Mortal Kombat - Defenders of The Realm

Complete Mortal Kombat - Defenders of the Realm 1.1

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Project is completed.
Darknior said:
Really impressive work, when we see your game it's like watching a real commercial game !!!
Thanks a lot for the work
I agree, ZVitor's work is always chock full of content, large rosters of characters, game modes, the amount of work and dedication that goes into them is super commendable. The development has come along so much, so fast.
Mortal Kombat was one of my first games ever, it was my first sega game. and one of my first PC games alongside Super street fighter II Turbo. So the trailer got me hyped and feeling super nostalgic.
I'm so happy that you are working your talent on Mortal Kombat and Street Fighters projects now, having played all your other games, i knew based on those experiences that it was going to be quality, keep up the awesome job!
 
thanks guys,

my favorites franchises are marvel and dc, no doubt, but im a bit tired of this worlds, and im having a lot of fun doing this others projects, and this mk project are having fast progress because im not doing custom sprites, this games have great sprites alredy ripped,
we have some MK openbor games already done, but all mades with arcade sprites, so i decide go on snes to become something more simple to do and still fun,
btw, doing my first custom attempts changing Mileena and Kitana hairs of UMK3:
ETprZK4XYAAt4Ts
 
Kitana is great but Mileena's hairs seem a bit artificial.
Maybye they need to fall more naturally like this:
x-pcsmileena002.jpeg
 
I kind of love the "everyone is a recolour" era of MK (yeah I'm weird... I only ever played the Klassic Kostumes in the current era of MK xD) so I wouldn't like to see appearances change too much unless it's just in these Versus portraits maybe. It always bothered me in DanteDevil's MK game that Kitana had her MK3 body but had a hairband instead of her face mask. It never looked 'right' to me so I'd be worried about similar feelings with other characters.

Still, I'm open to the idea if they're not too drastic, and this is very nice work :)
 
i did some tests with Mileena hair, but im not used to work with that style, her hair looks a bit off on portrait, i did several tests and this one was the best which i could do for her,
here a video with ninja girls:
https://www.youtube.com/watch?v=O1S3PsNoyGI
 
Great work man, really. Mileena in particular looks super polished and fun to play (though I'm not sure about the hair).

Seriously every new video you post is more impressive than the last.

The only thing that feels a bit underwhelming is the Fatalities. I'd love for Fatalities to become as cool as they are in DanteDevil's MK The Chosen One project someday. It'd be cool to see Sub-Zero ripping out spines and stuff, though I know that would require unique animations for every single enemy and Fatality combination in the game so I can understand why that's something you wouldn't want to do.

Though I did notice Sonya use her burning kiss move on an enemy in one of the videos of her but it seemed to just be a regular move with a unique death animation? Having the classic screen darken with the "dun DUN DUN!" sound and the 'FATALITY' booming afterwards would be cool.

The unique death animations are fine too though :)

I do agree with the idea of maybe having the enemy bodies staying on the floor toggleable. I personally don't have issues with lag so much but I know some people would, and for me personally I don't like the screen to be too cluttered as it can be harder to see where the living enemies and my own character are. The number of enemies already feels a little rough and like you'd need more than 1 player to handle them but having all the bodies on the floor on top of that would make seeing things a little tougher. It is a cool idea though so if it's possible to keep it but have it toggleable then that'd be great.
 
Great work!
I like the touch with the different haircuts/face

Perhaps the grab and throws should have some diversity.
Looks like every character is uning the same "grabattack" and "throw"
 
thanks for feedback guys,
game still with early progress, so i need that help with sugestions,
about body, there are to much really, still plan to incress stages width to reduce that.
...
about custom fatalitys... im not sure, will play chosen one to see how it works there, but atm i dont want to do custom deaths to specific move or make different to boss or minions.... maybe because i still have so much to do on my plans, maybe later after finish all chrs i can change my mind....
...
a roster with so much chars is common have simillar moves, and it is also something common on MK series, so i tink i will keep this grab attacks this way.
 
ZVitor said:
a roster with so much chars is common have simillar moves, and it is also something common on MK series, so i tink i will keep this grab attacks this way.
Yeah, i think it should be fine :D maybe experiment with the idea of varying stats (for example goro having stronger normal attacks, or a bigger lifebar, some having more attack range, while others working better in closer range...kind of like the different characters in your "Marvel Infinity War" game, the "TMNT Rescue Palooza" game, etc)
 
Nickokapo said:
ZVitor said:
a roster with so much chars is common have simillar moves, and it is also something common on MK series, so i tink i will keep this grab attacks this way.
Yeah, i think it should be fine :D maybe experiment with the idea of varying stats (for example goro having stronger normal attacks, or a bigger lifebar, some having more attack range, while others working better in closer range...kind of like the different characters in your "Marvel Infinity War" game, the "TMNT Rescue Palooza" game, etc)
may sound weird, but on this game i want to be more "standardized",
i already did somes games with this different stats per char,
all chars here (excepet boss kind) have same speed, run speed, life, damage on basic combo....
you know.... im not sure if it is better or not, but i tink i started this project just to be more different possible of previous ones..
btw... here a exemple of a boss kind char:
https://www.youtube.com/watch?v=0IcAZk7Fmvo
 
ZVitor said:
may sound weird, but on this game i want to be more "standardized",
i already did somes games with this different stats per char,
all chars here (excepet boss kind) have same speed, run speed, life, damage on basic combo....
you know.... im not sure if it is better or not, but i tink i started this project just to be more different possible of previous ones..
btw... here a exemple of a boss kind char:
https://www.youtube.com/watch?v=0IcAZk7Fmvo
Yeah...actually, it sounds great to me, because i dislike slow characters in beat em ups, and that way  i could enjoy more some of my favorite characters that are sometimes made slow because they are heavier (goro and so on)
The standardized stats also have an upside in that i can also play with my favorite characters without worrying that it will be more difficult due to lower stats. So, it'd be a welcome change.
Also i've seen that video earlier on youtube, awesome job!
 
Wow, I did NOT expect Motaro to be playable. That's awesome!

With regards to 'stats' and such, I do usually prefer characters to differ (but then I base a lot of my preferences off of Streets of Rage which had stats always visible to the player). It's also something I liked a lot in Marvel First Alliance 2.

From what I remember in the original MK Trilogy though, the characters were all pretty similar in terms of speed and power. I think the main differences were in the functionality of the special moves, so I think in this project not having stats is perfectly fine :) And it does make choosing a character easier since you don't have to worry about being weaker or slower than any other.
 
Woah ;D nice!I`m getting more and more hyped every day :)
Great to see 2 more of the characters from the first mortal kombat now in-game.
 
Both characters looking great! :) This is going to be one of those games where I will probably play every character at least a little bit, even if I have my mains. Everyone looks fun and accessable to play.

A couple of sound suggestions for Shang Tsung for a bit of flavor:
- His fireball I THINK had a screaming sound effect in the original games. Would add a bit of coolness to them.
- For the special (might be his Super move) where he sucks the soul out of the enemy, it would be awesome to have the "your soul is mine!" quote play during or afterwards.
 
Really excellent, two new bosses to play :)
Will you add more fatalities ? Every time you only show the one where the hero cut the head.
And will it be possible to use fatality in game  or only to finish a boss ?
Thanks
 
Psykai said:
- His fireball I THINK had a screaming sound effect in the original games. Would add a bit of coolness to them.
- For the special (might be his Super move) where he sucks the soul out of the enemy, it would be awesome to have the "your soul is mine!" quote play during or afterwards.
cool, will look for it
 
Darknior said:
Really excellent, two new bosses to play :)
Will you add more fatalities ? Every time you only show the one where the hero cut the head.
And will it be possible to use fatality in game  or only to finish a boss ?
Thanks
fatalities like original games where you do a special command, nope.
i have somes death states to enemys, if you do it on a boss, then will be a fatality name on screen.

6 nuts
10 vertical head
11 Horizontal head
12 body explosion
13 Torso Vertical
14 Torso Horizontal
15 Burned
16 shocked
17 frozen
18 leg explosion
19 head explosion
20 tsung soul
21 kabal gosth
22 spin
23 torso explosion

 
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