16-bit Fighter
Active member
Does anyone know if there is a mod which has an asymmetric character in its roster (I just know there are some in Mugen) ? If not, could you give a way to make this type of character, please ?
modelflag {int}
~Determines how weapon model copies animation and weaponlist from original model.
0 = Animation and weaponlist are copied
1 = Animation aren't copied but weaponlist are still copied
3 = Animation and weaponlost aren't copied
~Use this with weapon models of course.
16-bit Fighter said:Thanx BeasTie, I didn't know this trick. But given my idea is to make a Gill-like char (hence the need of differentiating the two directions), I guess it's not the right solution.
16-bit Fighter said:Sorry if say a stupid thing but is it possible to create a event listener of changing direction ?
Plus, the weapon change is kinda abrupt. Whenever you tell the character to change weapon, it will change instantily. There is no "weapon get" animation.Actually what Beastie said would work for the most part - except you have to remember that turning around doesn't just happen when you walk the other way.
BeasTie said:maybe you admins can try providing solutions instead of opinions
updatescript data/scripts/forcemap.c
palette data/chars/bret/bret.gif #1
remap data/chars/bret/bret.gif data/chars/bret/alter1.gif
void main()
{
void self = getlocalvar("self");
int dir = getentityproperty(self,"direction");
if(dir == 0){
changeentityproperty(self, "map", 0);
}
else{
changeentityproperty(self, "map", 1);
}
}
Command 'updatescript' not understood in file 'data/chars/bret/bret.txt'!
palette data/chars/bret/bret.gif #1
remap data/chars/bret/bret.gif data/chars/bret/alter1.gif