Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

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Project is completed.
Nice.

"You Came to the Wrong Neighborhood..."
😆 That would be awesome and hilarious to see the dialogue if that happens, especially with Leo.

I like the Character Unlock screen, but I don't agree with using Ryu's "last" name "Hoshi" since it's not official. But it's your choice, so I don't mind.
 
but I don't agree with using Ryu's "last" name "Hoshi" since it's not official
Yeah people warned me about that already. Even this is stated at the wikia, its not official and I will remove it on the next update :)

Some more updates:

Something I like to work on the stages of my games: Continuity.
This chapter starts outside the temple, then inside you can see the outside and you can see the next scene (the scene where we face Evil Ryu) on the same level.

stage-connections.gif

I think this is very important for the game's story telling.

The game has many stages already:
all-stages.gif
 
I've managed to add an unique mirror effect on this stage (plus, the glass reflexes moves on a different speed).

It's a simple trick, it just takes a while for you to manipulate everything correctly. Basically, there is a fglayer that is positioned in a Z position that is between the panel and the mirror's reflection (remembering that the mirror appears between the panel and the background), which has a fish net pattern.

This layer is an identical copy of the background, with some differences:
- fish net pattern
- XRatio equal to the background (which, by default, uses the value 0.5)
- Quake off, so it doesn't move when the screen shakes, just like the background doesn't move.
 
Had never heard of her or the game, but I like her style on your project.

DC
 
New playable character: Ranmaru, from SNES "Battle Master: Kyuukyoku no Senshitach". Sprites courtesy of @ZanZanryu :)
I gave her an unique hyper move, mixing two of her original moves.


In case you don't remember the original game:
Yes! Ranmaru!
This source game had some interesting characters.
I always regreted the average gameplay and limitation in term of animations.
They really took SNES/16bits SF2 as a base to make their own game.
 
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