Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

No permission to download
Project is completed.
A longplay with Noid

Funny thing is: the video thumbnail was made using AI - he took my thumbnail, threw it on IA and its done :)
Just compare both thumbnails, lol
 
Preview of the new stage mechanic in Pocket Dimensional Clash 3: windstorm.
With the arrival of monsters in the human village came a terrible windstorm, which keeps pushing players, enemies, and items back.

Some enemies, like the stage boss, are immune to this.

Thanks @Bloodbane for the original code and @DCurrent for the help :)

Hint: can you recognize the music?
It's one of the stage bosses :)
 
They see me rollin', they hattin'
1753372907623.png
Yep, we will have a shooting stage :)

And since would be weird to have Ritcher and the samurai guys driving, we will have horses too
1753373028437.png

but nothing beats Golden Axe characters :)
1753373069580.png
 
After an hour of racking my brains and trying to do this in the most difficult way possible... I remembered that I myself wrote some onblockscript code for the wall jump.It was a matter of adapting the code and voila: we have wall splats on the back wall of the stages, just like in Batman Returns!And yes, some things will be destructible :)

It's the same concept I use in AUBF: notice how Nighcrawler can wall jump against the van, but not against the fence, because the first is a real wall, the second is a fake wall to limit how far you can move on the stage

This is the amount of control I have witht his code: the wall splat will only happens against real walls, like the column here. I can have special walls with special effects, like burning, shock, etc.(yes, I could make him to fall on the water, lol)

(4/4) I can even go crazy and make the enemies to break those windows all fall outside the temple, dying in the process :)
GwrB90qWcAAv9y7
 
Very nice crossover on the latest video!

That's a nice cameo from The Real Ghostbusters in a Castlevania stage.

About throwing enemies to walls in Batman Returns style, you seem to get the hang of it. Seeing the windows break from throwing to walls would be cool.
 
Thanks buddy!
About throwing enemies to walls in Batman Returns style, you seem to get the hang of it. Seeing the windows break from throwing to walls would be cool.
ah, it's on my plans! I have an idea on how to make it on more customized way and once I get it done, I will make tutorial about it :)
 
Last edited:
thanks buddy!

Testing a crazy idea: what happens when you use an electric attack underwater? Yes, everyone in the water gets electrocuted, regardless of whether they're nearby or not.
View attachment 11205
The damage will probably be less than normal, but it's still something different :)
Very nice to see the electric shock affecting the water. Yeah. Literally everyone including players. :LOL:

New trap added - and some more cameos :)
GyKq1ROW8AEQI6B
Regina from Dino Crisis. Also, nice look on the traps. It might roll on you with a hit. 💥
 
Back
Top Bottom