My First Bone Animation

msmalik681

OpenBOR Developer
Staff member
As the title clearly states I have just made my first bone animation using a programme recommended by Yota called "Dragon Bones Pro 5.5".  It was a quick drawing using mspaint while at work I have a long way to go before I get anywhere close to bWWd's level but it is a start.



I am using this sprite on my first android game it will be a very simple game just mainly to test the procedure to get onto google play store.
 
Great work, you can export with more fps, try maybe 16 for walk , i even had 24 but with more frames it starts to look like cutout a bit more.BIgger animations need more frames because pixels are traveling bigger distances with bigger characters, thats why its totally fine for nes mario to use 4 frames.
Youre smart guy im sure youll figure out how to improve, im still learning myself.
DragonBones is a bit like Spine software .Im still using spriter but best results for cartoony characters ive had with cutoutpro stickman.
 
bWWd said:
Great work, you can export with more fps, try maybe 16 for walk , i even had 24 but with more frames it starts to look like cutout a bit more.BIgger animations need more frames because pixels are traveling bigger distances with bigger characters, thats why its totally fine for nes mario to use 4 frames.
As Bwwd said, more frames will give a smoother animation.
But man, this is a great start and good first test ! :)
Glad you tried the soft and made some tests already ;)
Yes, DragonBones is really similar to Spine, the principal difference is that it is free (for now, and for how much longer???)
Anyway good stuff man ;)
I'm still learning the tool myself.
 
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