Optimizing Night Slashers X for the Rpi Zero

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Hey guys,

First off: this forum rocks. I've been reading and trying stuff for a couple of days now.

With that out of the way; I love the original Night Slashers Arcade game. It's a pain to get it to run smoothly especially on low-powered devices tho. I was ecstatic when I found out about Night Slashers X, since it will scratches that itch perfectly and runs a lot better on most devices.

However on the Raspberry Pi Zero it stutters to a crawl when there are a lot of bodies on the ground an more enemies pop up. Also the red screen flash looks odd.
I've looked into modding it myself but I'm simply too much of a noob to fix those issues.

Can anyone help out with that? My idea would be to de-spawn dead enemies after 15 seconds and disable the red flashing entirely.


Thanks for all the great tutorials and downloads.
 
nsw25 said:
Yeah nightslashers isnt optimised well. Also theres some unknown names for animations etc when using newer openbor versions. Unsure what they are exactly as log specifies for examle line 407 and i aint counting all those lines manually lol

another issue I couldn't figure out was

Code:
Assertion `name' failed in function 'makelowercp' at source/gamelib/models.c:20.
This is an OpenBOR bug.  Please report this at www.chronocrash.com.

seems related to something in the b levels (1b, 2b, 3b etc)

but anyways like I said if you wanted my work on Ash etc let me know happy to help

Thank you, once i finish editing the levels, i will try and see if i can add Your Ash to the game.  If i find it too complicated, then it would be best for you to take that task - of course, if you are not busy.
I have will send you a private mesage and let me know what you think about it...
 
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