O Ilusionista
Captain 80K
Added "loading.c" under Global Events.
O Ilusionista said:PS VITA this topic is only for tracking the manual updates. For manual addition suggestions, please use this topic http://www.chronocrash.com/forum/index.php?topic=2022.0
nodropen
Setting this command makes enemies not knocked down on respawn. Normally when player respawns, all enemies onscreen are knocked down (no damage though).
This command doesn't take any argument. Declaring it is enough to set it.
I testedjumpmove {fx} {fz}
- This allows Player to modify player's jump movement.
- {fx} determines effect in x axis:
- 0 = (default) No effect.
- 1 = Left/Right changes facing direction during jump.
- 2 = Left/Right changes jumping speed during jump (doesn't work with static jump).
- 3 = Combination of 1 and 2.
- {fz} determines effect in z axis:
- 0 = (default) No effect.
- 1 = Walking/running momentum is carried during jump.
- 2 = Up/Down changes jumping speed during jump (doesn't work with static jump).
- 3 = Combination of 1 and 2.
jumpmove 7 7
jumpmove {fx} {fz}
- This allows Player to modify player's jump movement.
- {fx} determines effect in x axis:
- 0 = (default) No effect.
- 1 = Left/Right changes facing direction during jump.
- 2 = Left/Right changes jumping speed during jump (doesn't work with static jump).
- 3 = Combination of 1 and 2.
- {fz} determines effect in z axis:
- 0 = (default) No effect.
- 1 = Walking/running momentum is carried during jump.
- 2 = Up/Down changes jumping speed during jump (doesn't work with static jump).
- 3 = Combination of 1 and 2.
If the manual updater has time to add that info, yes. I had that before, but I don't remember how many pixels to be distant for it to be removed.Hi, can we add to the manual that all platforms are killed beyond 3500 pixels offscreen? I've spent some time finding why they don't appear at some point of one level .
According to the the source code, all jumpmove values from 4 and above have the same effect of all others, except that they work from a static jump.Bloodbane ask for the 4 4 option for the jumpmove. I find the jumpmove 7 7 option in an old post of utunnels.
rememeber to add what you changed at the top of the manual.@kimono I already recently edited some platform information so I'll add the offscreen kill at some point today.
Wrong topicA little question, is there a basic examples to learn OpenBor programming language? And not with the typical hello world, something how a moving a doll with the keys, etc.
Thanks.
Yes I know that this isn't the place to do this question, but I don't know other thread to do this ask. Sorry.rememeber to add what you changed at the top of the manual.
Wrong topic
We have an area for that: Ask and AnswerYes I know that this isn't the place to do this question, but I don't know other thread to do this ask. Sorry.