don vecta
Active member
So, played this new build, here's some pointers:
Oh, are you planning to use all the alternate hidden routes I created for my RB Remake Final Edition? I'd be so honored if you do.
Good job, Joshiro, gimme a shout if you need something.
- The knife=throwing girls shouldn't be throwing their kunais so often, I saw a Fox throwing 4 knives in a row very quickly. Give them some cool off time before throwing them again.
- The gun fights... light guns can be as fast as they are. Maybe the dumb mooks like Petardo or Loco should take more time in aiming then shooting (think about the suit guys in SOR3, they aim and then they shoot). Shotgun guys are kinda broken and they can off you quickly since they shoot shotguns like if they were pea shooters. Take the shotgun guy from Vendetta as a reference, a bit slow to aim but heavy damaging! The Uzi guys can spray quickly, but give them some weakness like reloading their weapon and make the shoots less damaging. Armando is fine as he is.
- When wielding guns, characters also should be able to grab enemies, too. Also, wielding light guns (pistol and Uzi) should allow characters to run. Shotguns no, they're a bit heavy to be running with (unless you do this exclusively to Bild since he's a big guy, but running a bit slower)
- Stage 4 needs some love regarding food, yes. I had a hard time in the area with the gun nuts and almost no health.
- There should be a method to escape grabs of big guys or to land safely in a sort of a tech roll to absorb damage from throws (don't use the SOR mode where throws can be safe rolled without any damage), the grab guys really have higher priority in grabbing you now, so there should be some measures to minimize or escape this.
Oh, are you planning to use all the alternate hidden routes I created for my RB Remake Final Edition? I'd be so honored if you do.
Good job, Joshiro, gimme a shout if you need something.