Majestic Menace
New member
Hello everyone
I create NPC characters files (to use obviously as an NPC ally, duh)
Everything is working correctly, except one thing that bothers me:
The NPC walks backwards sometimes. I wanted to change that, make it so that if he walks to the right, he walks FACING right. If he walks left, walk facing left. As it is, the NPC sometimes walks to the right, but with his back turned (facing the other side)
I don't know if this also happens with the game's enemies.
If necessary, I can record a video to show (but I don't think it's necessary)
Putting it in Portuguese also because in English it might have been a little confusing:
O NPC fica caminhando de costas as vezes. Eu queria mudar isso, fazer com que se ele andar pra direita, caminhe de FRENTE pra direita. Se caminhar pra esquerda, caminhe de frente pra esquerda. Da maneira que está, o NPC caminha as vezes pra direita, mas de costas (virado para o outro lado) e vice-versa
Eu não sei se isso ocorre também com os inimigos do jogo. Deve haver uma maneira simples de resolver isso.
I create NPC characters files (to use obviously as an NPC ally, duh)
Everything is working correctly, except one thing that bothers me:
The NPC walks backwards sometimes. I wanted to change that, make it so that if he walks to the right, he walks FACING right. If he walks left, walk facing left. As it is, the NPC sometimes walks to the right, but with his back turned (facing the other side)
I don't know if this also happens with the game's enemies.
If necessary, I can record a video to show (but I don't think it's necessary)
Putting it in Portuguese also because in English it might have been a little confusing:
O NPC fica caminhando de costas as vezes. Eu queria mudar isso, fazer com que se ele andar pra direita, caminhe de FRENTE pra direita. Se caminhar pra esquerda, caminhe de frente pra esquerda. Da maneira que está, o NPC caminha as vezes pra direita, mas de costas (virado para o outro lado) e vice-versa
Eu não sei se isso ocorre também com os inimigos do jogo. Deve haver uma maneira simples de resolver isso.



