alemasper
Member
Hi guys, I have a problem that I can not understand what happens.
I'm making a new game, I made an entity as an obstacle and I provided it in a bor that I did before and when I hit it it breaks but when I try it on the new one it takes it as it exists but it does not break when I hit it.
take as a model the game Double Dragon Reloaded and in this the obstacle is not broken. Could someone tell me what happens? thank you.
This is how I have it configured
name arbol3
health 35
type obstacle
shadow 0
gfxshadow 1
diesound data/sounds/wood.wav
noatflash 1
nolife 1
anim idle
delay 100
offset 75 112
bbox 71 58 10 57
frame data/chars/misc/decoracion/arboles/arbol3.gif
anim fall
delay 1000
offset 75 112
bbox 57 44 44 71
sound data/sounds/wood.wav
frame data/chars/misc/decoracion/arboles/arbol3a.gif
I'm making a new game, I made an entity as an obstacle and I provided it in a bor that I did before and when I hit it it breaks but when I try it on the new one it takes it as it exists but it does not break when I hit it.
take as a model the game Double Dragon Reloaded and in this the obstacle is not broken. Could someone tell me what happens? thank you.
This is how I have it configured
name arbol3
health 35
type obstacle
shadow 0
gfxshadow 1
diesound data/sounds/wood.wav
noatflash 1
nolife 1
anim idle
delay 100
offset 75 112
bbox 71 58 10 57
frame data/chars/misc/decoracion/arboles/arbol3.gif
anim fall
delay 1000
offset 75 112
bbox 57 44 44 71
sound data/sounds/wood.wav
frame data/chars/misc/decoracion/arboles/arbol3a.gif