swapping player model midgame

ABK

Well-known member
This script works but - if new player model "Donovan" has no jump or no attack animation - the engine will shutdown when i try to jump or execute attack.
Do i need any flags with script or somewhere else so it behaves like modelflag 3 for weapons ? PLayer default model has lot of anims - but the one im swapping to has less animations but the engine still tries to play all the animations of player from default model when i press the buttons responsible for triggering the attacks and anims.

Code:
@script
    if(frame==2){
      void self = getlocalvar("self");
      int PIndex = getentityproperty(self,"playerindex");

      changeplayerproperty(PIndex,"name","Donovan");
      changeentityproperty(self, "model", "Donovan", 1);
      changeentityproperty(self, "name", "Donovan");
      setidle(self, openborconstant("ANI_IDLE"));
    }
@end_script
 
I just have to use weapons, scripted solutions cause ton of bugs, all is fine and dandy and then map wont load cause it cant find default model
 
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