Legend of The Double Dragon

Complete Legend of the Double Dragon 1.5

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Simply accessed the link, and have downloaded but not in any Pak file, installed mega and appears only an empty folder, I did something wrong?
 
There´s a lot of potential here. I still find a little difficult to get used to the different fight systems. You can change your style by pressing z or x but at some time it comes back to "Super Double Dragon" position, right?
Even though I found a little hard to get acostumed to the battle mechanics I loved the idea. I would have loved to see a whole stage instead of just the training room, but hey, at least we have been able to see the mechanics of this game at last.
Keep it up Mr Q. Once finished this could be one of the most memorable Openbor mods ever.
 
Yes, you go back to SDD style. Did you read the read me file? aaaand the chain combo system? Judging by your post, maybe you didn't try "all" the moves? The way it work is simple:

While you are in SDD style:
Z-DD1
X-DD2

While you are in DD1 style:
Z-DD2
X-SDD

While you are in DD2 style:
Z-DD1
X-SDD

And finally, you can cancel the style switch animations with custom chain combos, how? By pressing Punch or Kick in the middle of a style switch. Try reading the MS excel file for every single chain combo at the Dragons disposal, which is different for both of them.

Those chains are not easy to find in the game if soemone doesn't tell you about them, I mean, I can see someone playing the game and just switching styles, and that's fine, like a purist weay to play it, but you can also get access to that crazyness that goes really wild in terms of chains if you are looking for flashy combos, it's up to you.

I hope that someone could test every single chain combo and post his/her thoughts about them. The chain combo system is already done and finished, but I think personally that's the real window opener of the mod gameplay.
 
make sure you click "Download through your browser".

Ok downloaded the file, but the configuration of the controls is with some problem, the configuration of gamepads smoothly, but already in the options screen commands do not follow according to what has been set?
 
Ok, after reading the excel I finally played the game the way it was meant to be.
I can hardly find the words. This is genius. The amount of combos are almost unlimited.
I had some difficulties playing it with the keyboard, so I switched to ge gamepad, and that´s where I have been able to see the true potential of the games. By assigning "z" and "x" to the gamepad´s triggers, you can easily switch between styles withe the speed and precission needed.
And man, what a blast. Everytime I switched the Lee brothers did something different. I can hardly imagine the amount of time and effort put in this game, but I can tell you: it pays. The game is a true blast to play.
I still haven´t tried every single combos. I found it funnier to just go changing styles to see what happens next, but I will try them all for sure. And Billy and Jimmy having different movesets... wow.
Please keep it up Mr Q. I had huge expectations with this game, and even so I think I wasn´t even near to realising how great it will be in the end.
 
Thanks for your kind words. Actually, yes, the gamepad triggers are the best way to set up style switch.
 
after playing with billy and jimmy the chain combos mechanic is really deep and satisfying like I was switching up styles with billy and I unleashed a devastating ground n' pound combo which was sick as hell. 
 
I'm satisfied with the gameplay especially switching to different fighting styles. I love how they crouch and then start making some crazy moves. The martial arts styles that the Lee bros do, remind me of the 80's era on the martial arts part. Man, you're a genius like magggas. :D Excellent work, buddy.
 
Yeah I like the style switch, also the animation is cool.

I noticed all the sprites have black lines under their feet.  This should be fixed.
 
oh man, i was waiting for this! what can i say, this is smooth as hell, you are and you will ever be my inspiration when it comes to openbor.

i've tested it, and it run wonderfully, the amount of combo you can do, well, it's astonishing.
if only i've have to give some suggestion, here are my two cents:

-  i would add some width in the attacks, you know, like the initial kick for example, you have to be almost perfectly aligned with the enemy to hit him.

for example, this is the attack box of the standard kick:
Code:
#	attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	attack3  	85	78	24	26	9	0	0	0		8		1

it could become this to add more depth; i think it could be useful in the heat of the battle to be able to hit enemies with more ease:
Code:
#	attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	attack3  	85	78	24	26	9	0	0	0		8		15

anyway, i almost feel embrassed to give you suggestions, after all you're the one who started it all for me.  :)

keep up the good work!
 
Why would someone use these edited sprites when I'm not even done with them?  ;)

@Pierwolf Don't be ashamed at all LOL I'm the newbie here I guess so I might need LOTS of help about script and basic stuff nowadays I bet, thanks for your words.

Sorry for the lack of posts, been REALLY busy with my life. Anyways, here are some videos I recorded for my blog: https://gx-openbor.blogspot.com/




Only if I'm done with the Dragon moveset and feeling it like it's 100% complete then I'm moving forward with the mod. I don't know if most of peeps have tried the demo, but honestly there should be at least 30+ possible chain combos between both Dragons. You can still pretend to play them just like their original games, but the combinations are endless, and I'm still studying ways to make them not overpowered heh.

I'll be back with more stuff soon, I promise (plus, I AM RUSTY AF on lots of stuff, so please do help me when I ask easy to do stuff  ;D)
 
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