DJGameFreakTheIguana
Active member
This may just be me, but this is something I noticed only recently. I've been playing Sega Brawlers for a while now and I downloaded the latest version of OpenBOR to play it on, and I noticed the load times got a lot longer. With all the characters loaded, it took 20+ minutes for the game to load up. Last time I counted, it was 8 minutes with only 4 or 5 less characters at the time, and even shorted since getting this new laptop. I don't know how the loading time jumped like that, but I went back to version 3697 to see if there was a difference, but it still takes just as long. Not only that, but the stages take long to load to. The fewest characters in one stage is 16(8 on screen, 8 more to spawn after enemy deaths), but it really took around 2-3 minutes to load(I have the A.I.'s set to know in models) the first one I picked. I also noticed while in window mode, the text at the top of the pane says (not responding), as if the engine is freezing for a while every time it has to load a new entity. I know about a month or 2 ago it wasn't like this, which is why I think it might just be me, but just to clarify, were there any new additions to OpenBOR may have had any effect on this for anyone else? Just asking.
As for now, the stages are loading up instantly, but only because the A.I.'s were loaded in previous stages.
X)
As for now, the stages are loading up instantly, but only because the A.I.'s were loaded in previous stages.
X)