Interactive Mugen Discussion

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ELECTRO

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If you have any questions, comments, problems etc... about the recently released Interactive Mugen then this is where i'll be reading/answering them.

Link : http://electroslair.blogspot.com/


Here are a few questions I can already foresee.

What are the different packs for?

Interactive Mugen : Has everything you need already in the download.

Interactive Character Updater : What you need to add your own characters to it.

Interactive Screenpack Install #1 : What you need only if you want to add Interactive stuff to your own Screenpack.

How hard is it to add in a new character?

Easy as 1, 2, 3, 4 as in that's how many steps it takes to add in a new character. It takes me about 5 min to add in a new character. If you would like to get the most out of IM then there are a few additional steps you can take for instance, better looking animations for certain new standard animations like Power-up health or get burned.

Will this mess up my character?

I'm 99.7% sure it will not. I've tested it on characters with insane amount of code and sprites like Leo by DoggieDoo and MK characters by Juano16. So far not a single problem, but remember to always backup your character before adding anything.

What size does the screenpack need to be to install this?

The screenpack needs to be 640X480. If not then you might get varying results.

What size does my character need to be in the CNS for this to work correctly?

A characters size should be :
[size]
xscale = 1
yscale = 1


Does this work in Mugen 1.0?

Most of it should, but I know certain stages like the Shinobi stages will not work correctly in Mugen 1.0. I would also download the stage pack without zoom to have the best results.

;--------------------------------------------------------------------------------

Here is a video I whipped up to help people understand how to install it.

http://youtu.be/6XyAbz0D9kc
 
Testing out stage fatality for Belgrave Square Labs, but the stage and finisher still needs a little bit of work.

Updated the video with the finisher completed, whew at least the hard work is done. Just gotta add a few more elements to the stage and do the other finisher.

Finisher 1 completed.

Video : http://youtu.be/YnN-zbVx-KQ

Finisher 2 completed.

Video : http://youtu.be/GdGRFgr6kls
 
Here is another sneak peek at what's coming for the second IM pack. This Interactive stage is from Shinobi 3. It has all the elements from the stage like jet surf board riding, airo Jets dropping bombs, sunken tanker to jump off of and water mines to dodge. I still havn't decided what i'm going to do for shadows/reflections and sound effects so please ignore those elements for now. I'll be showing a few more tests soon, but I want a few things to be a surprise for the release. Once i'm closer to being finished i'll send the beta over to Taybear for testing.

Video : http://youtu.be/KfgVQs_fIsc
 
mugen can preety much do anything these days which is impressive i love the way you guys are including fatalities and other awesome content do you think brutality and freindship as well as babality and  animality could be possible for mugen
 
it was possible in 2000 year when i got my first mk characters so i think now its still possible to do these things in mugen
 
Testing again for IM#2. Thanks to DJ_HannibalRoyce for his cool Mareep sheep stage. There are some elements that still need to be polished in the code but for the most part it's all here and working.

Link : http://youtu.be/N2XncVHmf2o

Edit : Woops I forgot to thank Taybear for his MK Pit stage.
 
Now that I've reached the halfway mark on what I wanted to add to IM#2. It's time to release a public beta. There is no character updater for the new content yet so just run with KFM for now.

Link : Removed

New content :

Belgrave Square Labs - Knock opponent into a trap door on final hit of the match. (do a standing/crouching standard melee attack while standing in front of the death chamber in center of the stage.)

Belgrave Square Labs - Knock opponent into the death chamber on final hit of the match. (do a standing/crouching standard melee attack while standing just before you reach the computers to the left side of the stage.)

Shinobi 3 destruction - Surfing and avoiding hazards/enemies.

Shinobi 3 Forest - Collecting stuff and avoiding hazards/enemies.

Deadpool - Knock opponent into deadpool on final hit of match. (must be done with an attack that angles upward.)

Pit - Knock opponent into the pit on final hit of match. (you and opponent must both be on the ground for final hit.)

China SF1 - Knock opponent off the wall on final hit of match. (you and opponent must both be on the ground for final hit)

Mareep - Knock sheep around
 
What game is that Mareep stage from? The sheep stage is very fun to look at and it amused me to see it when sheeps get kicked out on air. :)
 
It's from Pokemon Gold & Silver. The creator DJ_HANNIBALROYCE has a lot of wacky/fun creations. Here's the link to his site : https://sites.google.com/site/djhrmugen/
 
That is a nice idea, but needs more work.
Judging by the train speed, the enemy should bounce just one time on the floor and quickly move closer to the train.
 
Ok i'll rework it for one bounce or maybe knock them further into the foreground and see which one looks right.
 
Something I started work on today & thought it was far enough along in the process to make a quick teaser vid. There are two finishers for the stage, one is a ringout like in RBFF and the other is getting smashed by the train. Probably the hardest finishers I have made so far code wise. In a couple of days I should have worked out the kinks and added the missing train sprites.

http://youtu.be/Fuz3unVG4is
 
One week to go before release. I thought i'd show off some non finisher features since I've shown enough of those already. I had fun making the Boss Edi .E as a hazard. He has a mind all his own and never know what he's going to do.

http://youtu.be/YZtdnyN8yOk
 
Final test/teaser video. There is more in the pack than has been shown but I want the rest to be a surprise. Going to spend the next few days fixing a few bugs and hopefully by Wednesday the update should be ready for release.

http://youtu.be/7Az3K8Uhd2c
 
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