name seth
type enemy
health 400
speed 9
jumpheight 6
jumpmove 0 4
throw 5 2
throwdamage 18
shadow 0
noquake 1
blockodds 1
falldie 2
nodieblink 2
gfxshadow 1
escapehits 3
offscreenkill 10000
subject_to_wall 0
dust dust
projectilehit enemy obstacle
diesound data/sounds/die1.wav
animationscript data/scripts/escript.c
load sethwp1
load sethtlk
load aipw
load byodoor1
palette data/chars/beyond/3seth/mpal.gif
anim special
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel01.gif
frame data/chars/beyond/3seth/tel02.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel10.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/3seth/tel11.gif
anim special2
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel01.gif
frame data/chars/beyond/3seth/tel02.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel10.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/3seth/tel11.gif
anim block
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel01.gif
frame data/chars/beyond/3seth/tel02.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel10.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW6"
frame data/chars/beyond/3seth/tel11.gif
anim follow6
loop 0
delay 6
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd target -0.5 0.5 0 0 0
@cmd dash
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel11.gif
@cmd looper 1 7
frame data/chars/beyond/3seth/tel11.gif
@cmd stop
frame data/chars/beyond/3seth/tel11.gif
@cmd anichange "ANI_FOLLOW7"
frame data/chars/beyond/3seth/tel11.gif
anim follow7
loop 0
delay 8
offset 108 189
bbox 0 0 0 0
drawmethod 256 256 0 0 0 1 -1
frame data/chars/beyond/3seth/tel11.gif
frame data/chars/beyond/3seth/tel10.gif
sound data/sounds/super3.wav
frame data/chars/beyond/3seth/tel09.gif
frame data/chars/beyond/3seth/tel08.gif
frame data/chars/beyond/3seth/tel07.gif
frame data/chars/beyond/3seth/tel06.gif
frame data/chars/beyond/3seth/tel05.gif
frame data/chars/beyond/3seth/tel04.gif
frame data/chars/beyond/3seth/tel03.gif
frame data/chars/beyond/3seth/tel02.gif
frame data/chars/beyond/3seth/tel01.gif
nodrawmethod
frame data/chars/beyond/3seth/rise3.gif
frame data/chars/beyond/3seth/rise4.gif
@cmd beidle
frame data/chars/beyond/3seth/rise4.gif
anim attack1
range 0 90
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
hitfx data/sounds/beat5.wav
frame data/chars/beyond/3seth/a01.gif
frame data/chars/beyond/3seth/a02.gif
attack2 114 126 85 60 7 0 0 0 15 0
frame data/chars/beyond/3seth/a03.gif
frame data/chars/beyond/3seth/a04.gif
attack2 0 0 0 0
frame data/chars/beyond/3seth/a05.gif
frame data/chars/beyond/3seth/a01.gif
anim attack2
range 95 160
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
hitfx data/sounds/beat2.wav
frame data/chars/beyond/3seth/b01.gif
frame data/chars/beyond/3seth/b02.gif
frame data/chars/beyond/3seth/b03.gif
frame data/chars/beyond/3seth/b04.gif
offset 54 189
bbox 31 90 50 91
attack3 95 78 70 55 9 0 0 0 12 0
frame data/chars/beyond/3seth/b05.gif
frame data/chars/beyond/3seth/b06.gif
frame data/chars/beyond/3seth/b07.gif
frame data/chars/beyond/3seth/b08.gif
frame data/chars/beyond/3seth/b09.gif
attack3 0 0 0 0
frame data/chars/beyond/3seth/b10.gif
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/b03.gif
frame data/chars/beyond/3seth/b02.gif
frame data/chars/beyond/3seth/b01.gif
anim attack4
range 80 170
rangez 20 50
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
jumpframe 1 4 1 0.5
landframe 12
hitfx data/sounds/beat5.wav
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/c01.gif
frame data/chars/beyond/3seth/c02.gif
frame data/chars/beyond/3seth/c03.gif
frame data/chars/beyond/3seth/c04.gif
frame data/chars/beyond/3seth/c05.gif
frame data/chars/beyond/3seth/c06.gif
attack 108 108 80 55 7 1 0 0 25 12
frame data/chars/beyond/3seth/c07.gif
frame data/chars/beyond/3seth/c08.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/c06.gif
frame data/chars/beyond/3seth/c05.gif
delay 300
frame data/chars/beyond/3seth/c04.gif
delay 12
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
anim attack5
range 80 170
rangez -50 -20
loop 0
delay 9
offset 108 189
bbox 85 90 50 91
jumpframe 1 4 1 -0.5
landframe 12
hitfx data/sounds/beat5.wav
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/c01.gif
frame data/chars/beyond/3seth/c02.gif
frame data/chars/beyond/3seth/c03.gif
frame data/chars/beyond/3seth/c04.gif
frame data/chars/beyond/3seth/c05.gif
frame data/chars/beyond/3seth/c06.gif
attack 108 108 80 55 7 1 0 0 25 12
frame data/chars/beyond/3seth/c07.gif
frame data/chars/beyond/3seth/c08.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/c06.gif
frame data/chars/beyond/3seth/c05.gif
delay 300
frame data/chars/beyond/3seth/c04.gif
delay 12
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/rise3.gif
anim burn
landframe 3
loop 0
drawmethod 256 256 0 0 0 -1 0 0 0
delay 4
offset 105 188
bbox 0 0 0 0
frame data/chars/0misc2/burn1.gif
frame data/chars/0misc2/burn2.gif
@cmd updateframe getlocalvar("self") 0
frame data/chars/0misc2/burn1.gif
nodrawmethod
delay 10
offset 100 189
frame data/chars/beyond/3seth/fall4.gif
anim death
loop 0
delay 50
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/fall4.gif
delay 12
frame data/chars/beyond/3seth/rise1.gif
frame data/chars/beyond/3seth/rise2.gif
delay 6
frame data/chars/beyond/3seth/rise3.gif
@cmd spawn01 "sethwp1" 0 0 0
frame data/chars/beyond/3seth/rise3.gif
anim fall
loop 0
delay 25
offset 108 189
bbox 0 0 0 0
landframe 3
attack 90 90 30 45 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall1.gif
delay 15
attack 64 130 50 25 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
delay 500
frame data/chars/beyond/3seth/fall3.gif
attack 0 0 0 0
bbox 58 175 85 15
delay 20
frame data/chars/beyond/3seth/fall4.gif
anim fall10
loop 0
delay 10
offset 108 189
bbox 85 90 50 75
landframe 4
attack 85 90 30 50 5 1 0 0 13 0
frame data/chars/beyond/3seth/pain6.gif
delay 40
frame data/chars/beyond/3seth/pain7.gif
delay 30
bbox 71 118 63 30
attack 64 125 45 25 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
delay 1000
bbox 77 130 67 35
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/beyond/3seth/fall3.gif
bbox 58 167 85 15
frame data/chars/beyond/3seth/fall4.gif
anim fall11
loop 0
delay 20
offset 108 189
bbox 61 185 90 5
@script
void self = getlocalvar("self");
changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
frame data/chars/beyond/3seth/pain12.gif
delay 5
frame data/chars/beyond/3seth/fall4.gif
anim fall2
loop 0
delay 30
offset 108 189
bbox 0 0 0 0
attack 85 90 35 45 5 1 0 0 13 0
frame data/chars/beyond/3seth/pain6.gif
delay 10
attack 64 125 55 25 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/fall3.gif
frame data/chars/beyond/3seth/fall4.gif
anim fall4
loop 0
delay 6
offset 108 189
bbox 0 0 0 0
jumpframe 0 1.2 1.5
frame data/chars/beyond/3seth/pain8.gif
frame data/chars/beyond/3seth/pain9.gif
frame data/chars/beyond/3seth/pain10.gif
@cmd leaper 0 0.2 0
frame data/chars/beyond/3seth/pain11.gif
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall5.gif
bbox 58 175 95 15
frame data/chars/beyond/3seth/fall4.gif
anim fall7
delay 1000
offset 105 130
frame data/chars/beyond/3seth/slamck0.gif
offset 100 110
frame data/chars/beyond/3seth/slamck1.gif
offset 106 130
frame data/chars/beyond/3seth/slamck2.gif
offset 115 125
frame data/chars/beyond/3seth/slamck3.gif
offset 125 125
frame data/chars/beyond/3seth/slamck4.gif
offset 108 122
frame data/chars/beyond/3seth/slamck5.gif
offset 106 155
frame data/chars/beyond/3seth/slamck6.gif
offset 125 140
frame data/chars/beyond/3seth/slamck7.gif
offset 120 105
frame data/chars/beyond/3seth/slamck8.gif
offset 100 130
frame data/chars/beyond/3seth/slamck9.gif
offset 105 130
frame data/chars/beyond/3seth/slamck10.gif
offset 105 130
frame data/chars/beyond/3seth/slamck11.gif
offset 115 125
frame data/chars/beyond/3seth/slamck12.gif
offset 115 125
frame data/chars/beyond/3seth/slamck13.gif
offset 115 125
frame data/chars/beyond/3seth/slamck14.gif
offset 115 125
frame data/chars/beyond/3seth/slamck15.gif
anim fall9
loop 0
delay 10
offset 108 189
bbox 0 0 0 0
quakeframe 2 5 5
landframe 2 dust
attack 75 90 35 45 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall1.gif
delay 350
attack 75 120 45 35 5 1 0 0 13 0
frame data/chars/beyond/3seth/fall2.gif
delay 2
move -4
frame data/chars/beyond/3seth/fall3.gif
frame data/chars/beyond/3seth/fall3.gif
attack 0 0 0 0
frame data/chars/beyond/3seth/fall3.gif
@cmd looper 3 5
move -3
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall4.gif
@cmd looper 6 4
move -2
frame data/chars/beyond/3seth/fall5.gif
frame data/chars/beyond/3seth/fall5.gif
frame data/chars/beyond/3seth/fall5.gif
loop 0
delay 15
move 0
bbox 58 175 100 15
frame data/chars/beyond/3seth/fall4.gif
anim grabbed
loop 0
delay 10
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/grabbed.gif
anim idle
loop 1
delay 5
offset 108 189
bbox 85 90 50 91
@cmd clearL
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
anim jump
range 50 600
loop 0
delay 20
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/c01.gif
frame data/chars/beyond/3seth/c02.gif
frame data/chars/beyond/3seth/c03.gif
anim jumpland
loop 0
delay 12
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/rise3.gif
frame data/chars/beyond/3seth/rise4.gif
frame data/chars/beyond/3seth/b01.gif
anim pain
loop 0
delay 3
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain0.gif
offset 108 189
frame data/chars/beyond/3seth/pain1.gif
offset 112 189
frame data/chars/beyond/3seth/pain1.gif
delay 40
offset 108 189
frame data/chars/beyond/3seth/pain1.gif
anim pain11
loop 0
delay 5
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/pain12.gif
anim pain2
loop 0
delay 3
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain0.gif
offset 108 189
frame data/chars/beyond/3seth/pain2.gif
offset 112 189
frame data/chars/beyond/3seth/pain2.gif
delay 40
offset 108 189
frame data/chars/beyond/3seth/pain2.gif
anim pain3
loop 0
delay 1
offset 108 189
bbox 0 0 0 0
jumpframe 1 2 -1 0
frame data/chars/beyond/3seth/pain1.gif
delay 25
frame data/chars/beyond/3seth/fall2.gif
delay 12
frame data/chars/beyond/3seth/fall3.gif
delay 4
bbox 71 165 67 30
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall5.gif
frame data/chars/beyond/3seth/fall4.gif
frame data/chars/beyond/3seth/fall5.gif
delay 15
bbox 0 0 0 0
frame data/chars/beyond/3seth/fall4.gif
delay 10
frame data/chars/beyond/3seth/rise1.gif
frame data/chars/beyond/3seth/rise2.gif
frame data/chars/beyond/3seth/rise3.gif
anim pain5
loop 0
delay 23
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain1.gif
anim pain6
loop 0
delay 23
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain2.gif
anim pain8
loop 0
delay 2
offset 108 189
bbox 85 90 50 91
move -6
frame data/chars/beyond/3seth/pain1.gif
frame data/chars/beyond/3seth/pain1.gif
frame data/chars/beyond/3seth/pain1.gif
frame data/chars/beyond/3seth/pain2.gif
frame data/chars/beyond/3seth/pain2.gif
frame data/chars/beyond/3seth/pain2.gif
move -3
frame data/chars/beyond/3seth/pain2.gif
frame data/chars/beyond/3seth/pain2.gif
move -1
frame data/chars/beyond/3seth/pain2.gif
delay 35
frame data/chars/beyond/3seth/pain2.gif
anim pain9
loop 0
delay 15
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/pain1.gif
delay 150
frame data/chars/beyond/3seth/pain2.gif
anim rise
loop 0
delay 50
offset 108 189
bbox 0 0 0 0
frame data/chars/beyond/3seth/fall4.gif
delay 12
frame data/chars/beyond/3seth/rise1.gif
frame data/chars/beyond/3seth/rise2.gif
frame data/chars/beyond/3seth/rise3.gif
frame data/chars/beyond/3seth/rise4.gif
anim spawn
loop 1
delay 30
offset 108 189
bbox 0 0 0 0
platform -35 350 35 35 60 60 525 500
@cmd playmusic "data/music/seth1.bor" 1
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" 280 1 5
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" 90 1 35
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" -90 1 10
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn01 "aipw" -280 1 45
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
@cmd anichange "ANI_FOLLOW4"
frame data/chars/beyond/3seth/spawn01.gif
anim follow4
loop 1
delay 5
offset 108 189
bbox 0 0 0 0
platform -35 350 35 35 60 60 525 500
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
@cmd attack1 -100 120 200 "ANI_FOLLOW5"
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
@cmd attack1 -100 120 200 "ANI_FOLLOW5"
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn01.gif
anim follow5
loop 0
delay 100
offset 108 189
bbox 0 0 0 0
custentity sethtlk
spawnframe 10 15 30 25 1
platform -35 350 35 35 60 60 525 500
frame data/chars/beyond/3seth/spawn01.gif
@cmd spawn06 "byodoor1" 6215 100 385 "ANI_FOLLOW10"
frame data/chars/beyond/3seth/spawn01.gif
delay 12
frame data/chars/beyond/3seth/spawn01.gif
frame data/chars/beyond/3seth/spawn02.gif
frame data/chars/beyond/3seth/spawn03.gif
frame data/chars/beyond/3seth/spawn04.gif
delay 80
frame data/chars/beyond/3seth/idle01.gif
delay 30
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
frame data/chars/beyond/3seth/idle01.gif
@cmd subwall 1
frame data/chars/beyond/3seth/idle01.gif
@cmd beidle
frame data/chars/beyond/3seth/idle01.gif
anim walk
loop 1
delay 8
offset 108 189
bbox 85 90 50 91
frame data/chars/beyond/3seth/wk01.gif
frame data/chars/beyond/3seth/wk02.gif
frame data/chars/beyond/3seth/wk03.gif
frame data/chars/beyond/3seth/wk04.gif
frame data/chars/beyond/3seth/wk05.gif
frame data/chars/beyond/3seth/wk06.gif
frame data/chars/beyond/3seth/wk07.gif
frame data/chars/beyond/3seth/wk08.gif
#|edited by openBor Stats v 0.53