Yes im susprised at how good it looks when also walking speed is adjusted dynamically, my sprites are bigger than usual so the bigger the 100% sprites the better it looks, i think you could make even more hires sprites to be displayed on closeup at their actual 100% scale without any pixelation at all, and scale them down when far from screen.
If bbox could be scaled like this and velocities would also be adjusted then it would be interesting, right now theres too many variables at play , i think you can resize bboxes by script but i did not look for it yet , it can work for something like adventure game ,without attacks and stuff, or maybe for platformer if we could figure out how to scale dynamically jump velocities as well.
Damon Caskey do You think its actually possible to do at the moment with available properties ? I know You had plans for it from this post :
http://www.chronocrash.com/forum/index.php?topic=4549.msg63120#msg63120
If all enemies onscreen would scale like this, it would look really great.But the downside is losing visibility of playable area for other players , in 4 playr mode you would see one player fighting enemy close to camera while covering entire playable area., im not sure if it swhat people would like, they might complain about it , maybe 2 player game would work better, but its definitely something im interested with.Its one of these things that look great but might not work that great because of obscuring the view, moderate amount would be better, not as close to camera like on my example unless you really want it.
Also i would preferably make it separate from drawmethod completely so it doesnt affect drawmethod effects.