I came from the future, buddyCheck the year date, buddy.
custfade {int}
* {int} determines how long it takes for music to fade out. Also, also controls the level transition fade time.
Now that @maxman spoiler my time traveller job
Cool, so was srand() fixed? I remember there was a bug long time ago - which affected weapons, if I remember well.I added this quite a while ago, but just to you know, OpenBOR has some cool math functions, and they are documented: