OpenBOR on SDL 2.0

Plombo

OpenBOR Developer
Staff member
My latest SVN commit (r3952) ports OpenBOR to SDL 2.0.  Actually, it's more like finishing the port, since I ported it to SDL 1.3 a few years ago when I added OpenGL ES support and SDL 1.3 was renamed to SDL 2.0 since then.  Actually, the Android port has always used SDL 2.0, but its video code is completely separate from the other SDL platforms.

Right now, this change isn't really interesting to regular users, since SDL 1.2 is still the default option that will be used in released builds of the engine (except for Android).  We may eventually transition to SDL 2.0 as the default on some platforms.

For developers, you can't actually compile it with SDL 2.0 right now, since I haven't changed the makefile.  But the code changes are present and working well with the modified makefile that I haven't committed yet. :)
 
I didn't notice recently SDL 2 had been officially released, after a long time release candidature status.

http://www.libsdl.org/
 
I like how everyone is noticing this a month and a half after it actually happened. :D
 
Back
Top Bottom