Im dealing currently with this move, enemy grabs player and holds him from back, what do you guys do when enemy is hit and how you then release player from bind to his idle ?
I tried to detect if player is not in his pain9 which is his being grabbed animation but that doesnt work too well.
Any ideas how to make it in as less conflicting and convulted way as possible so there wont be any bugs like enemy holding nothing or player still in bind when enemy was hit?
Also tried to use default grab animation in enemy but they just dont want to grab player on their own, i had to make regular attack with followcond.
I tried to detect if player is not in his pain9 which is his being grabbed animation but that doesnt work too well.
Any ideas how to make it in as less conflicting and convulted way as possible so there wont be any bugs like enemy holding nothing or player still in bind when enemy was hit?
Also tried to use default grab animation in enemy but they just dont want to grab player on their own, i had to make regular attack with followcond.