ground attack idle/walk

jonsilva

New member
hello

ive made an enemie that runs away from the player.
Once his life reaches 30% he goes to a weapon mode and starts crawling away...

i was trying to use the world heroes ground attack script
but it doesnt seem a good idea to use it on an enemie idle and walk animation..
is there a way to make the player perform a ground attack on smaller enemies like checking their bbox size ?

grdrun2.jpg


grdrun.jpg



 
can you tell me which script to use to check the enemie heigh

the only one i found was the world heroes ground attack
that has a player attack and enemie animation
int ani0020(int iAni, int iTAni){
   
/*
ani0020
Damon Vaughn Caskey
Perform alternate animation if target is within range and in specified animation.

iAni: Alternate attack.
iTAni: Target animation.
*/

    void vSelf      = getlocalvar("self"); //Caller.                                                       
    void vOpp      = findtarget(vSelf, iAni); //Nearest target in range of alternate attack.

if (vOpp) //Found a target?
{
if(getentityproperty(vOpp, "animationID") == iTAni) //Animation match?
{
ani0009(vSelf, iAni, 0); //Perform alternate attack.
return 1; //Return 1.
}
}

return 0; //Return 0.
}
 
thanks for help ilusionista...

but never mind about that....
I just got bigger problems than that
that boss somethimes disapears 5 secds after being spawned ... its the same problem i got with another boss were i had to use spawn01 just to keep him 100% sure in the level... ive already tried everything offscreenkill @clearL in all level obstacles...
i wouldt mind if this would happen with an obstacle or 1 enemie trow the level
but a boss level com on give me a break...
 
it must be very hard to figure it out unless it happens to
more people

boss.txt
name          seth
type          enemy
health        400
speed        9
jumpheight    6
jumpmove      0  4
throw        5 2
throwdamage  18
shadow        0
noquake      1
blockodds    1
falldie       2
nodieblink    2
gfxshadow    1
escapehits    3
offscreenkill 10000
subject_to_wall 0
dust            dust
projectilehit enemy obstacle
diesound      data/sounds/die1.wav
animationscript data/scripts/escript.c


load sethwp1
load sethtlk
load aipw
load byodoor1

palette data/chars/beyond/3seth/mpal.gif


anim special
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel01.gif
frame data/chars/beyond/3seth/tel02.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel10.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/3seth/tel11.gif


anim special2
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel01.gif
frame data/chars/beyond/3seth/tel02.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel10.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/3seth/tel11.gif


anim block
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel01.gif
frame data/chars/beyond/3seth/tel02.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel10.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/3seth/tel11.gif


anim follow6
loop 0
delay 6
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd target -0.5 0.5 0 0 0
@cmd dash
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd looper 1 7
frame data/chars/beyond/3seth/tel11.gif
@cmd stop
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW7"
frame data/chars/beyond/3seth/tel11.gif

anim follow7
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel10.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel02.gif
frame data/chars/beyond/3seth/tel01.gif
nodrawmethod
frame data/chars/beyond/3seth/rise3.gif
frame data/chars/beyond/3seth/rise4.gif
@cmd beidle
frame data/chars/beyond/3seth/rise4.gif




anim attack1
range 0 90
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
hitfx data/sounds/beat5.wav
frame data/chars/beyond/3seth/a01.gif
frame data/chars/beyond/3seth/a02.gif
attack2 114 126 85 60 7 0 0 0 15 0
frame data/chars/beyond/3seth/a03.gif
frame data/chars/beyond/3seth/a04.gif
attack2 0 0 0 0
frame data/chars/beyond/3seth/a05.gif
frame data/chars/beyond/3seth/a01.gif

anim attack2
range 95 160
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
hitfx data/sounds/beat2.wav
frame data/chars/beyond/3seth/b01.gif
frame data/chars/beyond/3seth/b02.gif
frame data/chars/beyond/3seth/b03.gif
frame data/chars/beyond/3seth/b04.gif
offset 54 189
bbox 31 90 50 91
attack3 95 78 70 55 9 0 0 0 12 0
frame data/chars/beyond/3seth/b05.gif
frame data/chars/beyond/3seth/b06.gif
frame data/chars/beyond/3seth/b07.gif
frame data/chars/beyond/3seth/b08.gif
frame data/chars/beyond/3seth/b09.gif
attack3 0 0 0 0
frame data/chars/beyond/3seth/b10.gif
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/b03.gif
frame data/chars/beyond/3seth/b02.gif
frame data/chars/beyond/3seth/b01.gif

anim attack4
range 80 170
rangez 20 50
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
jumpframe 1 4 1 0.5
landframe 12
hitfx data/sounds/beat5.wav
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/c01.gif
frame data/chars/beyond/3seth/c02.gif
frame data/chars/beyond/3seth/c03.gif
frame data/chars/beyond/3seth/c04.gif
frame data/chars/beyond/3seth/c05.gif
frame data/chars/beyond/3seth/c06.gif
attack 108 108 80 55 7 1 0 0 25 12
frame data/chars/beyond/3seth/c07.gif
frame data/chars/beyond/3seth/c08.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/c06.gif
frame data/chars/beyond/3seth/c05.gif
delay 300
frame data/chars/beyond/3seth/c04.gif
delay 12
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif

anim attack5
range 80 170
rangez -50 -20
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
jumpframe 1 4 1 -0.5
landframe 12
hitfx data/sounds/beat5.wav
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/c01.gif
frame data/chars/beyond/3seth/c02.gif
frame data/chars/beyond/3seth/c03.gif
frame data/chars/beyond/3seth/c04.gif
frame data/chars/beyond/3seth/c05.gif
frame data/chars/beyond/3seth/c06.gif
attack 108 108 80 55 7 1 0 0 25 12
frame data/chars/beyond/3seth/c07.gif
frame data/chars/beyond/3seth/c08.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/c06.gif
frame data/chars/beyond/3seth/c05.gif
delay 300
frame data/chars/beyond/3seth/c04.gif
delay 12
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif


anim burn
landframe 3
loop 0
drawmethod 256 256 0 0 0 -1 0 0 0
delay 4
offset 105 188
bbox 0 0 0 0
frame data/chars/0misc2/burn1.gif
frame data/chars/0misc2/burn2.gif
@cmd updateframe getlocalvar("self") 0
frame data/chars/0misc2/burn1.gif
nodrawmethod
delay 10
offset 100 189
frame data/chars/beyond/3seth/fall4.gif

anim death
loop 0
delay 50
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/fall4.gif
delay 12
frame data/chars/beyond/3seth/rise1.gif
frame data/chars/beyond/3seth/rise2.gif
delay 6
frame data/chars/beyond/3seth/rise3.gif
@cmd spawn01 "sethwp1" 0 0 0
frame data/chars/beyond/3seth/rise3.gif

anim fall
loop 0
delay 25
offset 108 189
bbox 0 0 0 0
landframe 3
attack 90 90 30 45 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall1.gif
delay 15
attack 64 130 50 25 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
delay 500
frame data/chars/beyond/3seth/fall3.gif
attack 0 0 0 0
bbox 58 175 85 15
delay 20
frame data/chars/beyond/3seth/fall4.gif

anim fall10
loop 0
delay 10
offset 108 189
bbox 85 90 50 75
landframe 4
attack 85 90 30 50 5 1 0 0 13 0
frame data/chars/beyond/3seth/pain6.gif
delay 40
frame data/chars/beyond/3seth/pain7.gif
delay 30
bbox 71 118 63 30
attack 64 125 45 25 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
delay 1000
bbox 77 130 67 35
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/beyond/3seth/fall3.gif
bbox 58 167 85 15
frame data/chars/beyond/3seth/fall4.gif

anim fall11
loop 0
delay 20
offset 108 189
bbox 61 185 90 5
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
frame data/chars/beyond/3seth/pain12.gif
delay 5
frame data/chars/beyond/3seth/fall4.gif

anim fall2
loop 0
delay 30
offset 108 189
bbox 0 0 0 0
attack 85 90 35 45 5 1 0 0 13 0
frame data/chars/beyond/3seth/pain6.gif
delay 10
attack 64 125 55 25 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/fall3.gif
frame data/chars/beyond/3seth/fall4.gif

anim fall4
loop 0
delay 6
offset 108 189
bbox 0 0 0 0
jumpframe 0 1.2 1.5
frame data/chars/beyond/3seth/pain8.gif
frame data/chars/beyond/3seth/pain9.gif
frame data/chars/beyond/3seth/pain10.gif
@cmd leaper 0 0.2 0
frame data/chars/beyond/3seth/pain11.gif
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall5.gif
bbox 58 175 95 15
frame data/chars/beyond/3seth/fall4.gif

anim fall7
delay 1000
offset 105 130
frame data/chars/beyond/3seth/slamck0.gif
offset 100 110
frame data/chars/beyond/3seth/slamck1.gif
offset 106 130
frame data/chars/beyond/3seth/slamck2.gif
offset 115 125
frame data/chars/beyond/3seth/slamck3.gif
offset 125 125
frame data/chars/beyond/3seth/slamck4.gif
offset 108 122
frame data/chars/beyond/3seth/slamck5.gif
offset 106 155
frame data/chars/beyond/3seth/slamck6.gif
offset 125 140
frame data/chars/beyond/3seth/slamck7.gif
offset 120 105
frame data/chars/beyond/3seth/slamck8.gif
offset 100 130
frame data/chars/beyond/3seth/slamck9.gif
offset 105 130
frame data/chars/beyond/3seth/slamck10.gif
offset 105 130
frame data/chars/beyond/3seth/slamck11.gif
offset 115 125
frame data/chars/beyond/3seth/slamck12.gif
offset 115 125
frame data/chars/beyond/3seth/slamck13.gif
offset 115 125
frame data/chars/beyond/3seth/slamck14.gif
offset 115 125
frame data/chars/beyond/3seth/slamck15.gif

anim fall9
loop 0
delay 10
offset 108 189
bbox 0 0 0 0
quakeframe 2 5 5
landframe 2 dust
attack 75 90 35 45 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall1.gif
delay 350
attack 75 120 45 35 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
delay 2
move -4
frame data/chars/beyond/3seth/fall3.gif
frame data/chars/beyond/3seth/fall3.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/fall3.gif
@cmd looper 3 5
move -3
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall4.gif
@cmd looper 6 4
move -2
frame data/chars/beyond/3seth/fall5.gif
frame data/chars/beyond/3seth/fall5.gif
frame data/chars/beyond/3seth/fall5.gif
loop 0
delay 15
move 0
bbox 58 175 100 15
frame data/chars/beyond/3seth/fall4.gif




anim grabbed
loop 0
delay 10
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/grabbed.gif

anim idle
loop 1
delay 5
offset 108 189
bbox 85 90 50 91
@cmd clearL
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif

anim jump
range 50 600
loop 0
delay 20
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/c01.gif
frame data/chars/beyond/3seth/c02.gif
frame data/chars/beyond/3seth/c03.gif

anim jumpland
loop 0
delay 12
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/rise3.gif
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/b01.gif

anim pain
loop 0
delay 3
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain0.gif
offset 108 189
frame data/chars/beyond/3seth/pain1.gif
offset 112 189
frame data/chars/beyond/3seth/pain1.gif
delay 40
offset 108 189
frame data/chars/beyond/3seth/pain1.gif

anim pain11
loop 0
delay 5
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/pain12.gif

anim pain2
loop 0
delay 3
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain0.gif
offset 108 189
frame data/chars/beyond/3seth/pain2.gif
offset 112 189
frame data/chars/beyond/3seth/pain2.gif
delay 40
offset 108 189
frame data/chars/beyond/3seth/pain2.gif

anim pain3
loop 0
delay 1
offset 108 189
bbox 0 0 0 0
jumpframe 1 2 -1 0
frame data/chars/beyond/3seth/pain1.gif
delay 25
frame data/chars/beyond/3seth/fall2.gif
delay 12
frame data/chars/beyond/3seth/fall3.gif
delay 4
bbox 71 165 67 30
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall5.gif
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall5.gif
delay 15
bbox 0 0 0 0
frame data/chars/beyond/3seth/fall4.gif
delay 10
frame data/chars/beyond/3seth/rise1.gif
frame data/chars/beyond/3seth/rise2.gif
frame data/chars/beyond/3seth/rise3.gif

anim pain5
loop 0
delay 23
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain1.gif

anim pain6
loop 0
delay 23
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain2.gif

anim pain8
loop 0
delay 2
offset 108 189
bbox 85 90 50 91
move -6
frame data/chars/beyond/3seth/pain1.gif
frame data/chars/beyond/3seth/pain1.gif
frame data/chars/beyond/3seth/pain1.gif
frame data/chars/beyond/3seth/pain2.gif
frame data/chars/beyond/3seth/pain2.gif
frame data/chars/beyond/3seth/pain2.gif
move -3
frame data/chars/beyond/3seth/pain2.gif
frame data/chars/beyond/3seth/pain2.gif
move -1
frame data/chars/beyond/3seth/pain2.gif
delay 35
frame data/chars/beyond/3seth/pain2.gif

anim pain9
loop 0
delay 15
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain1.gif
delay 150
frame data/chars/beyond/3seth/pain2.gif

anim rise
loop 0
delay 50
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/fall4.gif
delay 12
frame data/chars/beyond/3seth/rise1.gif
frame data/chars/beyond/3seth/rise2.gif
frame data/chars/beyond/3seth/rise3.gif
frame data/chars/beyond/3seth/rise4.gif


anim spawn
loop 1
delay 30
offset 108 189
bbox 0 0 0 0
platform -35 350 35 35 60 60 525 500
@cmd playmusic "data/music/seth1.bor" 1
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" 280 1 5
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" 90 1 35
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" -90 1 10
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" -280 1 45
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
@cmd anichange "ANI_FOLLOW4"
frame data/chars/beyond/3seth/spawn01.gif





anim follow4
loop 1
delay 5
offset 108 189
bbox 0 0 0 0
platform -35 350 35 35 60 60 525 500
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
@cmd attack1 -100 120 200 "ANI_FOLLOW5"
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
@cmd attack1 -100 120 200 "ANI_FOLLOW5"
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif



anim follow5
loop 0
delay 100
offset 108 189
bbox 0 0 0 0
custentity sethtlk
spawnframe 10 15 30 25 1
platform -35 350 35 35 60 60 525 500
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn06 "byodoor1" 6215 100 385 "ANI_FOLLOW10"
frame data/chars/beyond/3seth/spawn01.gif
delay 12
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn02.gif
frame data/chars/beyond/3seth/spawn03.gif
frame data/chars/beyond/3seth/spawn04.gif
delay 80
frame data/chars/beyond/3seth/idle01.gif
delay 30
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
@cmd subwall 1
frame data/chars/beyond/3seth/idle01.gif
@cmd beidle
frame data/chars/beyond/3seth/idle01.gif


anim walk
loop 1
delay 8
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/wk01.gif
frame data/chars/beyond/3seth/wk02.gif
frame data/chars/beyond/3seth/wk03.gif
frame data/chars/beyond/3seth/wk04.gif
frame data/chars/beyond/3seth/wk05.gif
frame data/chars/beyond/3seth/wk06.gif
frame data/chars/beyond/3seth/wk07.gif
frame data/chars/beyond/3seth/wk08.gif

#|edited by openBor Stats v 0.53

 
ive removed the obstacles from the level and seem to work but i cant be sure...
everything was working until i spawned the boss level...


this also happens to me in other levels (about 2/3)
i think the
problem with enemies disapearing right after spawning has
someting
to do with using obstacles that can attack other entities
(player/npc/etc..)
but i cant figure it out...
(its like there was a random of 30% that kills the enemie)


cybcann.txt
name cybcann
type obstacle
health 160
facing 1
nomove 1 1
nolife  1
noatflash 1
flash    Flash5
falldie 1
cantgrab      1
nodieblink 3
nodrop 2
offscreenkill 10000
hostile player
shadow 0
diesound      data/sounds/robot2.wav

animationscript data/scripts/escript.c

alternatepal data/chars/beyond/stuff/object/detmap.gif

load explosion4
load    lashot1
load Steam


#------------//-----die------//-------------

anim death
loop 0
delay 8
offset 150 160
bbox 0 0 0 0
platform 1 1 1 1 1 1 1 -1
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/can37.gif
nodrawmethod
frame data/chars/beyond/stuff/object/can37.gif
delay 14
@cmd spawn01 "explosion4" 1 50 -1
frame data/chars/beyond/stuff/object/canx01.gif
frame data/chars/beyond/stuff/object/canx02.gif
frame data/chars/beyond/stuff/object/canx03.gif
frame data/chars/beyond/stuff/object/canx04.gif
sound data/sounds/glass.wav
frame data/chars/beyond/stuff/object/canx05.gif
frame data/chars/beyond/stuff/object/canx06.gif
frame data/chars/beyond/stuff/object/canx07.gif
frame data/chars/beyond/stuff/object/canx08.gif
frame data/chars/beyond/stuff/object/canx09.gif
frame data/chars/beyond/stuff/object/canx10.gif
frame data/chars/beyond/stuff/object/canx10.gif
@cmd spawnGun "Steam" 1 15 1 2
frame data/chars/beyond/stuff/object/canx10.gif
delay 450
frame data/chars/beyond/stuff/object/canx10.gif
@cmd killgun 2 0
frame data/chars/beyond/stuff/object/canx10.gif
@cmd clearL
frame data/chars/beyond/stuff/object/canx10.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/stuff/object/canx10.gif




anim follow6
loop 1
delay 1000
offset 150 160
bbox 0 0 0 0
platform 1 1 1 1 1 1 1 -1
frame data/chars/beyond/stuff/object/canx10.gif
frame data/chars/beyond/stuff/object/canx10.gif


#------------------------//-------------------------


#------attack-left--//---attack-right--------------

anim attack1
loop 0
delay 6
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 80
frame data/chars/beyond/stuff/object/can35.gif
frame data/chars/beyond/stuff/object/canf01.gif
sound data/sounds/laser3.wav
@cmd spawnAni "lashot1" -25 90 1 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/canf02.gif
frame data/chars/beyond/stuff/object/canf03.gif
frame data/chars/beyond/stuff/object/canf04.gif
frame data/chars/beyond/stuff/object/can35.gif
frame data/chars/beyond/stuff/object/canf01.gif
sound data/sounds/laser3.wav
@cmd spawnAni "lashot1" -25 90 1 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/canf02.gif
frame data/chars/beyond/stuff/object/canf03.gif
frame data/chars/beyond/stuff/object/canf04.gif
frame data/chars/beyond/stuff/object/can35.gif
frame data/chars/beyond/stuff/object/canf01.gif
sound data/sounds/laser3.wav
@cmd spawnAni "lashot1" -25 90 1 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/canf02.gif
frame data/chars/beyond/stuff/object/canf03.gif
frame data/chars/beyond/stuff/object/canf04.gif
delay 60
frame data/chars/beyond/stuff/object/can35.gif
delay 10
frame data/chars/beyond/stuff/object/can35.gif
@cmd beidle
frame data/chars/beyond/stuff/object/can35.gif

anim attack2
loop 0
delay 6
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 80
frame data/chars/beyond/stuff/object/can39.gif
frame data/chars/beyond/stuff/object/canf05.gif
sound data/sounds/laser3.wav
@cmd spawnAni "lashot1" 25 90 1 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/canf06.gif
frame data/chars/beyond/stuff/object/canf07.gif
frame data/chars/beyond/stuff/object/canf08.gif
frame data/chars/beyond/stuff/object/can39.gif
frame data/chars/beyond/stuff/object/canf05.gif
sound data/sounds/laser3.wav
@cmd spawnAni "lashot1" 25 90 1 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/canf06.gif
frame data/chars/beyond/stuff/object/canf07.gif
frame data/chars/beyond/stuff/object/canf08.gif
frame data/chars/beyond/stuff/object/can39.gif
frame data/chars/beyond/stuff/object/canf05.gif
sound data/sounds/laser3.wav
@cmd spawnAni "lashot1" 25 90 1 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/canf06.gif
frame data/chars/beyond/stuff/object/canf07.gif
frame data/chars/beyond/stuff/object/canf08.gif
delay 60
frame data/chars/beyond/stuff/object/can39.gif
delay 10
frame data/chars/beyond/stuff/object/can39.gif
@cmd anichange "ANI_FOLLOW4"
frame data/chars/beyond/stuff/object/can39.gif


#------------------------//-------------------------




#----facing-left-right--//---turn-left-right--//--attack-----


anim idle
loop 1
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 80
@cmd clearL
frame data/chars/beyond/stuff/object/can35.gif
@cmd attack1 -270 -10 15 "ANI_ATTACK1"
@cmd attack1 10 290 15 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/can35.gif
@cmd attack1 -270 -10 15 "ANI_ATTACK1"
@cmd attack1 10 290 15 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/can35.gif
@cmd attack1 -270 -10 15 "ANI_ATTACK1"
@cmd attack1 10 290 15 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/can35.gif


anim follow2
loop 0
delay 9
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 80
frame data/chars/beyond/stuff/object/can35.gif
sound data/sounds/robot1.wav
frame data/chars/beyond/stuff/object/can36.gif
frame data/chars/beyond/stuff/object/can37.gif
frame data/chars/beyond/stuff/object/can38.gif
frame data/chars/beyond/stuff/object/can39.gif
@cmd anichange "ANI_FOLLOW4"
frame data/chars/beyond/stuff/object/can39.gif

anim follow4
loop 1
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 80
frame data/chars/beyond/stuff/object/can39.gif
@cmd attack1 10 270 15 "ANI_ATTACK2"
@cmd attack1 -290 -10 15 "ANI_FOLLOW5"
frame data/chars/beyond/stuff/object/can39.gif
@cmd attack1 10 270 15 "ANI_ATTACK2"
@cmd attack1 -290 -10 15 "ANI_FOLLOW5"
frame data/chars/beyond/stuff/object/can39.gif
@cmd attack1 10 270 15 "ANI_ATTACK2"
@cmd attack1 -290 -10 15 "ANI_FOLLOW5"
frame data/chars/beyond/stuff/object/can39.gif


anim follow5
loop 0
delay 9
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 80
frame data/chars/beyond/stuff/object/can39.gif
sound data/sounds/robot1.wav
frame data/chars/beyond/stuff/object/can38.gif
frame data/chars/beyond/stuff/object/can37.gif
frame data/chars/beyond/stuff/object/can36.gif
frame data/chars/beyond/stuff/object/can35.gif
@cmd beidle
frame data/chars/beyond/stuff/object/can35.gif


#------------------------//-------------------------



#-------------spawning---//--gotoidle------

anim follow1
loop 1
delay 8
offset 150 160
bbox 0 0 0 0
platform 125 160 0 0 50 50 15 80
sound data/sounds/tcannon.wav
frame data/chars/beyond/stuff/object/can01.gif
frame data/chars/beyond/stuff/object/can02.gif
frame data/chars/beyond/stuff/object/can03.gif
frame data/chars/beyond/stuff/object/can04.gif
frame data/chars/beyond/stuff/object/can05.gif
frame data/chars/beyond/stuff/object/can06.gif
frame data/chars/beyond/stuff/object/can07.gif
frame data/chars/beyond/stuff/object/can08.gif
frame data/chars/beyond/stuff/object/can09.gif
frame data/chars/beyond/stuff/object/can10.gif
frame data/chars/beyond/stuff/object/can11.gif
frame data/chars/beyond/stuff/object/can12.gif
frame data/chars/beyond/stuff/object/can13.gif
frame data/chars/beyond/stuff/object/can14.gif
frame data/chars/beyond/stuff/object/can15.gif
bbox 125 95 45 55
frame data/chars/beyond/stuff/object/can16.gif
sound data/sounds/alien9.wav
frame data/chars/beyond/stuff/object/can17.gif
frame data/chars/beyond/stuff/object/can18.gif
frame data/chars/beyond/stuff/object/can19.gif
frame data/chars/beyond/stuff/object/can20.gif
frame data/chars/beyond/stuff/object/can21.gif
frame data/chars/beyond/stuff/object/can22.gif
frame data/chars/beyond/stuff/object/can23.gif
bbox 125 55 45 90
frame data/chars/beyond/stuff/object/can24.gif
frame data/chars/beyond/stuff/object/can25.gif
frame data/chars/beyond/stuff/object/can26.gif
frame data/chars/beyond/stuff/object/can27.gif
sound data/sounds/robot3.wav
frame data/chars/beyond/stuff/object/can28.gif
frame data/chars/beyond/stuff/object/can29.gif
frame data/chars/beyond/stuff/object/can30.gif
frame data/chars/beyond/stuff/object/can31.gif
frame data/chars/beyond/stuff/object/can32.gif
frame data/chars/beyond/stuff/object/can33.gif
frame data/chars/beyond/stuff/object/can34.gif
frame data/chars/beyond/stuff/object/can35.gif
@cmd beidle
frame data/chars/beyond/stuff/object/can35.gif


anim spawn
loop 1
delay 5
offset 150 160
bbox 0 0 0 0
platform 1 1 1 1 1 1 1 -1
frame data/chars/beyond/stuff/object/can01.gif
@cmd attack1 -120 120 40 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/can01.gif
@cmd attack1 -120 120 40 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/can01.gif
@cmd attack1 -120 120 40 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/can01.gif

#|edited by openBor Stats v 0.53
 
this is the 2 attack obstacle that iam using

cybelect.txt

name cybelect
type obstacle
health 160
facing 1
nomove 1 1
nolife  1
noatflash 1
flash    Flash5
falldie 1
cantgrab      1
nodieblink 3
nodrop 2
offscreenkill 10000
hostile player
shadow 0
diesound      data/sounds/robot2.wav

animationscript data/scripts/escript.c

alternatepal data/chars/beyond/stuff/object/detmap.gif

load elect1
load elect2
load explosion4
load Steam



anim attack1
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" 45 90 1 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim attack2
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" 0 60 1 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim attack4
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" 30 75 5 "ANI_FOLLOW4"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim attack5
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" 20 105 -5 "ANI_FOLLOW5"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim death
loop 0
delay 8
offset 150 160
bbox 0 0 0 0
platform 1 1 1 1 1 1 1 -1
frame data/chars/beyond/stuff/object/electw27.gif
@cmd killgun 1 0
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
frame data/chars/beyond/stuff/object/electw27.gif
drawmethod 256 256 0 0 0 0 1
frame data/chars/beyond/stuff/object/electw27.gif
nodrawmethod
delay 14
@cmd spawn01 "explosion4" 1 50 -1
frame data/chars/beyond/stuff/object/electw35.gif
frame data/chars/beyond/stuff/object/electw36.gif
frame data/chars/beyond/stuff/object/electw37.gif
frame data/chars/beyond/stuff/object/electw38.gif
frame data/chars/beyond/stuff/object/electw39.gif
sound data/sounds/glass.wav
frame data/chars/beyond/stuff/object/electw40.gif
frame data/chars/beyond/stuff/object/electw41.gif
frame data/chars/beyond/stuff/object/electw42.gif
frame data/chars/beyond/stuff/object/electw43.gif
@cmd spawnGun "Steam" 1 15 1 2
frame data/chars/beyond/stuff/object/electw43.gif
delay 450
frame data/chars/beyond/stuff/object/electw43.gif
@cmd killgun 2 0
frame data/chars/beyond/stuff/object/electw43.gif
@cmd clearL
frame data/chars/beyond/stuff/object/electw43.gif
@cmd anichange "ANI_FOLLOW8"
frame data/chars/beyond/stuff/object/electw43.gif


anim follow8
loop 1
delay 1000
offset 150 160
bbox 0 0 0 0
platform 1 1 1 1 1 1 1 -1
frame data/chars/beyond/stuff/object/electw43.gif
frame data/chars/beyond/stuff/object/electw43.gif




anim follow1
loop 0
delay 12
offset 150 160
bbox 0 0 0 0
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw01.gif
sound data/sounds/robot3.wav
frame data/chars/beyond/stuff/object/electw02.gif
frame data/chars/beyond/stuff/object/electw03.gif
frame data/chars/beyond/stuff/object/electw04.gif
frame data/chars/beyond/stuff/object/electw05.gif
frame data/chars/beyond/stuff/object/electw06.gif
frame data/chars/beyond/stuff/object/electw07.gif
frame data/chars/beyond/stuff/object/electw08.gif
delay 8
frame data/chars/beyond/stuff/object/electw09.gif
frame data/chars/beyond/stuff/object/electw10.gif
sound data/sounds/alien12.wav
frame data/chars/beyond/stuff/object/electw11.gif
frame data/chars/beyond/stuff/object/electw12.gif
frame data/chars/beyond/stuff/object/electw13.gif
frame data/chars/beyond/stuff/object/electw14.gif
frame data/chars/beyond/stuff/object/electw15.gif
frame data/chars/beyond/stuff/object/electw16.gif
frame data/chars/beyond/stuff/object/electw17.gif
frame data/chars/beyond/stuff/object/electw18.gif
bbox 120 55 55 95
frame data/chars/beyond/stuff/object/electw19.gif
frame data/chars/beyond/stuff/object/electw20.gif
frame data/chars/beyond/stuff/object/electw21.gif
frame data/chars/beyond/stuff/object/electw22.gif
frame data/chars/beyond/stuff/object/electw23.gif
frame data/chars/beyond/stuff/object/electw24.gif
frame data/chars/beyond/stuff/object/electw25.gif
frame data/chars/beyond/stuff/object/electw26.gif
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnGun "elect1" 1 50 1 1
frame data/chars/beyond/stuff/object/electw27.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw27.gif

anim follow2
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" 0 115 -5 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim follow4
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" -35 70 1 "ANI_FOLLOW6"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim follow5
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" -70 90 1 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif

anim follow6
loop 0
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
frame data/chars/beyond/stuff/object/electw27.gif
@cmd spawnAni "elect2" -35 110 -5 "ANI_FOLLOW4"
frame data/chars/beyond/stuff/object/electw28.gif
frame data/chars/beyond/stuff/object/electw29.gif
frame data/chars/beyond/stuff/object/electw30.gif
frame data/chars/beyond/stuff/object/electw31.gif
delay 140
frame data/chars/beyond/stuff/object/electw32.gif
delay 5
frame data/chars/beyond/stuff/object/electw33.gif
frame data/chars/beyond/stuff/object/electw34.gif
@cmd beidle
frame data/chars/beyond/stuff/object/electw34.gif



anim idle
loop 1
delay 5
offset 150 160
bbox 120 55 55 95
platform 125 160 0 0 50 50 15 70
@cmd clearL
frame data/chars/beyond/stuff/object/electw27.gif
@cmd attack1 10 180 15 "ANI_ATTACK1"
frame data/chars/beyond/stuff/object/electw28.gif
@cmd attack3 -30 30 15 50 "ANI_ATTACK2"
frame data/chars/beyond/stuff/object/electw29.gif
@cmd attack3 30 180 15 50 "ANI_ATTACK4"
frame data/chars/beyond/stuff/object/electw30.gif
@cmd attack3 30 180 -50 -15 "ANI_ATTACK5"
frame data/chars/beyond/stuff/object/electw31.gif
@cmd attack3 -30 30 -50 -15 "ANI_FOLLOW2"
frame data/chars/beyond/stuff/object/electw32.gif
@cmd attack3 -180 -30 15 50 "ANI_FOLLOW4"
frame data/chars/beyond/stuff/object/electw33.gif
@cmd attack1 -180 -15 15 "ANI_FOLLOW5"
frame data/chars/beyond/stuff/object/electw34.gif
@cmd attack3 -180 -30 -50 -15 "ANI_FOLLOW6"
frame data/chars/beyond/stuff/object/electw27.gif

anim spawn
loop 1
delay 5
offset 150 160
bbox 0 0 0 0
platform 1 1 1 1 1 1 1 -1
frame data/chars/beyond/stuff/object/electw01.gif
@cmd attack1 -120 120 40 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/electw01.gif
@cmd attack1 -120 120 40 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/electw01.gif
@cmd attack1 -120 120 40 "ANI_FOLLOW1"
frame data/chars/beyond/stuff/object/electw01.gif

#|edited by openBor Stats v 0.53
 
ive just made this treat in modules in progress

http://www.chronocrash.com/forum/index.php?topic=1540.msg18375;topicseen#new

iam using this thing called fraps99 unfortunelly it only has 30 seconds of video...
i couldnt capture the enemie disapearing in the right moment...
but it should be easier to understand by viewing some of the level...

its best if this problem gets moved to the modules in progress tread....
hope it gets easier to see the problems ive getting in the game this way...
 
Hmmm..... from my experience, there are 2 reasons enemy is removed as soon he/she/it is spawned:
1. spawned right inside tall wall
2. missing certain animations

I don't know about your case though, I'm going to watch the videos next
 
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