Power Rangers It's Morphin' Time

In Progress Power Rangers: it's morphing time! 1.0

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The project is currently under development.
Welcome to the Dark Dimension!
Following the game's storyline, we'll be transported to the Dark Dimension and face two bosses. If you're familiar with the classic series, you already know who the bosses will be :)
MMPR - 0352.png

Our Patrons can see it in action here
 
Technically it's classy and I understand that certain actions in a stadium are broadcast; in this case, why would this screen expose what is happening in the street?
 
Would you be open to adding a charge attack?
Hum, not much because:
- This would require the produce to pay for extra sprites
- I never found much usage for charge attacks.

You can already do a charge attack on the game, but it will execute one of the combo enders (they are random btw)
 
Hum, not much because:
- This would require the produce to pay for extra sprites
- I never found much usage for charge attacks.

You can already do a charge attack on the game, but it will execute one of the combo enders (they are random btw)
So you do know about it. It seemed like it took a long to time to activate. I thought I had to some silly stuff to get it to work.
 
To be honest, the OpenBOR default charge attack never worked 100% for me. I need to take a look at Kratus' scripted version someday.

It's buggy in 3.x, but works well in 4.x. Not hard to roll your own though. OpenBOR has a release event to support negative edge commands.

DC
 
To be honest, the OpenBOR default charge attack never worked 100% for me. I need to take a look at Kratus' scripted version someday. I really enjoyed when I get charge attack to activate. It’s fun getting one of the random finishers.
The charge attack was fun use though it didn't half of the time.

With Yellow Ranger, I noticed in my play through that her 2nd attack misses due to the first kick having a longer reach. (Time stamps 1:26 - 1:27 - 1:49 - 1:53 - 2:03) I guess that makes sense going off the sprite. Since there higher kicks. I was wondering what your thoughts are?
 
With Yellow Ranger, I noticed in my play through that her 2nd attack misses due to the first kick having a longer reach. (Time stamps 1:26 - 1:27 - 1:49 - 1:53 - 2:03) I guess that makes sense going off the sprite. Since there higher kicks. I was wondering what your thoughts are?
this isn't supposed to happen at all, maybe I forgot to double check it. thanks for the catch!
 
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