Joshiro
Member
nedflandeurse]-During Ozzie's power bomb (ikari mode) the enemy's arc movement is kind of weird... [/quote] Fixed. [quote author=nedflandeurse]-Is that a choice to have no sound for indirect damage? I can't remember if it was this way in RB... [/quote] I forgot to add some sounds to some attacks. Will fix. [quote author=nedflandeurse]-The cut in sprites during the sniper level are well done! But the last action of the falling soldier (reaction + falling) is displayed in a too short time. I almost can understand it by seeing it that fast. [/quote] Fixed. [quote author=nedflandeurse] -Ozzie's dive kick move landing (normal mode) is a little unnatural. In ikari mode said:A brothel, huh? Dude, I'm interested in designing the background, if you want. ;D
I think GlassJaw said he wanted to design the background to gain experience but I wanted to add some branching stages in the levels. Would you mind helping me with that? Also, I just noticed that Norton legs and feet look a little too large in the running frames when comparing it to the walk frames.
leprechaun said:i finishing the demo
niceeeeeeeeeeeeeeee work boddy 8) 8) 8) ;D
Thanks!
Here is an updated demo. Ozzie can do the jumping power bomb in angry mode by pressing attack + jump while grabbing.
https://www.dropbox.com/sh/jubybupzgtuvjde/AAChTjbtN4bmn_ZfpoejKSOWa?dl=0