name CStar
type none
shadow 2
subject_to_gravity 0
candamage enemy obstacle
offscreenkill 1000
anim idle
@script
void self = getlocalvar("self");
float Fram = getentityproperty(self, "animpos") + 1;
float V = getentityvar(self, 1);
float Vx = V*sin(Fram*20);
float Vz = V*cos(Fram*20);
float Acc = 0.02;
changeentityproperty(self, "velocity", Vx, Vz);
setentityvar(self, 1, V+Acc);
@end_script
loop 1
delay 6
offset 14 14
attack 1 3 25 19 10
hitfx data/sounds/slash.wav
hitflash slash2
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar2.gif
attack 0
frame data/chars/misc/shot/bstar3.gif #
attack 1 3 25 19 10
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar2.gif
attack 0
frame data/chars/misc/shot/bstar3.gif #
attack 1 3 25 19 10
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar2.gif
attack 0
frame data/chars/misc/shot/bstar3.gif #
attack 1 3 25 19 10
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar2.gif
attack 0
frame data/chars/misc/shot/bstar3.gif #
attack 1 3 25 19 10
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar2.gif
attack 0
frame data/chars/misc/shot/bstar3.gif #
attack 1 3 25 19 10
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar2.gif
attack 0
frame data/chars/misc/shot/bstar3.gif #
anim spawn
@script
if(frame==1){
void self = getlocalvar("self");
float V = 0.6;
setentityvar(self, 1, V);
}
@end_script
delay 2
offset 14 14
frame data/chars/misc/shot/bstar1.gif
frame data/chars/misc/shot/bstar1.gif
anim spawn
@script
if(frame==1){
void self = getlocalvar("self");
float V = 2.5;
setentityvar(self, 1, V);
}
@end_script
delay 2
offset 8 15
frame data/chars/doll/h1.png
frame data/chars/doll/h1.png
anim idle
@script
void self = getlocalvar("self");
int Dir = getentityproperty(self, "direction");
float Fram = getentityproperty(self, "animpos") + 1;
float V = getentityvar(self, 1);
float Vx = V*sin(Fram*30);
float Vz = V*cos(Fram*30);
float Acc = 0;
if(Dir==0){
Vx = -Vx;
}
changeentityproperty(self, "velocity", Vx, Vz);
setentityvar(self, 1, V+Acc);
@end_script
loop 0
delay 8
offset 8 15
attack1 2 1 14 15 15 1 0 0 0
frame data/chars/doll/h1.png
frame data/chars/doll/h2.png
frame data/chars/doll/h3.png
frame data/chars/doll/h4.png
frame data/chars/doll/h5.png
frame data/chars/doll/h6.png
frame data/chars/doll/h1.png
frame data/chars/doll/h2.png
frame data/chars/doll/h3.png
frame data/chars/doll/h4.png
frame data/chars/doll/h5.png
frame data/chars/doll/h6.png
Makoto47 said:Excuse me I'm newbie May I wanna ask where can I download this game ?
I really want to try this game Please
I'm absolutely hyped by these news!Small update, I've decided to split my work into 2 games, one is a remake of BonusJZ's version which I'll add to oldyz's variant list, in this I've removed Jasmin and replaced her with Hong Hua so it'll just be the original cast, Hong Hua will be fully integrated weapons and all. Most bugs fixed and removed, new throw system, new moves few extra bad guys and stages.
Second game will be all my own work, New Story, New stages, New characters, New game, smart palettes, New weapons, New name Night Stalkers....maybe, all round new experience which I've already shown parts of in this thread.
Main reason for doing this is I wanted to totally rework the entire game but since I've updated BonusJZ's version so much it would be a shame to let that all go to waste as I know you guys would like to play it. I'll keep you'd updated when I have more to show.
i think recycling the select screen images for the specials would look odd
i was thinking of a 3 player 'treat', (altho your version is 2 player ?
a nice thing the arcade had was the "introduction" of Hong Hua right as Jake & Chris where about to enter the house,
i was wondering if there is a way to do Such thing while actually playing
Hong Hua using a shotgun seems very odd to me.... (im sure i may be in the minority) i am more inclined to have weapon drops be "player sensitive"
It’s a good point. I agree shotgun doesn’t fit Hong Hua, but that doesn’t mean she would not use it when given the chance specially if it’s about survival. It’s about fighting monsters, not dueling.I understand, even though it's more work for me I'd rather have the option than not have the option, player implementation is important to me I'd rather a wrestler suplex a zombie and then pick up a machine gun and also shoot a couple heads off rather than him just being a purest and turning his nose up at a gun because he's a wrestler, not having the option ruins the whole game for me, I really like that BonusJZ added weapons as it gives the game a more survival element. in Night Stalkers I want to add even more weapons like swords and mac 10's and bazookas etc