That's correct. "Script" is the name of the entity level update script.
Seems silly I'm sure, but at the time it was done that way to avoid a name conflict.
We could change it now but would have to break all old modules or have two identical commands, so we choose to leave it be.
DC
Seems silly I'm sure, but at the time it was done that way to avoid a name conflict.
We could change it now but would have to break all old modules or have two identical commands, so we choose to leave it be.
DC