Mortal Kombat Outworld Assasins XL

Complete mortal kombat outworld assassins XL 1.0

No permission to download
Project is completed.
speed are almost same
mine are
- walk: 14 Run: 28

Yours
- walk: 12 Run: 30

I tink Ilu slow feeling are because screen size,  mine is 480, and your are 640, so chars spend more time to walk through the screen.
i tink speed are a personal taste, Ilu' Marvel game are so much fast then mine.

i Agree with Ilu about that select screen feedback, would be better keep same resolution or maybe a portrait.
good luck on project, looks great.
 
too bad you dont like it man, btw did you playedd it/finish it? or just watch Davpreec's video?
anyway the word fail do sound a bit harsh but of course i dont take it personally as i do apreciate your honest feedback and all the help,
First, sorry if I used a wrong word - I am not a native english speaker. Maybe Mistake was a better word.
I haven't played the game yet, I will do once I have time.

About the speed,

ZVitor said:
speed are almost same
mine are
- walk: 14 Run: 28

Yours
- walk: 12 Run: 30

I tink Ilu slow felling are because screen size,  mine is 480, and your are 640, so chars spend more time to walk cross the screen.
Indeed this is one of the reasons - maybe the biggest one. Zvitor uses a higher walk speed with smaller screen size.
You would need to make some tests, but using a simply rule of 3 it would be 18,67 (or 18). Make some tests to check it.

i tink speed are a personal taste, Ilu' Marvel game are so much fast then mine.
in some aspects, yes, but in other aspects no - like walking speed. If a char takes too much time to simply walk on the screen, the whole game feels slow and this affects the overall experience.

And I don't think my game is that faster than yours, really. It can be more frenetic and a little faster, but not that faster. For example, the differen between my game and your game speed is way smaller than your MK project and this one.

Any way, I liked the combos and the lighting effects.
 
I've been playing through from where i left off up to the snow platforming stage earlier today.
I think i get it now ;D i was approaching the gameplay wrongly. Generally, i am used to run around and hit enemies, or run and jump attack them, not specifically various enemies at once except when the opportunity shows up, and i never block, because most beat em ups don't have that feature.
After coming back to the game with a fresh set of eyes i realized you have to be more tactical about it, like moving around waiting for enough enemies to crowd up and then try to combo them all at once as much as possible. The last hit of the combo is the one that deals the most damage, so it pays off to try and pull off the full sequence.
Also it is pretty necessary to block once enemies with projectile weapons show up, as they will knock you down while you are trying to combo characters across another part of the screen (it takes some time to pull off the whole combo, sometimes depending on how close they are, that gives the enemy with the projectile enough time to walk aligned to where you are and hit you.)
But this is specially true in the platforming stage, as you cannot walk up or down. Also the special moves are more for tactical kind of use than to try and deal damage without thinking, like i was playing xD subzero's for example, comes very handy for crowd control in the platforming level, where you have both monsters and skeletons attacking you (and the ninja if you already broke the stone pilar)
Monsters are quite slow, but the skeletons will get in the way because they're faster in relation to them, and more importantly, they have a projectile attack that'll stop you from trying to deal much damage. Bust out sub-zero's freeze moves tho and you'll have a much easier time switching between knocking down the monsters, and knocking down the pesky skeletons ;D
Overall i had a lot of fun with it now!And it's an interesting gameplay system for a change. I will probably replay the first 3 stages again soon now that i took this into account hehe.
 
Nickokapo said:
I've been playing through from where i left off up to the snow platforming stage earlier today.
I think i get it now ;D i was approaching the gameplay wrongly. Generally, i am used to run around and hit enemies, or run and jump attack them, not specifically various enemies at once except when the opportunity shows up, and i never block, because most beat em ups don't have that feature.
After coming back to the game with a fresh set of eyes i realized you have to be more tactical about it, like moving around waiting for enough enemies to crowd up and then try to combo them all at once as much as possible. The last hit of the combo is the one that deals the most damage, so it pays off to try and pull off the full sequence.
Also it is pretty necessary to block once enemies with projectile weapons show up, as they will knock you down while you are trying to combo characters across another part of the screen (it takes some time to pull off the whole combo, sometimes depending on how close they are, that gives the enemy with the projectile enough time to walk aligned to where you are and hit you.)
But this is specially true in the platforming stage, as you cannot walk up or down. Also the special moves are more for tactical kind of use than to try and deal damage without thinking, like i was playing xD subzero's for example, comes very handy for crowd control in the platforming level, where you have both monsters and skeletons attacking you (and the ninja if you already broke the stone pilar)
Monsters are quite slow, but the skeletons will get in the way because they're faster in relation to them, and more importantly, they have a projectile attack that'll stop you from trying to deal much damage. Bust out sub-zero's freeze moves tho and you'll have a much easier time switching between knocking down the monsters, and knocking down the pesky skeletons ;D
Overall i had a lot of fun with it now!And it's an interesting gameplay system for a change. I will probably replay the first 3 stages again soon now that i took this into account hehe.


yep i tryed to make it diferent from the common walk aroud smashing A tipe of gameplay, decent handling of blocking, combos and specials are must for later levels, i am aware most ppl around are used to a more standard kind of gameplay set up and that they may not feel confortable with the extra buttons or combo system, nevertheless having around something a bit diferent for a change shouldnt hurt right? although i think i did a good job in making it imput frendly, i admit i didnt document combos on how to section, i will try to do a better how to in a later release and may be integrate it to training if it is posible.
i would like to upload a video or walkthrough to show what you can do with each of the 7 chars but had some video convercion issues and have not beenable to upload to youtube, plus i had me daughter at home this past week so didnt have much time to work it out, will try again this next week whenever i have more spare time.
 
Thanks for sharing your project, which is much better than I expected. Variety of moves and animations, and the most important thing, a balanced gameplay.
 
ok, take me an age to upload but got it, playthrough on hard with all chars.
now working on a riding level to space the kicking and punching a bit, will show for feedback whenever have something more solid.


mq3.jpg

https://youtu.be/F_XdOEe6Nu8


mq2.jpg

https://youtu.be/wPXI2dEOdfQ


mq1.jpg

https://youtu.be/V-LD3iTeej8


mq2.jpg

https://youtu.be/aQs_mtgS53s


mq2.jpg

https://youtu.be/hj5HmKl6PYk


mq2.jpg

https://youtu.be/i4DCYZkCvL4


mq1.jpg

https://youtu.be/3qiUrIZj0qI


mq2.jpg

https://youtu.be/xEV3kSWnpf8


mq1.jpg

https://youtu.be/dFB-YHO2COg
 
ok at last got the raiding level going on, still needs some more work and some things are subget to change but this is the general idea, any feedback is much apreciated.


 
Hmmm.... your linked videos in previous post are gone

About latest video, nice horseride level  ;D. I was going to suggest adding shadows but I wonder if energy horses can cast shadows  ???

Oh yes, can players attack behind here? it will help dealing with enemies coming from behind
 
Bloodbane said:
Hmmm.... your linked videos in previous post are gone

hey man, the thumbnails are gone for some reason but the videos are fine, just click on the links

About latest video, nice horseride level  ;D. I was going to suggest adding shadows but I wonder if energy horses can cast shadows  ???

yea not shure about it eather, didnt have a proper texture/sprite for the horse and i didnt want to spend much time with it, so i went that rute lol


Oh yes, can players attack behind here? it will help dealing with enemies coming from behind

that completly scaped my mind, thanks for point it out, will lock in to added it.
 
Same, I will going to suggest you adding shadows on horses to help player where he is and where are ennemies, really difficult without shadow. A simple black round 50% opacity is enough ...

And let players attack behind too  ;D
 
I'd get rid of the tree shadows altogether, at any angle it's not gonna look right in my opinion, it looks like the shadows go over the character too so that's what's throwing me off I think.
 
wow thanks very much for all the feedback guys, i apreciate it a lot, so far the list goes add shadow/dust on footsteps, test with angled tree shadows vs no shadow and attack back, will post again whenever have some more spare time to work it out.
 
crimefighters3 said:
Can you make an easy fatality mode? hard to do inputs on Android.

will look in to make it easier on a later release, btw does this work with android? could you link me to the android apk?
ok here some more work on the horse level, fixed shadows for entities, removed tree shadows, removed flying skulls (were quite anoying), added attack back, added dust/debri on orse steps.


still have some anormal behavior like the stone/obstacles and shurikens stutering some times, i use move command and spawn them with script, any ideas?
 
hi everyone

I can't hit a enemy in this episode and so it got stuck area. anyone have a idea?

https://imagehost.imageupload.net/2020/06/07/pho1.png
 
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