In Progress Night Stalkers by danno

The project is currently under development.
Love the look of the arcade screens showing Beat Em Up games.

There could be Ninja Gaiden.... I mean Shinbobi before fighting the dolls.
 
Thanks nedflandeurse I really appreciate that, after you defeat the dolls 'that' certain *cough* *cough* character is unlocked ;)

maxman that's a cool idea, like a arcade becoming a stage intro

Bloodbane thank you, I will just be sticking to those 2, I ripped the sprites for the suplex last night, and i'll rip the choke hold sprite tonight but first I need to change the throw system for enemies like I did for players because enemy throws have the same escape bind problem player throws did, so I need to redo all enemy throws too.

lp6UGNZ.png


I was wondering if you could help me out with a move I'm trying to create, the head attack

https://www.youtube.com/watch?v=0AprIlutywc

I managed to make it just like the arcade version but I don't really like it, I would prefer to make something like this,

ub0p75E.png


a spiral that returns to sender, I looked here but it's beyond my capabilities and the math is overwhelming

http://www.chronocrash.com/forum/index.php?topic=1900.msg24886#msg24886

Any help in creating this move would be greatly appreciated.
 
I've read that page you've linked above and I'm puzzled as well.
But since I've made similar spiral movement before in 2 different mods with other method, I decided to recode that movement using trigonometry functions.
Here's an example to create spiral movement:
Code:
name	        CStar
type	        none
shadow		2
subject_to_gravity 0
candamage	enemy obstacle
offscreenkill	1000


anim	idle
@script
  void self = getlocalvar("self");
  float Fram = getentityproperty(self, "animpos") + 1;
  float V = getentityvar(self, 1);
  float Vx = V*sin(Fram*20);
  float Vz = V*cos(Fram*20);
  float Acc = 0.02;

  changeentityproperty(self, "velocity", Vx, Vz);
  setentityvar(self, 1, V+Acc);
@end_script
	loop	 1
	delay	 6
	offset	 14 14
	attack	 1 3 25 19 10
        hitfx    data/sounds/slash.wav 
        hitflash slash2
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar2.gif
	attack	 0
	frame	 data/chars/misc/shot/bstar3.gif #
	attack	 1 3 25 19 10
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar2.gif
	attack	 0
	frame	 data/chars/misc/shot/bstar3.gif #
	attack	 1 3 25 19 10
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar2.gif
	attack	 0
	frame	 data/chars/misc/shot/bstar3.gif #
	attack	 1 3 25 19 10
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar2.gif
	attack	 0
	frame	 data/chars/misc/shot/bstar3.gif #
	attack	 1 3 25 19 10
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar2.gif
	attack	 0
	frame	 data/chars/misc/shot/bstar3.gif #
	attack	 1 3 25 19 10
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar2.gif
	attack	 0
	frame	 data/chars/misc/shot/bstar3.gif #

anim	spawn
@script
  if(frame==1){
    void self = getlocalvar("self");
    float V = 0.6;

    setentityvar(self, 1, V);
  }
@end_script
	delay	 2
	offset	 14 14
	frame	 data/chars/misc/shot/bstar1.gif
	frame	 data/chars/misc/shot/bstar1.gif

You could replace the sprite with anything and it should work. FYI you can find the stars in Crime Busterv2.5.
This star will fly in spiral movement when spawned. You can control its velocity by altering V in SPAWN animation and acceleration by altering Acc in IDLE. If you set Acc = 0, the star will fly in circle pattern.

I'm still working to expand the code to make the star fly toward its thrower but the example above should give general idea :).
Maybe you could use that for something else ;) ;)
 
Thanks Bloodbane, I'm having a play around with it now, is there a reason attack doesn't work on all frames? decided the spiral is and unnecessary amount of maths because the character isn't stationary so doing a spiral attack if you're not in the center of the screen is pointless, so I'll just do different circular boomerang looking attacks

Code:
anim	spawn
@script
  if(frame==1){
    void self = getlocalvar("self");
    float V = 2.5;


    setentityvar(self, 1, V);
  }
@end_script
	delay	 2
    offset  8 15
	frame	data/chars/doll/h1.png
	frame	data/chars/doll/h1.png


anim idle
@script
  void self = getlocalvar("self");
  int   Dir = getentityproperty(self, "direction");
  float Fram = getentityproperty(self, "animpos") + 1;
  float V = getentityvar(self, 1);
  float Vx = V*sin(Fram*30);
  float Vz = V*cos(Fram*30);
  float Acc = 0; 
      if(Dir==0){
      Vx = -Vx;
    }

  changeentityproperty(self, "velocity", Vx, Vz);
  setentityvar(self, 1, V+Acc);
@end_script
    loop   0
    delay   8
    offset  8 15
    attack1  2 1 14 15 15 1 0 0 0
	frame	data/chars/doll/h1.png
	frame	data/chars/doll/h2.png
	frame	data/chars/doll/h3.png
	frame	data/chars/doll/h4.png
	frame	data/chars/doll/h5.png
	frame	data/chars/doll/h6.png
	frame	data/chars/doll/h1.png
	frame	data/chars/doll/h2.png
	frame	data/chars/doll/h3.png
	frame	data/chars/doll/h4.png
	frame	data/chars/doll/h5.png
	frame	data/chars/doll/h6.png

 
I turn on and turn off attackbox to allow the star to hit enemies multiple times ;).

Good decision to cancel spiral movement, I've been wondering what to do if the doll is beaten before his head returns  ::).

However, since I've coded spiralling moving + returning star, I'll share the link anyways: Spiral Star.
 
Thanks bWWd z works, I think also it might have something to do with how the projectile appears too, changing to shot property doesn't require z in attack box but entity property vSpawn does need z


On a different note

2d8ho4W.png


I'm also working on the weapons and new ones and colour seperation finally, took me almost 1 month to colour seperate chris and I still haven't finished his new weapons set, I took Miru advice to reshade some characters, well I'm doing all of em now just to give a more cohesion between characters and to add a little more pop to the sprites.
 
Makoto47 said:
Excuse me I'm newbie May I wanna ask where can I download this game ?
I really want to try this game Please

Hello, welcome.
This a project. not a complete game. This is not steam market.
Like all of us, you will have to wait, not just come and take.

danno I like the idea of giving a different set of possible colors to these charaters. We have no more color limitations now, so why not.
I forgot about the weapon set for what I'm working on, but the is not a priority, since most of these sprites will be based on the non weapon ones.
 
Makoto47 hopefully by Christmas I should have version 1 complete

If you haven't played the original Night Slashers X you can get it here


Also oldyz did an wide-screen update with other members also, upgrades include 4 players and special guest characters, grab that here


nedflandeurse in this version you can play two of the same character but because bonusjz used a global palette many of the weapon models also shared the same colours so changing them for an alternative map with a global palette messed all the colours up :eek: it's a lot more work but I decided to recolour every single sprite in the game, from special effects to stages, so essentially you guys are getting a remaster, colour separation is really boring for me but I really like the end result, as for what you're working on as long as I have a solid base I can created more sprites for weapon models.
 
Small update, I've decided to split my work into 2 games, one is a remake of BonusJZ's version which I'll add to oldyz's variant list, in this I've removed Jasmin and replaced her with Hong Hua so it'll just be the original cast, Hong Hua will be fully integrated weapons and all. Most bugs fixed and removed, new throw system, new moves few extra bad guys and stages.

Second game will be all my own work, New Story, New stages, New characters, New game, smart palettes, New weapons, New name Night Stalkers....maybe, all round new experience which I've already shown parts of in this thread.

Main reason for doing this is I wanted to totally rework the entire game but since I've updated BonusJZ's version so much it would be a shame to let that all go to waste as I know you guys would like to play it. I'll keep you'd updated when I have more to show.
 
Small update, I've decided to split my work into 2 games, one is a remake of BonusJZ's version which I'll add to oldyz's variant list, in this I've removed Jasmin and replaced her with Hong Hua so it'll just be the original cast, Hong Hua will be fully integrated weapons and all. Most bugs fixed and removed, new throw system, new moves few extra bad guys and stages.

Second game will be all my own work, New Story, New stages, New characters, New game, smart palettes, New weapons, New name Night Stalkers....maybe, all round new experience which I've already shown parts of in this thread.

Main reason for doing this is I wanted to totally rework the entire game but since I've updated BonusJZ's version so much it would be a shame to let that all go to waste as I know you guys would like to play it. I'll keep you'd updated when I have more to show.
I'm absolutely hyped by these news!
Only point I would have kept Jasmine as an unlockable character or something. but it's your vision of the update, I respect it!
It also make sense to limit it to only 3 characters :)

And about the new game... I can't wait to see how it will turn... It can only be great... :D
 
I actually think Jasmin was a bad idea, I've removed a lot of stuff from the original, tiny details that some might not notice for example, originally the screen would shake during attacks, it's subtle but after awhile it starts to annoy, I removed the screen shake for basic attacks, the screen flashes were annoying especially while playing at night so I tonned that down too.


Most peope wouldn't noticed unless I said, I've removed big things like entire characters too. I'm also not interested in making the game any harder, quite the opposite in fact, I actually want you to complete this game and see all my hard work hahaha a good example is more ammo, I always wanted to spend at least a minute blowing zombies away with a shot gun and now you can. more than anything I want people to play and have fun.
 
I've been waiting your version for a very long time.. too many version with Jasmine included so Yes just remove her!! 😈
 
Hats off @danno

restoring the select screen is a nice touch, but i think recycling the select screen images for the specials would look odd, do you think its best to eliminate that or create new sprites for them?

Also, i was thinking of a 3 player 'treat', (altho your version is 2 player ?)
a nice thing the arcade had was the "introduction" of Hong Hua right as Jake & Chris where about to enter the house,
i was wondering if there is a way to do Such thing while actually playing.... Hong hua spawning just like inthe arcade cinema and then actually being controllable after that...

that said , Hong Hua using a shotgun seems very odd to me.... (im sure i may be in the minority) i am more inclined to have weapon drops be "player sensitive"
 
i think recycling the select screen images for the specials would look odd

Another thing I removed was the portraits from the specials, it looked a little too Marvel vs Capcom for me.


That reminds me, I need to change those explosions, when I upgraded to the latest engine I noticed the explosions would fall to the floor. it's little details like that which ruin overall vibe for me, as I said previously the over use of screen shaking and flashing effects I find quite jarring and I want players to focus more on the violence and gore, in modern games the special effects are used as soft censorship and you barely see the characters interacting at all, violent impact as a concept has gone from blood to fluorescent pretty pastel colours.

i was thinking of a 3 player 'treat', (altho your version is 2 player ?

I wanted to keep the aspect ratio so anymore than 3 players on screen would look too messy in my opinion, your version is widescreen too but you changed the aspect ratio and it looks odd even with 4 players. When I've finished Hong Hua's weapon models I'm going to implement a partner assisted cpu so you and a friend can have a 3rd wheel and 3 hero's in total on screen.

a nice thing the arcade had was the "introduction" of Hong Hua right as Jake & Chris where about to enter the house,
i was wondering if there is a way to do Such thing while actually playing

I thought about that, right at the begining of BonusJZ's introduction stage you skipselect and start off as Chris, Mid way through the level Jake/Jack joins the party then right before the house Hong appears but then I thought it would be crap and over complicated, for a single player experience sure but it's better left as attract mode like in the arcade.

Hong Hua using a shotgun seems very odd to me.... (im sure i may be in the minority) i am more inclined to have weapon drops be "player sensitive"

I understand, even though it's more work for me I'd rather have the option than not have the option, player implementation is important to me I'd rather a wrestler suplex a zombie and then pick up a machine gun and also shoot a couple heads off rather than him just being a purest and turning his nose up at a gun because he's a wrestler, not having the option ruins the whole game for me, I really like that BonusJZ added weapons as it gives the game a more survival element. in Night Stalkers I want to add even more weapons like swords and mac 10's and bazookas etc
 
Yes, better without character's portraits cut ins!

No problem for Hong Hua using a gun.
This game is made of craziness! So let's go really into this! :)
 
I understand, even though it's more work for me I'd rather have the option than not have the option, player implementation is important to me I'd rather a wrestler suplex a zombie and then pick up a machine gun and also shoot a couple heads off rather than him just being a purest and turning his nose up at a gun because he's a wrestler, not having the option ruins the whole game for me, I really like that BonusJZ added weapons as it gives the game a more survival element. in Night Stalkers I want to add even more weapons like swords and mac 10's and bazookas etc
It’s a good point. I agree shotgun doesn’t fit Hong Hua, but that doesn’t mean she would not use it when given the chance specially if it’s about survival. It’s about fighting monsters, not dueling.
It’s like Obi-Wan Kenobi, he hate blasters but still used one to defeat Grievous.
 
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