"Press Any Key" on Loading Screens?

Greetings, fellow developers! It's been quite a while, huh?

I've been working on my project's loading screen, and a few tips and tricks (presented randomly on each load) are shown while the game is loading. However, my loading screens are very brief, many times unabling the player to read the tips and tricks.

Is there any way to implement a "Press Any Key" after the load is done?
 
Paulo HP Bender said:
Is there any way to implement a "Press Any Key" after the load is done?

Just for simplicity, one thing you might consider is just spawning a text entity that is identical to your load screen when the level starts. Other than music (which can be paused easily enough if you want), the transition would be imperceptible and allow players to click out of it when they are ready.

DC
 
Damon Caskey said:
Paulo HP Bender said:
Is there any way to implement a "Press Any Key" after the load is done?

Just for simplicity, one thing you might consider is just spawning a text entity that is identical to your load screen when the level starts. Other than music (which can be paused easily enough if you want), the transition would be imperceptible and allow players to click out of it when they are ready.

DC

Then... I would need to store in a variable which loading screen was shown, and then spawn a text entity accordinly to it? Seems like a neat trick, thanks for the tip!
 
you can use one animation for this and one entity , just use big delay values and make it die after each frame, when you spawn it in stage you spawn it and move to desired frame of animation.
changeentityproperty(self, "animpos", 1);

It will be more compact and faster to edit this way.
 
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