Platform Game

Tusubasa

New member
hello to all of our friends  :)
always fighting game with openbar why is it done?

Why does no one instance platform games?
I wonder if making it too difficult?
super mario, ninja gaiden, Megaman, advanture ısland
openbar to do with these games is it possible?

Thank you in advance for your answers
 
There are platform games try bloodbanes Contra game.  There are a lot of of them comming out too.  Maxman and his friend are making one and Im making an xmen one too :P
 
Interesting.
I'm curious to understand how a level ending can be triggered.
I mean when you reach it.
 
nedflandeurse said:
Interesting.
I'm curious to understand how a level ending can be triggered.
I mean when you reach it.

Simply by touching 'portal' or exit entity. I've made tutorial to make this
 
Link - http://www.chronocrash.com/forum/index.php?topic=55.msg220#msg220

Also you can just add this too any entity animation.
Code:
@cmd	jumptobranch "nameofbranch" 1

So you don't need to use them 'on touch' but instead from attacking it or just when it spawns.

Also bWWd has a good script for map markers
check out his Moonstone mod for example.

bWWd said:
Its on my moonstone mod, you can unpack it and check ,its easy  to figure out  https://www.dropbox.com/s/seuzhvjc0ej951w/mstone.pak

Theres 2 versions of map, one is normal and other is with clearning global variables.
Dragon in his death has variable that makes the location point disappear, all location points have checks in spawn anim to make them disappear when dragon is defeated(level is cleared).
It doesnt remember your offset on map when you beat the level yet.
 
It's like sayin where is racing competition i want to win but i dont know how to drive a car, you have to learn to understand english cause all info in script manual is in english, you keep asking the same question and i answered you long time ago, you need logic to learn script, nothing more.Knowing programming language helps but its not necessary, looks like you want to discourage yourself instead of trying to learn scripting.Try it, dont ask again and again.
 
It's not hard to make a platformer with OpenBOR, but it's somewhat harder to make one with well-tuned platforming mechanics.  Certainly harder than making a beat 'em up, the genre that OpenBOR was originally designed for.
 
Its hard to respawn on platforms moving left/right when theres no ground below them, you fall down because platforms move all the time and spawning coords are no longer valid cause platform is moving.
 
bWWd said:
Its hard to respawn on platforms moving left/right when theres no ground below them, you fall down because platforms move all the time and spawning coords are no longer valid cause platform is moving.

That's why for such conditions I set temporary floating platform spawned right below spawning coordinate to prevent players from falling down in Contra mod ;).
Oh BTW I set respawn coordinate manually in each level
 
@Bloodbane

Can you do my teacher this game.?
Is this possible?
Snow Bros

gaming_fifa_13_ultimate_edition.jpg
 
Back
Top Bottom