Digital Brilliance Hour
Active member
So as a few of you probably know. I'm fairly new here, and I'm not necessarily an active talker like that. It's not that I don't want to be, though. It's just that due to just life, I'm not always able to be active on the internet. I just don't want to seem like I only want attention and not pay it to others, because I do. I'm just not as vocal about it just due to life.
Now that the preface is out the way, I have a real question where I'm looking for guidance as even though I've been a software engineer going on 17+ years, you guys are more familiar with OpenBOR and beat em ups to where I don't have the genre to a science like that.
In case you didn't know, I teach a 10 week after-school program(once a week) about software development in general, but focus on game development as it's a topic that youth are able to focus on more. The students are typically disenfranchised, coming from the same beginnings I came from. My way of giving back to the community and providing different ways of channeling your energy in positive ways that can bring about change in big ways. In the class, I focus on building character, confidence, and brilliance into the mind of our youth. They learn people skills, like how to work with a team, they learn how companies work as they go through the same experiences as one would have in a software company. So while the development plays a big role, it's not really the only focus. The focus is more about them starting something from scratch, figuring out hidden talents, and working together to create something they never dreamed they would be able to create. So, when these teens complete something, it may not be super polished, or ready for primetime, but it's something that they can say they were able to do, and even decide to continue working on. Because there's only 10 classes, it's not like we spend every class working on the game. They first have to get their development centers setup(everyone doesn't have a computer, so we have to figure out ways to have people share and such. That probably takes almost two classes to get everyone setup and familiar with other tools that they use to work as a team. Like program management tools, agile software, and Git repos. A totally new concept for them that they are learning from scratch, so I have to be mindful of that. They don't FULLY get acclimated to those things until maybe week 4 or 5 where we can actually work in class on autopilot. So really, it's only 5 or 6, 2-hour days that they have to actually take an idea, scope it out, and build something from it. So when I see the end result, I'm always looking at the journey and not always the end result. Which is why I try to get feedback on these games, so that I can help make either the next class's game or help them update a current game to a better experience. I'm always trying to figure out ways to speed up certain aspects of the OpenBOR process, so that more can be spent on tweaking and polish.
So my question to you is, can I ask for you guy's guidance and input on how I can take 6 - 7, 2-hour classes, and conk out something where the majority of you say, "HEY THIS IS AWESOME AND I WANT TO SPREAD THE WORD ABOUT THIS FOR THEIR EFFORTS!!". Because I'm going to continue putting in work until I can get people to say that about what these kids are able to do. I don't mind harsh criticism as long as it helps in the betterment of more polished products.
Any suggestions from anyone? Am I a fool for trying to do this? Is this the wrong place for me to expect this kind of thing? Anything helps.
Now that the preface is out the way, I have a real question where I'm looking for guidance as even though I've been a software engineer going on 17+ years, you guys are more familiar with OpenBOR and beat em ups to where I don't have the genre to a science like that.
In case you didn't know, I teach a 10 week after-school program(once a week) about software development in general, but focus on game development as it's a topic that youth are able to focus on more. The students are typically disenfranchised, coming from the same beginnings I came from. My way of giving back to the community and providing different ways of channeling your energy in positive ways that can bring about change in big ways. In the class, I focus on building character, confidence, and brilliance into the mind of our youth. They learn people skills, like how to work with a team, they learn how companies work as they go through the same experiences as one would have in a software company. So while the development plays a big role, it's not really the only focus. The focus is more about them starting something from scratch, figuring out hidden talents, and working together to create something they never dreamed they would be able to create. So, when these teens complete something, it may not be super polished, or ready for primetime, but it's something that they can say they were able to do, and even decide to continue working on. Because there's only 10 classes, it's not like we spend every class working on the game. They first have to get their development centers setup(everyone doesn't have a computer, so we have to figure out ways to have people share and such. That probably takes almost two classes to get everyone setup and familiar with other tools that they use to work as a team. Like program management tools, agile software, and Git repos. A totally new concept for them that they are learning from scratch, so I have to be mindful of that. They don't FULLY get acclimated to those things until maybe week 4 or 5 where we can actually work in class on autopilot. So really, it's only 5 or 6, 2-hour days that they have to actually take an idea, scope it out, and build something from it. So when I see the end result, I'm always looking at the journey and not always the end result. Which is why I try to get feedback on these games, so that I can help make either the next class's game or help them update a current game to a better experience. I'm always trying to figure out ways to speed up certain aspects of the OpenBOR process, so that more can be spent on tweaking and polish.
So my question to you is, can I ask for you guy's guidance and input on how I can take 6 - 7, 2-hour classes, and conk out something where the majority of you say, "HEY THIS IS AWESOME AND I WANT TO SPREAD THE WORD ABOUT THIS FOR THEIR EFFORTS!!". Because I'm going to continue putting in work until I can get people to say that about what these kids are able to do. I don't mind harsh criticism as long as it helps in the betterment of more polished products.
Any suggestions from anyone? Am I a fool for trying to do this? Is this the wrong place for me to expect this kind of thing? Anything helps.