Sprite commissions?

DatKofGuy

Active member
Heya, anyone know of any sprite artists doing commissions? KOF SNK style specifically. I tried contacting guys that used to, but seems they are gone now.
I need a few walking animations sprited.
 
You may want to peruse the MUGEN community. I've frequently seen sprites and characters done on a commission basis there; maybe reach out to a user named "chuchoryu," that's one of the names I see come up the most.
 
I come from the mugen community. Ive already asked around there.
I already have chuchoryu commissioned for another project, and his style is more CVS, and not KOF.

I wouldve liked to have gotten Thedge, metalwarrior or chamat.. but seems they all gone
 
What exactly do You need , what character and what you already have for this character, any other animations were made ? Or is the walk the first animation ?
I can do some of that stuff.We can try with small sample so you can see if its what you expect.Thats what i usually do.
 
Ive got the characters done. I just want them to have proper beat em walk animations.

This is the post I put up on other forums

I am looking for someone to make some walking sprites for these characters in the style of beat 'em up games.

Style:These are the sprites being used.
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References:
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I guess.. Ken is just a reference. Ideally I would like the sprites to be somewhat like how Roberts is.. since that is more natural... nobody really walks with their arms up and shimmies there legs along in a walk like most fighting game characters do
 
DatKofGuy

I'm just going to put this out here.... there is animation companies/"sweatshops", i wonder how much it wold cost to have them made trough them...

& thing is , unlike tv shows or adverts that consist of thousands if not millions of frames, mods only need less than  5000 usually...

you can even cut costs by using interpolation software.

 
A walk cycle is 8 frames at most, for a sprite game like mine. Obviously something more akin to the work bWWd does, requires more frames to be smooth
 
DatKofGuy said:
A walk cycle is 8 frames at most.

yes but what i mean is the whole project, say your mod has 100 characters tops, all original animations based on rotoscoped captures you make on your cell phone.

that quickly adds up to at least  more than 800, another factor is, how much variety of costumes you want to add (not just palette changes), punches , kicks, etc.
not onlyu that they can also do backgrounds.

the only thing that may be a hurdle, is that tipically, they work with a traditional aestetic of only 2 shades tops, & those KOF sprites have more than 3 in some cases...

the advantage tho, is that they can produce HD frames & that you can use for a Future update for when we have 12K definition monitors :P
 
Metal Warrior.. I think so but dunno he'd be available for it though.

If you can't find anyone to do it for you, you could try Chamat's method of his walking animation. For shading, you can reference some KOF chars to help match with your target (character). You can use 5-10 or more characters for reference if you're a beginner. Just make simple colors and lines. Try matching the proportions. (Keep things simple.)

https://mugenguild.com/forum/msg.1576055
 
Oh Ive tried that. I unfortunately dont have the eye for proper kof spriting.
The results were horrible especially Joe, because I suck at muscles
 
well, you can use spriter, or you can use blender,

with blender you can "project" the 2d sprites as textures for a polygon rig, a 3d artist can do a 2.5d rig for musculature so the that can stay consistent.

example this animation is made by projecting a 2d image to some polys

https://www.youtube.com/watch?v=s_lunhrD-Dg

https://www.youtube.com/watch?v=9LgGrwkUCGE

https://www.youtube.com/watch?v=fMO_dMZrUIY

https://www.youtube.com/watch?v=cgWbWGs7WfA

this guy uses crazy rigs, but for KOF characters, you don need so much.
the process overall would be a combination of the videos above & this:

https://blog.gskinner.com/archives/2018/02/rigging-animated-2d-sprites-part-1.html

the advantage is that once this work is done, you can use the bones to make walking animations for lots of characters.

 
Great, Can You provide spritesheet for the character you want animated as first one ? I know there was many kof games and i dont recognize them that well to decide from which ones your sprites come from so you will save us time if you have spritesheet or frames in zip file.
 
Wow that is amazing!
I see what you mean, the 12 frames look smoother.
How did you do this magic??
I may just have to make his left arm a bit smaller since it looks a bit bigger, given the perspective it should look smaller than the right arm.

But man. Really good job
 
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