I read this tread Damon Caskey made About OpenBOR License.
Everything ok then, openbor is some close to public domain according to BSD licence and there is no need to ask any permision about.
Now if i want to sell a game and block or close or secure my pack i can´´´´'t because de source about that is nowhere, and acording to above linked tread, the "openbor community" (DC in this case) will not support modified versions of the engine.
If there is no manner to secure a pack of course i need to edit the source to create a custom algoritm to achieve that, but there is a paradox here, if i modify the engine to secure my ORIGINAL game, the "community" will treat me as an unnoficial and with that even will block any advertising or link related to it.
DC said in that tread:
"As any forks or copies are by virtue of the original license also considered open, no unofficial license will be honored. The unofficial project will be reviewed and improvements (if any) will be copied without credit to the official code base."
Ok Ok.....
If you can copy without any credit but i need to maintain the licence and credited the original authors of the engine i have some thing to ask.
1.- Can you please give me a copy of that source code that had been embeded on earlier openbor instalments and are adjudicated in the open source sharing licenses?
2.- Can you give me the assurance that nobody but me can see or modify the content of my game, without taking into account the engine with which it was created?
3.- What parts of openbor are on what licence? because DC and Plombo have their respective contributions archived in their personal code maintainers for newer engine installments.
4.- In that case i want to use some pre SDL2 build (before drop old consoles) and those SDL1 ones are involved with that secure pack thing.
Please ill be gratefull for your responses, im serious about those licencing, permision and copy protection issues, i hope you can be serious in the respective answers.
Everything ok then, openbor is some close to public domain according to BSD licence and there is no need to ask any permision about.
Now if i want to sell a game and block or close or secure my pack i can´´´´'t because de source about that is nowhere, and acording to above linked tread, the "openbor community" (DC in this case) will not support modified versions of the engine.
If there is no manner to secure a pack of course i need to edit the source to create a custom algoritm to achieve that, but there is a paradox here, if i modify the engine to secure my ORIGINAL game, the "community" will treat me as an unnoficial and with that even will block any advertising or link related to it.
DC said in that tread:
"As any forks or copies are by virtue of the original license also considered open, no unofficial license will be honored. The unofficial project will be reviewed and improvements (if any) will be copied without credit to the official code base."
Ok Ok.....
If you can copy without any credit but i need to maintain the licence and credited the original authors of the engine i have some thing to ask.
1.- Can you please give me a copy of that source code that had been embeded on earlier openbor instalments and are adjudicated in the open source sharing licenses?
2.- Can you give me the assurance that nobody but me can see or modify the content of my game, without taking into account the engine with which it was created?
3.- What parts of openbor are on what licence? because DC and Plombo have their respective contributions archived in their personal code maintainers for newer engine installments.
4.- In that case i want to use some pre SDL2 build (before drop old consoles) and those SDL1 ones are involved with that secure pack thing.
Please ill be gratefull for your responses, im serious about those licencing, permision and copy protection issues, i hope you can be serious in the respective answers.