OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

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Dunno if this has been asked before but, I've this Raspberry Pi3 with Retropie on it, and it has this "experimental packages" that you can download and try, and there's Openbor in there but it's an old build since most of the most are reportedly non functional. Who could be in charge of porting the latest version to that?
 
Mr.Q! said:
Dunno if this has been asked before but, I've this Raspberry Pi3 with Retropie on it, and it has this "experimental packages" that you can download and try, and there's Openbor in there but it's an old build since most of the most are reportedly non functional. Who could be in charge of porting the latest version to that?

Raspberry can use linux build https://github.com/RetroPie/RetroPie-Setup/wiki/OpenBOR

@WD Everytime the SDL is changed, we have new issues in Android. Why the last version was changed?
 
msmalik681 said:
@WD
here is a private test build

http://www.mediafire.com/file/r9nwpk8mv4r9qiq/OpenBOR-debug%20test%20build%206269%20.apk

@Q
Plombo does most of the ports I am new to the development team i could try to update it but i have no pi to test on.

Right now i am trying to work with WD to fix the android port before he gets too busy with his new job.

I can test some of the latest mods as well as my current WIP if there's interest, I have no problems. I really need that port!
 
Ok,
please test these private builds:
https://www81.zippyshare.com/v/AiBTL5kd/file.html (SDL2 2.0.8 May14) ---> Latest working
https://www81.zippyshare.com/v/U7u1pgik/file.html (SDL2 2.0.8 Jun14)

important: uninstall old one first

Tools:
NDK: 17b
---
SDK:
Android SDK Tools: 25.2.5
Android SDK Platform-tools: 28
Android SDK Build-tools: 28.0.1
Android 4.4.2 (API 19)
Extras:
Android Support Repository
Google Play services
Instant Apps Development SDK
Google Repository
Google USB Driver
---
JDK: java 1.8.172
 
Excuse me, can you check this?
http://www.chronocrash.com/forum/index.php?topic=3906.msg54115#msg54115
 
@White Dragon
there is still a issue with screen distortion at the top of the screen this is not present in the two private build posted above but they have palette issues.

Edit:  this only happens on the first run of openbor after installing to android.



[attachment deleted by admin]
 
Damon Caskey said:
WD, good luck in your new position! I know all about being pulled away by real life woek!

Side note, I just got back from touring Spain and Itay. Aside from one incident where I had to smack down a pickpocket, you have a beautiful country full of rich history and welcoming people sir - be proud. 😀

DC

Thanks DC !!
I'm sorry for your misadventure!
You will always be welcome !!  ;)
 
UniqueHeart said:
Excuse me, can you check this?
http://www.chronocrash.com/forum/index.php?topic=3906.msg54115#msg54115

For this just I improved the obstacle object but that old mod has a bad level design there.

KratusGH said:
*** NOSAME command problem ***
...

*** WALL problem ***
...

For KratusGH.. I fixed all bugs!! (Big thanks for you details!!)
fixed projectile wall/obstacle deflection
fixed missing projectile deflection on first wall
fixed obstacle detection on common_trymove()
fixed nosame colour bug

msmalik681 said:
@White Dragon
there is still a issue with screen distortion at the top of the screen this is not present in the two private build posted above but they have palette issues.
Edit:  this only happens on the first run of openbor after installing to android.

For msmalik681:
please test these new builds:
https://www34.zippyshare.com/v/gU2YmHGG/file.html
https://www34.zippyshare.com/v/1PJjUZVS/file.html

I can't reproduce that bug...
 
@White Dragon
The first build Jun 14 had the issue but the second build May 14 did not the second one worked as expected.

Here is a picture of the Jun 14 build on first boot after clean install.  There is a border at the bottom of the screen then it adjusts and you get the distortion at the top of the screen this only happens on first boot then it will work fine.  The May 14 build was full screen from the start with no distortion tested it twice to be sure.

[attachment deleted by admin]
 
msmalik681 said:
@White Dragon
The first build Jun 14 had the issue but the second build May 14 did not the second one worked as expected.

Here is a picture of the Jun 14 build on first boot after clean install.  There is a border at the bottom of the screen then it adjusts and you get the distortion at the top of the screen this only happens on first boot then it will work fine.  The May 14 build was full screen from the start with no distortion tested it twice to be sure.

tested on my phone and on phones of my brothers:
tested on android 6,7,8
and no bugs for me.

Maybe is your app or your os?

...I wrote a thread into developer section to share tutorial (by me) to compile SDL for android and windows.
So please follow step 4) (android) to compile libsdl2.so
then go here:
https://hg.libsdl.org/SDL/log
and download all sdl snapshots (by clicking on zip voice on top menu) from May 15 to Jun 13 and compile it,
then.. test it and report here which latest sdl is working .

It's boring I know .. but I can't reproduce your bug (SDL bug not openbor engine bug)

If this can help you get faster:
choose always the middle sdl build to download, example:
latest working is May 15 and known bug is on Jun 14 so the middle is May 31
If May 31 is bugged download Jun 7 else download May 21.. etc...
***binary search***  ;D
 
White Dragon said:
msmalik681 said:
@White Dragon
The first build Jun 14 had the issue but the second build May 14 did not the second one worked as expected.

Here is a picture of the Jun 14 build on first boot after clean install.  There is a border at the bottom of the screen then it adjusts and you get the distortion at the top of the screen this only happens on first boot then it will work fine.  The May 14 build was full screen from the start with no distortion tested it twice to be sure.

tested on my phone and on phones of my brothers:
tested on android 6,7,8
and no bugs for me.

Maybe is your app or your os?

...I wrote a topic into developer section to share tutorial (by me) to compile SDL for android and windows.
So please follow step 4) (android) to compile libsdl2.so
then go here:
https://hg.libsdl.org/SDL/log
and download all sdl snapshots (by clicking on zip voice on top menu) from May 15 to Jun 13 and compile it
tehn.. test it and repert here wich latest working sdl.

It's boring I know .. but I can't reproduce your bug (SDL bug not openbor engine bug)

If this can help you get faster:
choose always the middle sdl build to download, example
latest working is May 15 and known bug is on Jun 14 so the middle is May 31
If May 31 is bugged download Jun 7 else download May 21
***binary search***  ;D

sure thing.
 
White Dragon said:
KratusGH said:
*** NOSAME command problem ***
...

*** WALL problem ***
...

For KratusGH.. I fixed all bugs!! (Big thanks for you details!!)
fixed projectile wall/obstacle deflection
fixed missing projectile deflection on first wall
fixed obstacle detection on common_trymove()
fixed nosame colour bug
Thanks a lot White Dragon! Throwned weapons base is perfect, I don´t need to use base change script anymore. The "nosame" is perfect too for 1, 2 and 3 players but only for 4 players seems to have a little bug yet that turn it off when the fourth player join the game.

Something is wrong with the walls or weapons because when throwned, it will fall even if not hit any walls on the middle of the stage. I make more 2 videos and uploaded to my test folder in the same link that you already have if need to see this two bugs.

Tested in the same Data demo folder with no changes.
 
Congrats on Your job WD !  ;D
Guys do You know if there's BACKRISE animation in the engine? I know theres new BACKFALL and BACKPAIN, and my character during BACKFALL is face down so playin normal RISE animation looks wrong, i did scriptarounds to get my own  backrise after BACKFALL but having it hardcoded in engine like BACKFALL would be definitely better, there is BRISE which is for burn rise and i looked up recent openbor.c , i could not find backrise or anything like it, is there any chance to have it coded in ?
 
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