Problem with obstacles

alemasper

Member
Hi guys, I have a problem that I can not understand what happens.
I'm making a new game, I made an entity as an obstacle and I provided it in a bor that I did before and when I hit it it breaks but when I try it on the new one it takes it as it exists but it does not break when I hit it.
take as a model the game Double Dragon Reloaded and in this the obstacle is not broken. Could someone tell me what happens? thank you.
This is how I have it configured

name arbol3
health 35
type obstacle
shadow 0
gfxshadow 1
diesound data/sounds/wood.wav
noatflash 1
nolife 1

anim idle
delay 100
offset 75 112
bbox 71 58 10 57
frame data/chars/misc/decoracion/arboles/arbol3.gif


anim fall
delay 1000
offset 75 112
bbox  57  44  44  71
sound  data/sounds/wood.wav
frame data/chars/misc/decoracion/arboles/arbol3a.gif


 
try to create another obstacle and the same thing happens, the entity exists but does not break it. I have also tried to put a very strong attack on the character and nothing happens either. I do not understand what can happen. and for me it is very important that this works because it prevents me from being able to continue my work. If any of you do me the favor of trying to break an obstacle in the double drago reloaded, I would appreciate it if you can communicate it to me because I do not know where the error may be. many thanks friends.
 
I thank you all for your concern, I was able to solve the problem. in the txt file of my character, the "candamage obstacle" function is added and it worked correctly. It is strange that in other games you do not need to put it but well I could solve it. thanks again to all
I'll be uploading videos of my new project

[attachment deleted by admin]
 
Hey alemasper, do you care to show us some gameplay of your mod Double Dragon "Masters of Sousetsuken" ? I'm waiting  for years to see some of the progress and we only have this 2 years old video without a real gameplay on it  :(

So please make some gameplay video to show us something! I'm really don't understand why so many people working on something and never show us anything from their game or progress. This is totally wrong in my opinion  :-\
 
Hello Magggas. First of all I want to congratulate you for your Double Dragon Reloaded game, sincerely it is excellent and above all the scripts you implemented.
Regarding my game I was doing, it took me a long time and I did not have it. I do not understand much of programming and the issue of climbing stairs, bouncing on walls, falls, etc., I tried to engineer them through the pain animation.
After watching your game and the original sprite, I decided to reactivate it again through your game because I had the scripts I never knew how to do.
First of all I ask your permission and apologies for using your game as a model.
This will have as added 3 different unlockable roads, 6 players to choose from and you can play 4 players at a time.
the stages will have a great 3D decoration and with many animations.
Once again I appreciate your contribution in the games and your excellent work, a big hug friend and I will upload videos. thank you very much. ;)
 
alemasper said:
in the txt file of my character, the "candamage obstacle" function is added and it worked correctly.

Sounds like there's a script or something which alters candamage somewhere
Anyways, glad to hear you got it solved though :)
 
Hello Bloodbane, if so it seems that something alters it, even did not work the mode "versusdamage". but hey solve it all by putting this:

candamage obstacle player

Thanks to you for worrying too. Greetings friend ;D
 
alemasper said:
Hello Magggas. First of all I want to congratulate you for your Double Dragon Reloaded game, sincerely it is excellent and above all the scripts you implemented.
Regarding my game I was doing, it took me a long time and I did not have it. I do not understand much of programming and the issue of climbing stairs, bouncing on walls, falls, etc., I tried to engineer them through the pain animation.
After watching your game and the original sprite, I decided to reactivate it again through your game because I had the scripts I never knew how to do.
First of all I ask your permission and apologies for using your game as a model.
This will have as added 3 different unlockable roads, 6 players to choose from and you can play 4 players at a time.
the stages will have a great 3D decoration and with many animations.
Once again I appreciate your contribution in the games and your excellent work, a big hug friend and I will upload videos. thank you very much. ;)

I'm a little confused here now. Do you mean you are still working on the exact project you showed us before, or you stoped your old project and now you are just editing DD Reloaded? I mean, it's okay if you using my game as a model or just using stuff from my game. I just hope that you are not just editing my game instead of continue your game you showed us before. That would be very disappointing for me.

By the way, there is a bug in the openbor engine with weapon models and alternate colors for player2. That means on every game with weapons, if you have alternate colors for the players, the colors will be messed up when you pick up a weapon as player 2 in a 2 player game. And with 4 players there is an other bug with the "nosame" command where the player 3(and P4 i think) can still select the same playable character even if not allowed. These are just a few things to be aware of.

Anyways, i wish you good luck and i hope to see some videos soon, please!  :D
 
O Ilusionista said:
Maggas, please report those bugs at Github. It would be easier for the devs to fix.

Well i did already report those here many times before Github was i thing. Now i'm not sure if it's worth to even make a Github account to post them there as well.
 
Hello Magggas, I had to stop my previous game because as I said there are many scripts that I do not know how they work and the time I have to make the game is very short. The only alternative I have left is to take the sprites as a model to facilitate my time, then the stages, the history and other additions are on my own.
I will try to do my best and put your name on the credits in gratitude for allowing me to make my game as I always imagined. A big greeting and a thousand apologies if I have disappointed you at some time. thank you very much friend.
 
alemasper said:
Hello Magggas, I had to stop my previous game because as I said there are many scripts that I do not know how they work and the time I have to make the game is very short. The only alternative I have left is to take the sprites as a model to facilitate my time, then the stages, the history and other additions are on my own.
I will try to do my best and put your name on the credits in gratitude for allowing me to make my game as I always imagined. A big greeting and a thousand apologies if I have disappointed you at some time. thank you very much friend.

Don't worry, you did not disappoint me  :D
Okay, now i understand better what's going on with your game and it sounds good! I would like to just give you one advice and please listen to this: Make an W.I.P. topic for your game and start to post more often images or videos of your progress! Please do that! This way we will able to give you feedback, ideas or help and this will speedup your progress as well. I hope you will listen to my advice and i will see your work soon :D
 
Hello Magggas, well I am more calm and especially to be able to count on your help and everything else.
Of course I upload videos and news of my game.
Thank you again for your help and many thanks. ;)
 
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