Teenage Mutant Ninja Turtles - Recolored and Extended

Complete Teenage Mutant Ninja Turtles - Recolored and Extended 2020-12-25

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Project is completed.
Thanks again man! My intention with the sprites was to make them look like a cartoon. Some people think they still look like 8-bit but I think that's only because they are pixelated.
 
GaBoTiCo said:
Thanks again man! My intention with the sprites was to make them look like a cartoon. Some people think they still look like 8-bit but I think that's only because they are pixelated.

You succeeded!  The small size keeps them within the 8-bit tradition, but the colors really make the details pop!
 
gabotico, know i saw what do you say about you liked to do sprites!. good work with that april!. i love it.

i just want to say you should do vernom for him can scape running at the begin, when i saw you already do it.

well, think about too, that vernom is a very rare character...

there exist many strange playable chars like him on many games. for example, norimaro on marvel super heroes or ash on streets of rage 3...

so, if you liked the sprite, you can try to do something with him like you do with april. she is also another char that in start dont looks will be a fighter.
(unless on that episode where she have to defend his house from the mousers with a frying pan as a weapon with splinter).

apart, im sure that none will do vernom.
so... if you dare and you have certain good ideas for make him playable, using an stupid and rare weapon that could fit with him... you can try to do it. and look how he will look...

he will be a funny and totally unexpected char for the players... ;)


apart, he can be used too as an enemy. on the way of those stories on the tv show.
episodes where the good guys was transformed or mind controled by the evil guys too. becoming enemies.

is rare, but curious. i remenber that episode where april became a cat woman and other similar chapters where happened the same with irma or the channel 6 boss i think... (mind controlled by shredder or the rat king i suppose... now i dont remenber fine :P)


do you know...?

on this same way, was maked one of the BEST! arcade games forever...

HOOK. a game where unless peter pan, none could imagine how can be the attacks for the kids... but irem does one incredible good work creating that game where every enemy or playable chars, have their own weapons and curious attacks for fight againts others.

and all using a movie where fights not was preciselly their plot at all... :P

i never expected a game like that, and i loved that movie. so i ended loved the awesome hook arcade game as well. (apart, rufio dont dies at the game!  ;) )


all this means...
that with imagination and having spriter talent... you can make everything!.
or make playable the more rare and unexpected characters.

and hook is the perfect example without any doubt.

an awesome game, where i expend hours and hours palying with pockets and a single credit. :)

and a game that i dont understand why, none does yet a bor remake or mugen of it yet.


ps:
----
just another suggestion... do you like to see some others rare attack ideas...?
then take the incredible good arcade game "the outfoxies". another true arcade/mame jewel.

this is another rare and true incredible jewel game, done by namco. where 7 killers
tried to kill themselvels into a very good and imaginative scenarios.
scenarios that even collapsing with time bombs scatered here and there...  8)

their chars are very rare. (from a pair of kids to a old man on a chair, or a chimpance, etc) and they can use many differents and rare weapons for attack.

sure that, if you dont knew that game, you will enjoy playing it.
and sure it could give you many suggestions or ideas for create rare characters like vernom or any others on bor games.

(in outfoxies, you can attack using pies... hot soups, fruits basket... bazookas, guns, machine guns, whips, grenades, and a lot of common and also bizarre weapons that you can get from the stages).  ;D ;D

an example?

since vernom works on a desk on a tv channel, he can fight for example shooting staples from the distance, looking to the oppose side scared... LOL

or throwing erasers and stupid things like that. just as pockets does on hook with candies, etc coming out from his pockets!.  :D :D

i dont have idea of spriting. but pal, i have imagination.... LOL

and there are a lot of imaginative games that could provides you so many ideas... specially, on many arcade games. ;)

greetings
 
i forget this...

i liked too a lot the idea of human bebop and rocksteady. and i already saw the video today.

is only... i miss something in there. they looks wonderful, but very similar to the mutants versions isnt?.

you should add to they something that the mutants versions dont do...

maybe launch stones, or use chains... just something that will make them a bit different and maybe easier and not so strong, as their mutant versions will appear further.

note: you can take chains attacks on crime fighters and vendetta. where with different quality graphics, some enemies or bosses uses that weapon.


but anyway... very imaginative work.

i will not say anymore this could be only a tmnt 2 nes remake, after saw those sprites works :). or the foot soldiers flying out of the screen like on the tmnt2 arcade... and those others details you are making. ;)

ps:
---
another thing... the channel 6 van is fine. but i miss there some "shadding effect" maybe?

i dont know how thing this is called, but what i means is that it needs "some shadows" on it. for will look as... a bit more "complete".  the rest is alright.

well. maybe the tires looks so smaller? or is just my tough?
nevermind. anyway, i like the concept video. :)


apart, everytimes that the fangamers do their own sprites... they point double!. ;)
hehe

greetings gabotico ;)


ps:
----
a last thing... since your project is becoming more complete...
why dont provide to it a better and explicit/cool name instead of only "tmnt 8-bit recolored".

i dont know now... but something as "tmnt 2&3 nes reboot"
or "tmnt nes reimagined", or "tmnt nes old school remake" or hecks... something more atracctive and cool as name.

"tmnt pizza power?" "tmnt 8 bits power" or something...
(sorry pal. but righ now i cant imagine a better name than those... :P)

anyone have another name ideas for call this game?

a cool name that can be easily remenbered and that will looks atractive?
 
Hi gabotico, sorry for the late script
Anyways, first you need to save this script as BossDead.c :
Code:
void main()
{// Special death script
    void self = getlocalvar("self"); //Get calling entity.
    void target = getentityproperty(self,"opponent");
    char iName   = getentityproperty(target, "defaultname");

    if(iName == "Leonardo"){
      setindexedvar(0, 3);
    } else if(iName == "Donatello"){
      setindexedvar(0, 2);
    } else if(iName == "Raphael"){
      setindexedvar(0, 1);
    }
}

in data/scripts folder
Then declare it in boss' text like this:

ondeathscript data/scripts/bossdead.c

With this set, when the boss dies, he/she will set indexed variable 0 to certain value based on who defeated him/her.
This variable will be used to remove undesired scenes. Here's an example:

spawn Boss
flip 1
coords 160 200 300
at 120

group 1 1
at 0

spawn Delay
health 20
coords 160 200
at 0

spawn SceneLeo
@script
void main()
{
    void self = getlocalvar("self");
    int Scene = getindexedvar("0");
   
    if(Scene != 3){
      killentity(self);
    }
}
@end_script
coords 160 220
at 0

spawn SceneDon
@script
void main()
{
    void self = getlocalvar("self");
    int Scene = getindexedvar("0");
   
    if(Scene != 2){
      killentity(self);
    }
}
@end_script
coords 160 220
at 0

spawn SceneRaph
@script
void main()
{
    void self = getlocalvar("self");
    int Scene = getindexedvar("0");
   
    if(Scene != 1){
      killentity(self);
    }
}
@end_script
coords 160 220
at 0

spawn SceneMike
@script
void main()
{
    void self = getlocalvar("self");
    int Scene = getindexedvar("0");
   
    if(Scene != NULL()){
      killentity(self);
    }
}
@end_script
coords 160 220
at 0

group 1 1
at 0

spawn Delay
health 20
coords 160 200
at 0

In this example, after Boss is defeated, 2 seconds delay will be applied then 4 scenes will be spawned in BUT the value in that indexed variable will control which scene is shown and which will be removed

Last, save this script as endlevel.c :
Code:
void main()
{
  setindexedvar(0, NULL());
}

in data/scripts folder too
This script is for resetting that variable

HTH
 
@miguelo777: Thanks for the ideas! I have to agree with you, human Bebop and Rocksteady are too similar to their mutant versions. I was doing some sprite editing last night to resize those gang members since they seem too big compared to April. At some point I'm also gonna give more moves but that video was pretty much a concept, like you said. About the van, it does have some shading but I guess I still gotta touch it up.

@Bloodbane: Thanks a lot!! No need to apologize. I'll try the script as soon as I get home today.
 
So, someone saw the video on YouTube and pointed out that the Gang Members looked too big compared to April, (and I had to agree) so I decided to edit the sprites so that the proportions were not so different. I also changed Bebop and Rocksteady's weapons. So far they only have idle and walking animations but seriously, I like these new sprite edits better:

[attachment deleted by admin]
 
Thank you so much, White Dragon. By the way, I tried your DEMO and it's sooo good, it's crazy. Being able to play TMNT3 NES levels with Arcade/16-Bit quality is a BLAST!! How were you able to find the music? It's the same as the original for TMNT3 but with 16-Bit quality.  Very impressive.
 
excelent gabotico!. you united the gang now. ;)

they looks very well. also, i never understand why the cartoons producers never used those chars for further spisodes. more when that other punk guy was transformed into a bat mutant or similar. he only appeard on the retro mutation gun episode. and never more until a very further episode, where i think bebop and rocksteady search for help to their old gang again. isnt?

anyway, very good work. my respect to you and white dragon!. ;)

ps:
----
about music... well, i know theres a cool sonci 1 masters synstem hack named "fm" wich change his type of music from fm or the original old version pressign start on the title. coudl be this added by adding a synthethizer option using a program, or it have the music added apart inside? i dont know.

but it looks that using some kind of music editor, you cna do a similar thing with the nes music or sms games music becoming "fm", like similar on the genesis. with a better sound quality.

try to investigate that sonic 1 fm master system hack, about how he was maked it this can help you.

apart of this, many tmnt old games have good music. specially im thinking now on the game boy tmnt 1 & 2 games. tmnt3 is so harder, but also have a good music.

apart, those levels with the maze, also can be added on a certain way for an extra platform level on your hacks guys. (but doing it not so complicated like that tmnt3 damn game was... :P )

greetings ;)
 
Thanks a lot miguelo777!!  :) . The 1987 TMNT show had some really cool ideas that were not used in the games. I wanna use some of them. I'm not quite sure what you meant by that sonic 1 software but I might look into it. Also, I have to agree that the TMNT NES games had great background music. About those scenes from the cartoon that were not used in the game, I'm working on another scene from the Turtle Tracks episode. I'm pretty sure I'm not the only one who remembers that part when the turtles walk into that "Ninja Pizzeria". It's still work in progress. I still need to animate the characters and put them in the stage but but here's a screenshot:

[attachment deleted by admin]
 
Not bad, GaBoTiCo. I really like how you did the layer of those seats. The ninja pizza gang have their lighting faced from the front left but in half. However, I cannot judge it so I will say you did a good job, dude. ;)
 
Thanks a lot maxman!  :) . About the lighting, well, that's how I have it on ALL the other sprites. I was trying to do exactly what I did with the other characters so that they all match. 
 
PeXXeR said:
Looks sexy, keep it up :))

YEAH!. that was exactly the sentence i was thinking on this days!...

when i saw this super cool fanworks sprites on this game or the others, i always think in this sentence:

"spriters are the sexiest... and you know it!"  8) hehe.

anyway, super cool how you, in a short amount of time could create those chars. fantastic!.
thinking how cool is have new enemies (like those human disguised of turtles in the shredder dojo chapter) and many others, could make the game not only a tmnt where you fighting foot soldiers almost all the time... this will open the way for different situations, stages and enemies.

and also, not forget to mention, new posibilities of funny  and rare playable characters, unlockable after complete episodes or the whole game, playing into a new mode.

...if only... could be possible add tho they levels and unlockable moves or even specials, like on double dragon 1 nes and castel crashers.. the fun will continue for MONTHS!.

i hope someday the staff of the engine could think on this coolest level up/moves unlocakable things...

cause i love castle crashers for that, and im playing it since months ago, with all those playable chars (like 30) and making they will level up for complete the first loop of the game with a decent level.

do this on openbor games, will be completelly awesome. and sure will make the games the double or triple or interesting, and much more time played. at least on those level up modes. like is happening with me playing with castle crashers... :)

also, this was seen too on many other arcade games... knights of the round, king of dragons, dungeons and dragons...
for me, is the only thing that openbor dont have yet for be... almost perfect.

greetings ;)
 
Thanks again, miguelo777!!  Making sprites from scratch is a lot of fun, specially since I'm using pretty low-resolution sprites, I get faster results since they're easier to edit. So far, all three of that Ninja Pizzeria gang have walking animations, I gotta work on their attacks. I also edited the sprites, again, so that they look more like they did in the cartoon. I recently started to touch up the backgrounds so that they don't look so flat. I'm afraid I can't upload any more pictures since I have exceeded the limit but here's a link to my DeviantArt if you wanna take a look at it:

http://gab0tic0.deviantart.com/art/TMNT-OpenBOR-Screenshot-Comparison-569168780
 
I think your suggestion is cool. I wanna add some to your comments:
- put more enemies, some traps and people just cheering and passing by in some stages;
- put some special moves in each Turtles.

Example: Down + Front + attack, Down + Up attack.

A cool example is Gabbbas World Heroes Supreme.
 
about new moves... the best way should like on alien versus predator or warrior of fate. the best ways on my humble oppinion.

down down jump. up up attack, things like that, pretty easy to find and to perform.

about add people is a good idea. for this and the others tmnt game son development, i was thinking say the same... will be cool a level where people there, maybe in the docks of the tmnt shell shocked, with a man fishing on  aboat, or elsewhere, coudl be some people enjoying the fight of the turtles. like on the ken street fighter 2 stage, you know. ;)

and for example, on a channel 6 stage, could be the boss who said "stop stop this!" with his gestures, and people enjoying the fight as well. things like that.

one example: guys play the dragon ball z 2 on mame arcade emulator. their difficulty is harder. but the stages are full of those cool details here and there. in one you was fighting suroounded by the entire red ribbon army!. hehe

also by the way... the possibility of can do a bor game adding slowly new moves unlocked playing, castle crashers-double dragon nes style, could bring the possbility of do even a dragon ball or dbz game on bor. do you imagine how cool could be that? hehe

ps:
---
news offtopic: please guys, see how cool is this... streets of rage 2 with cpu partner!. oh my god! :P. hackers are so great!. :)
https://www.youtube.com/watch?v=okjy15FtKEI

 
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