What do you think of replacing the original characters with these ones? I'm always thinking that Elle can be a good Electra in your game. She is finished, she just need some color adjustements in some frames
Kratus said:However, a great job like yours deserves a space in the game and this is why I'm making a custom playable characters mode. Another idea that I'm working on is about to add "custom stages" to make connections between some levels (like SORR), and even if I don't replace original characters by custom versions, we can add all them as a new characters here.
A capoeira fan here?kimono said:O Ilusionista: Cool meia luna de compasso here, thank you for this anim.
kimono said:nedflandeurse: I'm waiting to see what you can do for Garnet. I've made, a long time ago, a small edit of her that I named Dancer:
![]()
I updated the Mac Agents (one page before) with a new first jab attack and a front view waiting pose.
I'm wondering if this kind of mechanic has already done before: I've got 2 models for example Macleod with an hat and Macleod:
![]()
Is it possible (for playable character and enemy type) to transform Macleodhat into Macleod when his health reaches 50%? I can spawn his hat too that he's lost.