King of Rage

In Progress King of Rage v 0.1

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The project is currently under development.
What a great roster update!
Thanks for including A-Shi ! I also like her portrait ^^
Your version looks even better... Only 2 things that can be fixed.
-Her face (forehead are) can be fixed a bit. to look like the portrait you did for her. perhaps
-Her legs shading lacks of details in tighs area. the original sprite had 6 colors, yours have 4. (perhaps you can aim for 5?)

I'm curious if you keep smart palette from the source character. she have 1 leg wear variation via smart palette in the source character.

Good luck with the game, this is very well done.
 
What a great roster update!
Thanks for including A-Shi ! I also like her portrait ^^
Your version looks even better... Only 2 things that can be fixed.
-Her face (forehead are) can be fixed a bit. to look like the portrait you did for her. perhaps
-Her legs shading lacks of details in tighs area. the original sprite had 6 colors, yours have 4. (perhaps you can aim for 5?)

I'm curious if you keep smart palette from the source character. she have 1 leg wear variation via smart palette in the source character.

Good luck with the game, this is very well done.
A-Shi3.PNG

Five skin colors were used, but since the colors of the upper and lower body are slightly different, in reality, six colors were used to express the upper and lower body. But because I used 5 colors, the lower body was lacking in color compared to the upper body. I've fixed it now.
 
View attachment 5304

Five skin colors were used, but since the colors of the upper and lower body are slightly different, in reality, six colors were used to express the upper and lower body. But because I used 5 colors, the lower body was lacking in color compared to the upper body. I've fixed it now.
Definitely better!
Great job. 5 is the good amount of colors for this area.
 
Boss2.png

There is no video now, but in the past, if you went to the hidden path in the stage, a new boss would appear. That stage had a hidden bonus concept, so it was easy to get scores or 1-ups. I'm trying to implement that stage again. It has not been confirmed whether it will be included in this demo version.

Stage 1 = Ryu (SF1)
Stage 2 = Sailor Moon
Stage 3 = Ash and Pikachu
 
View attachment 5329

Galaxy Fight's Juri's height has been increased.
I didn't know there would be a difference until I compared it to the King of Fighters scale.
Great, different characters from different sources have always been a size problem with bor. Because the engine does not have a scaling function for the sprite. Did you stretch the image directly, or did some perform manual pixel patching?
 
View attachment 5330

Galaxy Fight's Juri's height has been increased.
I didn't know there would be a difference until I compared it to the King of Fighters scale.
Great!
Something to try? scalling it to 102% or 103% with rotsprite software. (then tweaking errors)

Also, just a sugestion for later :
Perhaps Juri can have some darker outline in dark skin area.
Mostly chin area and thighs area (Jus like Shemie have...)
(And the darker area can be slightly lighter ? I will make a test... fast one...)

EDIT.
I tried something...
juri(Test).png
 
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Great!
Something to try? scalling it to 102% or 103% with rotsprite software. (then tweaking errors)

Also, just a sugestion for later :
Perhaps Juri can have some darker outline in dark skin area.
Mostly chin area and thighs area (Jus like Shemie have...)
(And the darker area can be slightly lighter ? I will make a test... fast one...)

EDIT.
I tried something...
View attachment 5331
Galaxy Fight has a lot of color, but it has a different style from King of Fighters. It is expected that it will take more time to create outlines in dark areas as suggested.
 
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Great!
Something to try? scalling it to 102% or 103% with rotsprite software. (then tweaking errors)

Also, just a sugestion for later :
Perhaps Juri can have some darker outline in dark skin area.
Mostly chin area and thighs area (Jus like Shemie have...)
(And the darker area can be slightly lighter ? I will make a test... fast one...)

EDIT.
I tried something...
View attachment 5331
Anyway, since the work I am doing now is sprite work, I will reflect your advice.
 
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Anyway, since the work I am doing now is sprite work, I will reflect your advice.
I don't want to slowdown your process. ^^;
I know you have big work with characters like Kisarah and other sprites

But yes, you're true about how Galaxy Fight's shadding is different.
 

How to play was created.
In order for the character to move like in an SNK fighting game, I created a stage dedicated to how to play, created the movements in video, and edited them. It took me two days to complete this.😖
Because the video is long, you can quickly flip through it.
 
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Amazing work on the How-To-Play video! That was something that came to my mind after playing some SNK games. Great work as always! :)
 
Amazing work on the How-To-Play video! That was something that came to my mind after playing some SNK games. Great work as always! :)
thank you
I was tired from trying to do it all in one day, so I extended it to two days, but this is my first time using this method and the amount of work is too much, so I will have to find a more efficient method.
 
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