OpenBOR v3.0 Build 6385 (Android/PSP/WII/WINDOWS)

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msmalik681

OpenBOR Developer
Staff member
Wii Port Updated with new fixes

  • Adde usb loading and can now load from any directory name.
  • Fixed screen scaling to fit the screen on all video modes and aspect ratios.
  • Added support for Wii U Pro controller (Thanks to Demothens).

There is one more nasty velocity bug to fix and then I will be happy with the wii port for now.

Download: https://github.com/DCurrent/openbor/releases/tag/v6385

*updated sliding bug removed
 
That is odd I will look over the changes again.

Edit: Just reviewed and the only thing I changed to effect the windows port is to stretch the screen this only retentive to Wii port and I changed it back and tested and the bug was still there. Something else is the issue.
 
Looks like it's on me then. Most of the preceding commits were mine, so it's probably a typo somewhere I missed while testing. I'll have to see if I can reproduce and find the guilty commit.

DC
 
Already found it and messaged you on GitHub what needs changing.  I will draft another release when this is updated.

@nsw25

If you would like to help more with bug reports I could write a short tutorial on how to download individual commits and test them.
 
Just off to work i will release another build when i get home.

@ilu

Why dont you draft this release just download trunk build android port then build all builds you will get  7z file in releases folder with all builds inside.

Remember to name the build file to commit number.
 
msmalik681 said:
Just off to work i will release another build when i get home.

@ilu

Why dont you draft this release just download trunk build android port then build all builds you will get  7z file in releases folder with all builds inside.

Remember to name the build file to commit number.

Draft...what? Sorry, I don't get it.
 
As in create a new release. Don't worry, he or I will make one. :)
 
nsw25 said:
A lot of people wont realise what is happening and will play in this stretched mode...

Is that really a problem as they can still change it if they want to ?

I also don't like the fact that the config file needs to be deleted when you update the engine.

I think the bug is back where openbor will crash instead of entering pak selection menu on PC.
 
another issue is when going to fullscreen mode the image is default stretched to screen instead of preserving aspect ratio like it used to.
I have to agree with NSW on this one...

I also have a suggestion, can screenshot default button be changed to any other button besides f12 please ? reason is f12 is also Steams default screenshot button and this conflicts so when they take a screenshot in steam they end up capturing the shot with the text on screen confirming a image has just been taken (so its a few micro seconds off)
...but not on this one. You can change the screenshot key in Steam itself.

And has anyone seen my post about controller issues?
Yes, that looks strange. Maybe you need to confirm which controller is the first one, because the first look like is working only after you touch the second.

-------


Oh, by the way, me and Malik had improved the debug performance menu. In previous build, the score gets mixed with the debug text:
qbz3mA0.png


Now its working:
or8caIR.png


It was my first commit as a Dev to OpenBOR :)
 
Hey Everyone,

I haven't been able to run OpenBor for the last few weeks except for builds that are almost 2 months old.

It just goes to the title screen and then crashes back to my android desktop.

Im running on the Nvidia Shield TV. Oreo OS.

Any help would be great. Thanks!
 
Ok so i just cleared my paks folder and grabbed 8 paks. I also took out any spaces in the file names and so far so good.

Now i just need to get my keyboard to start a game and configure my controls.

Edit: i cant get any games to run. I have pushed every key, connected 3 different joysticks, even used a mouse to click on the onscreen buttons (the cursor is hidden) and regardless of what i click it always crashes back to the main screen.

I can play music from the different paks and see the video rendering screen, and exit. Thats it.

Edit 2: I did a restart and i was able to push R1 on my DS4 to start and reset all 4 controls once in menu.

Edit 3: now i still cant open any games again. have the buttons setup and A1 or start both crash the engine. Been having this same issue for months.
 
Theres some issues with "dying" command and "boss 1" command , when used at the same time then after you kill the boss then level ends immediately without any slowdown or boss death animation, when i remove "dying" it works ok.
Code:
 spawn  gran
@script
void main(){
void self = getlocalvar("self");
 changeentityproperty(self, "position", 6740 , 460);
}
@end_script
        map 0
dying 1 200
boss  1
	coords  765  488  0
	at  5500
 
bWWd said:
Theres some issues with "dying" command and "boss 1" command , when used at the same time then after you kill the boss then level ends immediately without any slowdown or boss death animation, when i remove "dying" it works ok.
Code:
 spawn  gran
@script
void main(){
void self = getlocalvar("self");
 changeentityproperty(self, "position", 6740 , 460);
}
@end_script
        map 0
dying 1 200
boss  1
	coords  765  488  0
	at  5500

K, I'll have a look at this.
 
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