oh man, i was waiting for this! what can i say, this is smooth as hell, you are and you will ever be my inspiration when it comes to openbor.
i've tested it, and it run wonderfully, the amount of combo you can do, well, it's astonishing.
if only i've have to give some suggestion, here are my two cents:
- i would add some width in the attacks, you know, like the initial kick for example, you have to be almost perfectly aligned with the enemy to hit him.
for example, this is the attack box of the standard kick:
Code:
# attack{#} {x} {y} {right} {down} {damage} {power} {block} {noflash} {pausetime} {z}
attack3 85 78 24 26 9 0 0 0 8 1
it could become
this to add more depth; i think it could be useful in the heat of the battle to be able to hit enemies with more ease:
Code:
# attack{#} {x} {y} {right} {down} {damage} {power} {block} {noflash} {pausetime} {z}
attack3 85 78 24 26 9 0 0 0 8 15
anyway, i almost feel embrassed to give you suggestions, after all you're the one who started it all for me.
keep up the good work!