O Ilusionista
Captain 100K
I know that when an entity is loaded, any other load call will be ignored, since the entity is already on the memory and the engine won't load the same content twice.
But I want to unload some entities after a certain stage, since they won't be used anymore. For that, I would use:
(the manual says we must use "1" to unload, but I remember uTunnels saying we should use "3" although I don't remember what it means)
my question is: if I use "load" with that extra setting after I use the normal load, with the same entity, will the engine unload it or ignore it, since it's the same entity?
Edit: by the way, we can unload entities using script, no?
But I want to unload some entities after a certain stage, since they won't be used anymore. For that, I would use:
Code:
Load "entity" 1
(the manual says we must use "1" to unload, but I remember uTunnels saying we should use "3" although I don't remember what it means)
my question is: if I use "load" with that extra setting after I use the normal load, with the same entity, will the engine unload it or ignore it, since it's the same entity?
Edit: by the way, we can unload entities using script, no?