Master branch issue

msmalik681

OpenBOR Developer
Staff member
@Kratus

I just tested the current master build on linux with a mod that i know works but I get a crash trying to load a simple flash entity. Can you test the master branch on windows for me please.

master branch: GitHub - DCurrent/openbor at e6aec66221963f34476f8bcbf7730181216d7e75

Total Ram: 16734908416 Bytes ( 15959 MB )
Free Ram: 7038582784 Bytes ( 6712 MB )
Used Ram: 3168768 Bytes ( 3 MB )

debug:nativeWidth, nativeHeight, bpp, Hz 1680, 1050, 24, 60
OpenBoR v3.0 Build , Compile Date: Oct 14 2021

Game Selected: ./Paks/bor.pak

FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.

Colordepth is depreciated. All modules are displayed with a 32bit color screen.

Initialized video............. 480x272 (Mode: 1)

Loading menu.txt............. Done!
Loading fonts................ 1 2 4 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Shockwave' from data/chars/misc/shockwave.txt
Cacheing 'Panels' from data/levels/panels.txt
Cacheing 'Darken' from data/chars/misc/darken.txt
Cacheing 'Michael' from data/chars/michael/michael.txt
Cacheing 'Shadow' from data/chars/michael/shadow.txt
Cacheing 'Effects' from data/chars/michael/effects.txt
Cacheing 'Vanessa' from data/chars/vanessa/vanessa.txt
Cacheing 'Vanessa_a' from data/chars/vanessa/vanessa_a.txt
Cacheing 'Vanessa_b' from data/chars/vanessa/vanessa_b.txt
Cacheing 'Seth' from data/chars/seth/seth.txt
Cacheing 'Seth_a' from data/chars/seth/seth_a.txt
Cacheing 'Seth_b' from data/chars/seth/seth_b.txt
Cacheing 'Oswald' from data/chars/oswald/oswald.txt
Cacheing 'Shingo' from data/chars/shingo/shingo.txt
Cacheing 'Shingo_b' from data/chars/shingo/shingo_b.txt
Cacheing 'knife' from data/chars/misc/knife.txt
Cacheing 'Ladder' from data/levels/rooftop/ladder.txt
Cacheing 'arrow' from data/chars/misc/arrow.txt

Loaded 'Flash' from data/chars/misc/flash.txt

********** An Error Occurred **********
* Shutting Down *

Unable to open file 'data/chars/misc/flash.txt'

Total Ram: 16734908416 Bytes ( 15959 MB )
Free Ram: 7014330368 Bytes ( 6689 MB )
Used Ram: 99964928 Bytes ( 95 MB )

Release level data...........
Done!

Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Unable to open file 'data/chars/misc/flash.txt'
 
@msmalik681

Man, I downloaded the master build and it worked fine in Windows. It may sound wrong, but sometimes this "flash" error happens due to other problems in the game even if it is not connected with this entity. It also happens in my games too.

The engine registers the "flash" error in the log because in most mods this is the first entity to be loaded before the engine crashes by other causes.

The current master build is the 7139 and contains some Plombo updates. The build that contains only my last updates is the 7123, maybe you can try this build so see if the bug happens.
 
@msmalik681

Man, I downloaded the master build and it worked fine in Windows. It may sound wrong, but sometimes this "flash" error happens due to other problems in the game even if it is not connected with this entity. It also happens in my games too.

The engine registers the "flash" error in the log because in most mods this is the first entity to be loaded before the engine crashes by other causes.

The current master build is the 7139 and contains some Plombo updates. The build that contains only my last updates is the 7123, maybe you can try this build so see if the bug happens.
Thanks for confirming that guess i need to test more maybe its nothing but i really hope its not a linux only bug. I will continue testing.
 
@msmalik681

Man, I downloaded the master build and it worked fine in Windows. It may sound wrong, but sometimes this "flash" error happens due to other problems in the game even if it is not connected with this entity. It also happens in my games too.

The engine registers the "flash" error in the log because in most mods this is the first entity to be loaded before the engine crashes by other causes.

The current master build is the 7139 and contains some Plombo updates. The build that contains only my last updates is the 7123, maybe you can try this build so see if the bug happens.
Excuse me @Kratus, friend a question. Where are those builds?
 
The build 7139 is broken on Linux but 7142 on @DCurrent branch is working. I wanted to add a update to help the Linux port as the data folder is case sensitive to do a insensitive search maybe I should wait for the master branch to be updated.
 
Excuse me @Kratus, friend a question. Where are those builds?
@Blade Master
Hi friend. These are builds in development and tests, not launched officially yet.
You can see more info here:

The build 7139 is broken on Linux but 7142 on @DCurrent branch is working. I wanted to add a update to help the Linux port as the data folder is case sensitive to do a insensitive search maybe I should wait for the master branch to be updated.
@msmalik681
Hmm I don't know if they are the same, but the build 7139 has some assertion issues that crashes the engine in Windows and Android, they are related to the Plombo's controller updates too.

Would be good if we could confirm if they are the same issues. Please, can you try another build before 7139?

This build 7123 is the same as you helped me at the GitHub with the user Vanfanel, the one that tried to compile a Linux build a few time ago:

Here's the link for the 7123 I'm currently using.
 
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