Suggestion: Animated Titlescreen and InGame Character Selection Handling

White Dragon

New member
Good updates to improve this engine are Animated Titlescreen and InGame Character Selection Handling for me...
For example ability to disable player entry in any moments or character map Handling...
Bad thing is that if a char has more than one map, a player is forced to select the map +1...
 
Good updates to improve this engine are Animated Titlescreen and InGame Character Selection Handling for me...

Sounds great! About the in-game character select, I'm just wondering if there could be a possible way to toggle up and down for selecting a character. We usually toggle left and right to toggle characters and up and down for palettes. Sorry for overthinking about the experimenting to new mechanics. Speaking of the animated title screen, this got me thinking and it reminded me of Volcanic's Fate X project where he made a title screen in SFxT and SSF4 style.
 
I'm finding an easier way to convert a level into title screen.  Current script solution is too complex to use.

As for the map, I can disable it when nosame is on or just add another flag for nosame command.
 
utunnels said:
I'm finding an easier way to convert a level into title screen.  Current script solution is too complex to use.

As for the map, I can disable it when nosame is on or just add another flag for nosame command.

Ok for another flag for nosame is better idea!!

For LevelToTitlescreen GREAT!! I can't wait.

So utunnels I've 2 more little suggestions:
1) Ability to add levels demo (like original arcades) that a game shows alternating with intro.
2) Please fix up/down animations for enemies.


Ps. And Fix Wii version (doesn't work yet...) 
 
By the way, does your mod use colourselect command in models.txt?
 
White Dragon said:
So utunnels I've 2 more little suggestions:
1) Ability to add levels demo (like original arcades) that a game shows alternating with intro.
...

You know, this should be discussed further. 1st of all, what is actually the demo? a level with automatic players and enemies showing gameplay or just a video showing gameplay?
 
Well if so one needs to program a demo. That is scripted game play footage.
 
White Dragon said:
mmm ok but how can I play a scripted level from titlescreen (after the intro)?

There was a skiptoset command which allows you to skip the title screen. In theory you can concert any level to a title screen, a select screen or a cutscene.
Although I still need to add enough script support, currently it is still work in progress.


 
Bloodbane said:
White Dragon said:
So utunnels I've 2 more little suggestions:
1) Ability to add levels demo (like original arcades) that a game shows alternating with intro.
...

You know, this should be discussed further. 1st of all, what is actually the demo? a level with automatic players and enemies showing gameplay or just a video showing gameplay?

a video showing gameplay is good too...
 
demo could be opening random level and using players as npc and set amount of time where it goes back to titlescreen
 
utunnels said:
There was a skiptoset command which allows you to skip the title screen. In theory you can concert any level to a title screen, a select screen or a cutscene.
For now skiptoset goes to select screen and then into a level..
 
bWWd said:
demo could be opening random level and using players as npc and set amount of time where it goes back to titlescreen

I am afraid such demo would have random result unlike arcade demos which alway show same thing. Not saying that's bad thing though :).
 
@bWWd
Here's my current implementation of custom title and select player logic. I use your battletoads as a base.

https://www.dropbox.com/s/fvco5wd5g41v47a/btoads.7z
 
It's not downloading here.
Although the script is quite mod specific, perhaps I'll try improve it later, there are many resources files you need to keep in right place.
 
Thanks, i didnt played that mod like 4 years maybe, is there also some way for changing position of options/exit/how to play etc ?
 
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