anim freespecial4
loop 0
@script
void self = getlocalvar("self");
int Status = getindexedvar(1);
if(Status==3){
performattack(self, openborconstant("ANI_FOLLOW3"));
}
@end_script
delay 2
offset 44 66
followanim 1
followcond 1
mpcost 13
mponly 1
Move 7
fastattack 1
frame data/chars/antoine/36.gif
attack.damage.force 4
attack.damage.type 0
attack.position.x 46
attack.position.y 32
attack.reaction.fall.velocity.x 3.0
attack.reaction.fall.velocity.y 2.0
attack.size.x 20
attack.size.y 34
attack.size.z.1 20
frame data/chars/antoine/36.gif
frame data/chars/antoine/37.gif
frame data/chars/antoine/37.gif
frame data/chars/antoine/38.gif
frame data/chars/antoine/38.gif
frame data/chars/antoine/39.gif
frame data/chars/antoine/39.gif
frame data/chars/antoine/40.gif
frame data/chars/antoine/40.gif
frame data/chars/antoine/41.gif
frame data/chars/antoine/41.gif
frame data/chars/antoine/42.gif
frame data/chars/antoine/42.gif
frame data/chars/antoine/43.gif
frame data/chars/antoine/43.gif
frame data/chars/antoine/36.gif
frame data/chars/antoine/36.gif
frame data/chars/antoine/37.gif
frame data/chars/antoine/37.gif
frame data/chars/antoine/38.gif
frame data/chars/antoine/38.gif
frame data/chars/antoine/39.gif
frame data/chars/antoine/39.gif
frame data/chars/antoine/40.gif
frame data/chars/antoine/40.gif
frame data/chars/antoine/41.gif
frame data/chars/antoine/41.gif
frame data/chars/antoine/42.gif
frame data/chars/antoine/42.gif
frame data/chars/antoine/43.gif
frame data/chars/antoine/43.gif
anim follow1
loop 0
@script
void self = getlocalvar("self");
int Status = getindexedvar(1);
if(Status==3){
performattack(self, openborconstant("ANI_FOLLOW3"));
}
@end_script
delay 4
fastattack 1
offset 48 66
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 16 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
delay 16
frame data/chars/antoine/26.gif
anim freespecial4
loop 0
delay 2
offset 48 75
followanim 1
followcond 1
mpcost 13
mponly 1
Move 7
fastattack 1
frame data/chars/antoine/29.gif
attack.damage.force 4
attack.damage.type 0
attack.position.x 46
attack.position.y 32
attack.reaction.fall.velocity.x 3.0
attack.reaction.fall.velocity.y 2.0
attack.size.x 20
attack.size.y 34
attack.size.z.1 150
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
anim follow1
loop 0
@script
void self = getlocalvar("self");
int Status = getindexedvar(1);
if(Status==3){
performattack(self, openborconstant("ANI_FOLLOW3"));
}
@end_script
delay 4
fastattack 1
offset 48 75
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 1 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
frame data/chars/antoine/26.gif
attack1 0 0 0 0 0 0 0 0 0 0
frame data/chars/antoine/29.gif
attack1 2 34 86 34 16 0 0 0 0 20
dropv 1.0 2.0
frame data/chars/antoine/25.gif
delay 16
frame data/chars/antoine/26.gif
The offset is the only thing different between them, not sure if that would look right either.Miru said:Maybe not include the FOLLOW1 in the boarding version, and simply have it link into the on-foot version’s follow Attack?
DJGameFreakTheIguana said:
ryomaneo said:can you add biker mice from mars to the mix that would be awesome as well as extreme dinosaurs maybe wonder boy chars as well keep up the terrefic work