Teenage Mutant Ninja Turtles - Recolored and Extended

Complete Teenage Mutant Ninja Turtles - Recolored and Extended 2020-12-25

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Project is completed.
Looks awesome dude, but having 8bit music with real sound effects kind of sounds off to me, no offence, but other then that it looks awesome and the TMNT IV throw is a super edition.
 
No Gabo, you got me wrong.I love the 8 bit music, I grew up with it, its just that some of the sound effects don't mesh together with it.
Why not use the 8 bit sound effects too ? :)
 
I am using 8-bit sound effects but I also added other non-8-bit sounds to increase the intensity so that it feels good to beat the crap out of the enemies...
 
I have a question! I wanted to know if it was possible to have a different cutscene based on who defeats the boss. For example, I remember in the original TMNT2 for the NES, after you defeat  mutated Baxter (fly form) in the parking lot you would see a cutscene where April would kiss the turtle that defeated Baxter.   
 
So I found these edited sprites of Bebop and Rocksteady in Human form and I started editing them so that they look more like the cartoon versions of the characters. I like it so far:

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GaBoTiCo said:
I have a question! I wanted to know if it was possible to have a different cutscene based on who defeats the boss. For example, I remember in the original TMNT2 for the NES, after you defeat  mutated Baxter (fly form) in the parking lot you would see a cutscene where April would kiss the turtle that defeated Baxter. 

If the scene is shown in game, right after Baxter is defeated instead of using scene, that would be easy. Well, not so easy

and I started editing them so that they look more like the cartoon versions of the characters

Aah, great, do they come in full spritesheet or just some sprites?
 
Bloodbane said:
If the scene is shown in game, right after Baxter is defeated instead of using scene, that would be easy. Well, not so easy

This. Instead of showing a cutscene, make the cutscene a gif that would be played on top of the stage. Check out the Zord levels in my Power Rangers game, it spawns an entity at the beginning of the stage that checks which characters are being used and plays the required animation. You should spawn a similar entity after Baxter dies.
 
@Bloodbane: Yeah,I thought about that. Spawn an entity that takes the whole screen. I don't think I know how to make the player spawn an entity as soon as the boss is defeated, in this case "only" when Baxter is defeated but I'll look into it. Thanks!! Oh, and the sprites come in full sprite sheets!!

@mersox: Thanks a lot!! I'll try to figure a way to make the player spawn an entity "only" when that specific Boss (Baxter) is defeated.
 
So Human Bebop and Human Rocksteady are all done but, I decided to add more members/characters from their Gang and this is what I have so far:

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GaBoTiCo said:
So Human Bebop and Human Rocksteady are all done but, I decided to add more members/characters from their Gang and this is what I have so far:

Great! We need some refreshment from beating foot soldiers ;)
I wonder where they would be in game

BTW I have the script for different cutscene based on who defeated the boss. I can share it if you'd like :)
 
Bloodbane said:
Great! We need some refreshment from beating foot soldiers ;)
I wonder where they would be in game

Thanks! I wanted to recreate that scene in the first episode of the Show (Turtle Tracks). So, I wanted to have the Channel 6 Van in the background and then at some point they end up in the sewers.

Bloodbane said:
BTW I have the script for different cutscene based on who defeated the boss. I can share it if you'd like :)

EXCELLENT!! Yes, please! I have no idea how to use the script feature "YET" but I'm gonna have to read that tutorial now. Thanks a lot, Bloodbane!!!
 
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