O Ilusionista
Captain 80K
To make it easier to share all the tutorials/tips/scripts I made with people outside the forum (or even here, since not all topics are listed as resources), I decided to make a single topic
Warning: All information contained here was written for version 3 of OpenBOR (up to build 6391). Version 4.0 (build 7530+) of OpenBOR was released with dozens of improvements, but the versions are (or may) not compatible with each other. I haven't tried all the functions there but some (many) wont't work anymore - mainly the scripted ones.
Saddly, I don't have time to update all those functions for the 4.0 (and, if I ever do this, I plan to keep a legacy version when possible).
Keep this information in mind when using this content.
I will update this topic with more content once I can.
I realized that many information is already lost, because I write tutorials for Mugen for about 25 years, but the information was spread among many places and sadly some are gone forever.
Please do not respond in this thread asking for help on any topic I listed here. I prefer the question to be asked in the original post, that way everything is more organized
Warning: All information contained here was written for version 3 of OpenBOR (up to build 6391). Version 4.0 (build 7530+) of OpenBOR was released with dozens of improvements, but the versions are (or may) not compatible with each other. I haven't tried all the functions there but some (many) wont't work anymore - mainly the scripted ones.
Saddly, I don't have time to update all those functions for the 4.0 (and, if I ever do this, I plan to keep a legacy version when possible).
Keep this information in mind when using this content.
OPEN BOR
[RESOURCE] How to start on OpenBOR | How to start on OpenBOR |
[COMPLETE] openborvariant list | [COMPLETE] openborvariant list |
[Resource] Paxplode Pack | Paxplode Pack |
[SCRIPT] Center entity | [script] Center entity |
[SCRIPT] Change branch by falling in holes | [SCRIPT] Change branch by falling in holes |
[SCRIPT] Cure all Players and NPC with item | [SCRIPT] Cure all Players and NPC with item |
[SCRIPT] Custom sounds for picking itens + animations | [SCRIPT] Custom sounds for picking itens + animations |
[SCRIPT] Custom Spawn/intro for stages | [Tutorial] Custom Spawn/intro for stages |
[SCRIPT] Damage All Enemies on the screen | [SCRIPT] Damage All Enemies on the screen |
[SCRIPT] hpcost - make your animation consume health | hpcost - make your animation consume health |
[SCRIPT] Identifying a stage | [SCRIPT] Identifying a stage |
[Script] Ilu's script scripts | Ilu' simple scripts |
[SCRIPT] Invincibility Item | Invincibility Item |
[SCRIPT] Jump to Branch based on Live count | [SCRIPT] Jump to Branch based on Live count |
[SCRIPT] Pain for obstacles + facing | Pain for obstacles + facing |
[SCRIPT] Random jump | [tuto] Random jump |
[SCRIPT] Sinusoid Motion | Tutorial - Sinusoid Motion |
[Script] Terminate an entity by script | Solved - Terminate an entity |
[SCRIPT] Wall Jump without animationscript | [SCRIPT] Wall Jump without animationscript |
[TIPS] Balancing enemies attacks | [TIPS] Balancing enemies attacks |
[TIPS] The power of pivot / anchor point | [TIPS] The power of pivot / anchor point |
[TUTORIAL] Compressing Sound and Music for a lighter mod | Compressing Sound and Music for a lighter mod |
[TUTORIAL] Darkening/tinting sprites using Drawmethod | [TUTO] Darkening/tinting sprites using Drawmethod |
[TUTORIAL] Font Cursor Replacement / Fake cursor for menus | Tutorial - Font Cursor Replacement / Fake cursor for menus |
[TUTORIAL] Interactive semi transparent layers (or selective transparency) | Tutorial - Selective Transparency |
[TUTORIAL] RGB Method trick (using more than 256 colors for stages) | RGB Method trick (using more than 256 colors for stages) |
[TUTORIAL] Ripping From MAME | Tutorial - Ripping From MAME |
[TUTORIAL] Solving the Mirror "bug" on stages | Solving the Mirror "bug" on stages |
[TUTORIAL] Sparring dummy with infinite health | [Tutorial] Sparring dummy with infinite health |
[TUTORIAL] Updating OpenBOR Content On-The-Fly | Updating OpenBOR Content On-The-Fly |
[TUTORIAL/SCRIPT] Animated screens - the easy way | Animated screens - the easy way. |
[TUTORIAL/SCRIPT] Change Music Tempo + Boss dying music | [TUTORIAL] Change Music Tempo + Boss dying music |
[TUTORIAL/SCRIPT] Ilu's custom scripted Slam method | [TUTORIAL] Ilu's custom scripted Slam method |
[TUTORIAL/SCRIPT] Simulate QUIT function | [Tutorial/Script] Simulate QUIT function |
[SCRIPT] Check if there is an specific entity and change animation | [SCRIPT] Check if there is an specific entity and change animation |
[SCRIPT] Summoning copies of the same entity | [SCRIPT] Summoning copies of the same entity |
MUGEN
[SCRIPT] Creating specific characters winquotes | [TUTO] Creating specific characters winquotes |
[SCRIPT] SF2 slowdown for projectiles | [CODE] SF2 slowdown for projectiles |
[TUTORIAL] Easy multiple Intros/Winposes | [tuto] Easy multiple Intros/Winposes |
[TUTORIAL] How many variables Mugen has? | [Tutorial] How many variables Mugen has? |
[TUTORIAL] Move type mechanics | [tuto] Move type mechanics |
[TUTORIAL] Mugen to OpenBOR migration guide | Mugen to OpenBOR migration guide |
[TUTORIAL] Palettes, the easy way | Palettes, the easy way |
[TUTORIAL] Sine movement - stages & chars | [tuto] Sine movement - stages & chars |
[TUTORIAL/SCRIPT Mugen AI Basic TUTORIAL | Mugen AI Basic Tutorial |
I will update this topic with more content once I can.
I realized that many information is already lost, because I write tutorials for Mugen for about 25 years, but the information was spread among many places and sadly some are gone forever.
Please do not respond in this thread asking for help on any topic I listed here. I prefer the question to be asked in the original post, that way everything is more organized
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