Exegesis Vetusta
New member
Hello, it´s the first time I use Openbor for a game, I am currently making a project for the Sega Dreamcast, I´ve been following tutorials and adressing the RAM limitants such as using an Old Build, no scripts, a 4:3 240x320 video, and gif image using 128 colour palettes.
Got the game running on hardware just fine with a low memory usage, but there is a problem with the sprites in game.
This is how the image looks on GIMP

This is how it looks in Openborstats:

But THIS IS HOW IT LOOKS IN GAME!

I have tried different methods, and always looks like this, this is the best i could get since at least now displays 4 colours.
Does anyone know a solution to this? Would be saving my life.
PS: Also, sorry for making it a homestuck beat em up, just tought would be funny.
Got the game running on hardware just fine with a low memory usage, but there is a problem with the sprites in game.
This is how the image looks on GIMP

This is how it looks in Openborstats:

But THIS IS HOW IT LOOKS IN GAME!

I have tried different methods, and always looks like this, this is the best i could get since at least now displays 4 colours.
Does anyone know a solution to this? Would be saving my life.
PS: Also, sorry for making it a homestuck beat em up, just tought would be funny.






