Teenage Mutant Ninja Turtles - Recolored and Extended

Complete Teenage Mutant Ninja Turtles - Recolored and Extended 2020-12-25

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Project is completed.
Thanks man! You probably noticed already but I added a black outline to the fonts you gave me in order to make them easier to read.
 
I think you could add some shadow to the font too. Plus, the shadow angle is wrong St tha pic,it should be facing upward.

About the translation, was that bug fixed? The translation was working just for unpacked mods, not when you pack it.
 
@Beastie: Yeah, i kind of figured. It shows!

@O Ilusionista: I kind of like the fonts the way they are now, though. And you're definitely right about the shadows.

I've been having some problems with walls in one of the stages. There was one part where I had several walls and when another player joined in they would get trapped between the walls and were unable to get out. I used "2spawn" (can't remember exactly the name of the feature) in order the choose exactly where the other players spawn when they join in that specific stage. It worked for one part of the stage but the problem is that the level has a one part where the camera moves diagonally and that didn't work for the other part of the level. I replaced one of the walls with an "invisible platform" (an entity). It works better but, unlike walls when the player jumps on a platform the shadow remains in the "walkable area" of the level. I was wondering if there is an option (I doubt it) to move the shadow again back to the player's offset when standing on a platform. 
 
shadows and platforms - unfortunately is a known OpenBOR bug/issue.

respawn problems you can fix with script.  a few methods exist on the forums, I can't think OTOH right now.
 
So I added the Rock Soldiers from "TMNT 3 NES" but I recolored them so that they look more like the ones from the 1987 cartoon. I also gave them some moves from "Turtles in Time" like the Running Attack and that other "uppercut" that makes the turtles spin when hit by it. I obviously had to give the turtles that spin animation. It came out pretty good! Here's a video:

https://www.youtube.com/watch?v=Gj0cxFexfe4&feature=youtu.be
 
Nice video Gabo! I like what you did with the rock soldiers by adding the dash attack and the hammer blow uppercut for them. I have one quick question do the turtles have the combo animations from the TMNT turtles in time on the SNES?
 
First of all, thanks for your feedback! Yeah, the turtles have moves from Turtles in Time. There are other videos that you can watch on previous posts.
 
Looks good!

You should add run in place animation to Rock Soldier's dash attack. Aside of remaking the original attack, this is also to alert players and give some time to move away
 
I'm having problems with Translation.txt. I placed it in the data folder. It works when testing the game but when I make a .pak file it doesn't work.
 
unfortunately it's a limitation of translation.txt - might be easy to fix in the engine, but the feature wasn't widely known about until recently.  Hopefully someone can take a look.
 
@Bloodbane: Yeah, I think so since I didn't know there was a new packer tool.

@Beastie: Thanks for the info!
 
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