Maherawad00
New member
Hello,
My name is Maher, and I’m building a full OpenBOR game called “Tears of Roses: Mystery of the Tekin Family.”
It’s inspired by Turkish drama with serious storylines and custom-made characters like **Leyla, Ferhunde, and Oğuz.
I’m creating the sprites and animations in Aseprite, and I’d like to add:
- Playable characters (Mehmet Kosovalı, Leyla Tekin, Hasan, Şukru, Şevket Tekin, Çevad Tekin, Neçla Tekin, Nazmi, Çem Aydinoğlu, Ali Sarper)
- Enemies (all villains have their henchmen and the partner of Levent Tunçel named Seyfettin Hariri) and bosses (Sezar, Reşad, Ferhunde Güven 1, Oğuz Ayhan 1, Ender Kervançioğlu, Talat Munaver, Seyfi, Çeyda, Oğuz Ayhan Final, Doktor Ateş, Filiz Kervançioğlu, Levent Tunçel, Tarık Munaver, Ismet, Ferhunde Güven Final, Mithat Çabbar Kara) per stage
- Custom sounds and music
- Story intros and cutscenes of playable characters, bosses, and supportive characters (Savçi, Suna, Çan Ture, Şevko Bozü, Ali Riza Tekin) and ending cutscene (Mehmet Kosovali and Leyla Tekin's wedding)
- A custom main menu
- Location: Istanbul, Turkey
Stages:
- Stage 1: Headquarters (Sezar boss fight)
- Stage 2: Abandoned warehouse on the outskirts of the city (Reşad boss fight)
- Stage 3: Ferhunde’s headquarters, the place of Sefa Kervançioğlu (Ferhunde boss fight)
- Stage 4: Yacht in Istanbul (Oğuz boss fight)
- Stage 5: Headquarters (Ege, Sumer, Mohanad, and Naçi, Oğuz's henchmen, Ender boss fight, and save the girl)
- Stage 6: Istanbul Airport (Katir and Sirri enemies, and Talat boss fight)
- Stage 7: Seyfi's villa (Seyfi boss fight)
- Stage 8: Nişantaşi street (Çeyda boss fight)
- Stage 9: Tekin family's new house instead of Sefa Kervançioğlu (Oğuz boss fight)
- Stage 10: Hospital lab (Doktor Ateş boss fight)
- Stage 11: Filiz's hotel (Filiz's boss fight)
- Stage 12: Abandoned warehouse (team Ferhunde's henchmen, Levent Tunçel boss fight, Seyfettin boss fight, Tarık boss fight, save Şevket, Ismet boss fight, Ferhunde final boss fight, Mithat final boss fight)
50 credits of playable characters and 9 lives
I’d appreciate any guidance on how to:
You also have shooting, reloading, and weapon equipment, not just attack, special, jump, dashing, start, screenshot, running attack, and walking.
A 2025 fan-made retro beat ’em up game inspired by 2000s Turkish TV dramas, built in OpenBOR.
I saw many great mods from this community, and I hope someone can support or mentor me with organizing folders, scripts, and basic structure.
I’m using OpenBOR v3.0 Build 6391.
If you’re available to guide me, I’d really appreciate it. I can also share visuals and files of what I’ve done so far.
Thank you!
Maher Awad
My name is Maher, and I’m building a full OpenBOR game called “Tears of Roses: Mystery of the Tekin Family.”
It’s inspired by Turkish drama with serious storylines and custom-made characters like **Leyla, Ferhunde, and Oğuz.
I’m creating the sprites and animations in Aseprite, and I’d like to add:
- Playable characters (Mehmet Kosovalı, Leyla Tekin, Hasan, Şukru, Şevket Tekin, Çevad Tekin, Neçla Tekin, Nazmi, Çem Aydinoğlu, Ali Sarper)
- Enemies (all villains have their henchmen and the partner of Levent Tunçel named Seyfettin Hariri) and bosses (Sezar, Reşad, Ferhunde Güven 1, Oğuz Ayhan 1, Ender Kervançioğlu, Talat Munaver, Seyfi, Çeyda, Oğuz Ayhan Final, Doktor Ateş, Filiz Kervançioğlu, Levent Tunçel, Tarık Munaver, Ismet, Ferhunde Güven Final, Mithat Çabbar Kara) per stage
- Custom sounds and music
- Story intros and cutscenes of playable characters, bosses, and supportive characters (Savçi, Suna, Çan Ture, Şevko Bozü, Ali Riza Tekin) and ending cutscene (Mehmet Kosovali and Leyla Tekin's wedding)
- A custom main menu
- Location: Istanbul, Turkey
Stages:
- Stage 1: Headquarters (Sezar boss fight)
- Stage 2: Abandoned warehouse on the outskirts of the city (Reşad boss fight)
- Stage 3: Ferhunde’s headquarters, the place of Sefa Kervançioğlu (Ferhunde boss fight)
- Stage 4: Yacht in Istanbul (Oğuz boss fight)
- Stage 5: Headquarters (Ege, Sumer, Mohanad, and Naçi, Oğuz's henchmen, Ender boss fight, and save the girl)
- Stage 6: Istanbul Airport (Katir and Sirri enemies, and Talat boss fight)
- Stage 7: Seyfi's villa (Seyfi boss fight)
- Stage 8: Nişantaşi street (Çeyda boss fight)
- Stage 9: Tekin family's new house instead of Sefa Kervançioğlu (Oğuz boss fight)
- Stage 10: Hospital lab (Doktor Ateş boss fight)
- Stage 11: Filiz's hotel (Filiz's boss fight)
- Stage 12: Abandoned warehouse (team Ferhunde's henchmen, Levent Tunçel boss fight, Seyfettin boss fight, Tarık boss fight, save Şevket, Ismet boss fight, Ferhunde final boss fight, Mithat final boss fight)
50 credits of playable characters and 9 lives
I’d appreciate any guidance on how to:
- Organize my OpenBOR folders and scripts
- Implement stage logic, bosses, and cutscenes
- Build a custom main menu
You also have shooting, reloading, and weapon equipment, not just attack, special, jump, dashing, start, screenshot, running attack, and walking.
A 2025 fan-made retro beat ’em up game inspired by 2000s Turkish TV dramas, built in OpenBOR.
I saw many great mods from this community, and I hope someone can support or mentor me with organizing folders, scripts, and basic structure.
I’m using OpenBOR v3.0 Build 6391.
If you’re available to guide me, I’d really appreciate it. I can also share visuals and files of what I’ve done so far.
Thank you!
Maher Awad
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