Just for fun I wanted to see what Ryu would look like in OpenBOR so I made a video to show anyone else who was interested.
oldyz said:...the caveat is that if your game has 8 stages the game will probably end up being around 2GB
oldyz said:
Damon Caskey said:oldyz said:
oldyz, I'd like to see what you are using for one of your images. 1GB is an incredible amount of memory for a single stage - I find it really hard to believe you've properly optimized your image assets. Even if you are using 24bit .png files and running 480*272 screen res, that's 392K per image. You'd need 21,000 of those just to make one GB.
Something is WAY off here. Why don't you post some of your material and let us have a look.
DC