King of Rage

In Progress King of Rage v 0.1

No permission to download
The project is currently under development.
@DD Tokki
Did you by chance add forcedirection-1 to you attacks?
It's probably the most important thing to take into account when attack and hit boxes overlap each other.
Don't want players/enemies flying off in the wrong direction.
If it was due to the direction of the opponent struck by John's spin attack, I accidentally set the direction of the fall to -, so I fixed it again.
 
KoR - 0039.png

stage 00 = 100%
stage 01 = 50%

I have completed 10 player characters and am now focusing on creating enemy characters.
The color of the completed enemy character was darkened to make it look more powerful.
 
Which saga of Kof is this loosely based on or are you doing something completely new?
It has nothing to do with the original content of KOF and is rather similar to the content of Beats of Rage. At first, I tried to make a fan game that was just an extension of that game.

So this character is better suited as a playable character than a boss character, so why is it a boss? I've been asked a lot of the same questions. That's because it's a fan game that has nothing to do with the original's position.
 
@DD Tokki Something I want to ask for a long time.
What is the source of this Rugal mansion stage music?
It first reminded me of SFC's Kunio Tachi Kunio no Banka last stages music, but I know it's not ^^
While I was wondering what classy music could be, I found the Melty Blood theme. I'm going to list the music title at the end of the game.
 
THANKS for the reply guys.
I remember listening a lot to this particular ost at some time...
Glad to make a link to it now, why it was soooo familliar.
Also I never really liked how they remixed the ost in the immediate sequel of the game.
This first version of the OST is the best to me ^^
 
It may be difficult to think of it as game work this time, but
I looked for the titles of the game music I used and wrote them down. We will write music titles in the credits later. I'll start with boss music.


The King of Fighters '94 - Showdown R&D (Rugal)

Street Fighter EX2 Plus - Crowded Town (Chun-Li)

Power Instinct - DAY OF THE KILLER (Griffon)

Galaxy Fight - Universal Warriors - Eternal Beauty Forever (Ash)

Streets Of Rage Remake - Kamadecoco (Miss X)

Metal Slug 5 - Fierce Battle (Heidern)

Street Fighter 2 - Balrog's Theme (Balrog)

SNK vs Capcom - SVC Chaos - Church Groove (Demitri)

The King of Fighters '98 - XXX (Omega Rugal)

Tenchi o Kurau - Theme of Lu Bu (Ryu)

Bishoujo Senshi Sailor Moon - Henshin (Sailor Moon)

UFO Kamen Yakisoban - Boss Battle (Satoshi & Pikachu)
 
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Melty Blood - Noble Mind (Stage00-A)

The King of Fighters '95 - Weeping R - Sorrowful D (Stage00-B)

The King of Fighters '95 - Shuddering Gong (Stage01-A)

Fatal Fury SPECIAL - How There Are Four Thousand Years of Chinese History (Stage01-B)

Garou: Mark of the Wolves - Loose Genius (Stage02-A)

Saturday Night Slam Masters - Calgary (Stage02-B)

Saturday Night Slam Masters - Los Angeles (Stage02-C)

Power Instinct - I Want to Be a Hero (Stage03-A)

Galaxy Fight - Universal Warriors - Ethereal Dance (Stage03-B)

Ez2DJ - Show Down (Stage03-C)

Party's Breaker - Happy Happy Life (Stage04-A)

Jikkyou Oshaberi Parodius - The Tokimeki Dances (Stage04-B)

Contra Dual Spirits - Harbor (Stage05-A)

Contra Dual Spirits - Base (Stage05-B)

The King of Fighters '94 - NAPOLITAN BLUES (Stage06-A)

GOD HAND - The Gang of Venice (Stage06-B)

Power Instinct - Living for Love (Stage07-A)

Wolfgang Krauser - Organ (Stage07-B)

Castlevania: Order of Ecclesia - Unholy Vespers (Stage08-A)

Castlevania: Order of Ecclesia - An Empty Tome (Stage08-B)

Castlevania: Symphony of the Night - Gates of Heaven (Stage08-C)



I finally found all the music titles.
 
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It may be difficult to think of it as game work this time, but
I looked for the titles of the game music I used and wrote them down. We will write music titles in the credits later. I'll start with boss music.


The King of Fighters '94 - Showdown R&D (Rugal)

Street Fighter EX2 Plus - Crowded Town (Chun-Li)

Power Instinct - DAY OF THE KILLER (Griffon)

Galaxy Fight - Universal Warriors - Eternal Beauty Forever (Ash)

Streets Of Rage Remake - Kamadecoco (Miss X)

Metal Slug 5 - Fierce Battle (Heidern)

Street Fighter 2 - Balrog's Theme (Balrog)

SNK vs Capcom - SVC Chaos - Church Groove (Demitri)

The King of Fighters '98 - XXX (Omega Rugal)

Tenchi o Kurau - Theme of Lu Bu (Ryu)

Bishoujo Senshi Sailor Moon - Henshin (Sailor Moon)

UFO Kamen Yakisoban - Boss Battle (Satoshi & Pikachu)
Are all boss can be playable?
Wow!! Miss x and satoshi&pikachu can be funny.
 

A hidden stage has been introduced.
There is a high chance of items appearing in this stage, and you can easily collect 1up by defeating the boss.
I been following the development of this game since you were busy with sprite of Rugal in his seated position and I must say its inspiring to see where the game is now.
Love those stages and Ryu's voice is a nice throwback.
90s will always be my favorite period of gaming.
Openbor is a testament to that with everything I seen people produce with it and this game is no exception.
 
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