I
indios
Guest
hey everyone (new here), after playing mortal kombat outworld assasins which i liked a lot, i wanted to change a few things on the game so i got into this moding thing, the reason i am here is because i am kind of stuck with something and hope somebody could provide some feedback about, the thing is that sub zero´s ice clone freezes frendly players and i want it to freeze only enemies, i leave here the code in case anyone have an idea of how to fix it.
anim freespecial4
loop 0
delay 2
offset 96 163
custpbomb grenade
pbombframe 1 0
move -5
frame data/chars/subzero/jj7.gif
movea 7
frame data/chars/subzero/jj7.gif
frame data/chars/subzero/jj7.gif
movea 4
offset 105 173
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
offset 101 173
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
offset 83 173
frame data/chars/subzero/j3.gif
frame data/chars/subzero/j3.gif
frame data/chars/subzero/j3.gif
frame data/chars/subzero/j2.gif
movea 0
move -5
frame data/chars/subzero/j2.gif
frame data/chars/subzero/j2.gif
offset 87 173
frame data/chars/subzero/j6.gif
frame data/chars/subzero/j6.gif
frame data/chars/subzero/j6.gif
offset 105 173
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
offset 101 173
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
offset 83 173
frame data/chars/subzero/jj3.gif
frame data/chars/subzero/jj1.gif
frame data/chars/subzero/jj1.gif
frame data/chars/subzero/jj1.gif
frame data/chars/subzero/jj1.gif
name grenade
speed 0
type enemy
jumpheight 0
nolife 1
hitenemy 1 0
anim idle
loop 0
delay 20
offset 96 163
bbox 0 0 0 0
frame data/chars/misc/clon1.gif
freeze 225 25 60 80 20 2 0 0 1
frame data/chars/misc/clon2.gif
frame data/chars/misc/clon3.gif
frame data/chars/misc/clon4.gif
frame data/chars/misc/clon5.gif
frame data/chars/misc/clon6.gif
frame data/chars/misc/clon7.gif
frame data/chars/misc/clon8.gif
frame data/chars/misc/clon9.gif
frame data/chars/misc/clon10.gif
frame data/chars/misc/clon11.gif
anim attack1
loop 0
delay 4
offset 96 163
bbox 74 38 45 105
hitfx data/sounds/sfre.wav
hitflash frefl
sound data/chars/subzero/jdie.wav
frame data/chars/misc/clon1.gif
freeze 74 38 45 105 20 2 0 0 1
frame data/chars/misc/clon2.gif
frame data/chars/misc/clon3.gif
frame data/chars/misc/clon4.gif
frame data/chars/misc/clon5.gif
frame data/chars/misc/clon6.gif
frame data/chars/misc/clon7.gif
frame data/chars/misc/clon8.gif
frame data/chars/misc/clon9.gif
frame data/chars/misc/clon10.gif
frame data/chars/misc/clon11.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
delay 30
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
delay 4
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
sound data/chars/subzero/jdie.wav
frame data/chars/misc/clon11.gif
frame data/chars/misc/clon12.gif
frame data/chars/misc/clon13.gif
frame data/chars/misc/clon14.gif
frame data/chars/misc/clon15.gif
frame data/chars/misc/clon16.gif
frame data/chars/misc/clon17.gif
frame data/chars/misc/clon18.gif
frame data/chars/misc/clon19.gif
frame data/chars/misc/clon20.gif
frame data/chars/misc/clon21.gif
frame data/chars/misc/clon22.gif
anim attack2
loop 0
delay 5
offset 96 163
bbox 0 0 0 0
hitfx data/sounds/sfre.wav
hitflash frefl
frame data/chars/misc/ja9.gif
freeze 74 38 45 105 20 2 0 0 1
frame data/chars/misc/ja9.gif
PS: sorry for my english ;p
anim freespecial4
loop 0
delay 2
offset 96 163
custpbomb grenade
pbombframe 1 0
move -5
frame data/chars/subzero/jj7.gif
movea 7
frame data/chars/subzero/jj7.gif
frame data/chars/subzero/jj7.gif
movea 4
offset 105 173
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
offset 101 173
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
offset 83 173
frame data/chars/subzero/j3.gif
frame data/chars/subzero/j3.gif
frame data/chars/subzero/j3.gif
frame data/chars/subzero/j2.gif
movea 0
move -5
frame data/chars/subzero/j2.gif
frame data/chars/subzero/j2.gif
offset 87 173
frame data/chars/subzero/j6.gif
frame data/chars/subzero/j6.gif
frame data/chars/subzero/j6.gif
offset 105 173
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
frame data/chars/subzero/j5.gif
offset 101 173
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
frame data/chars/subzero/j4.gif
offset 83 173
frame data/chars/subzero/jj3.gif
frame data/chars/subzero/jj1.gif
frame data/chars/subzero/jj1.gif
frame data/chars/subzero/jj1.gif
frame data/chars/subzero/jj1.gif
name grenade
speed 0
type enemy
jumpheight 0
nolife 1
hitenemy 1 0
anim idle
loop 0
delay 20
offset 96 163
bbox 0 0 0 0
frame data/chars/misc/clon1.gif
freeze 225 25 60 80 20 2 0 0 1
frame data/chars/misc/clon2.gif
frame data/chars/misc/clon3.gif
frame data/chars/misc/clon4.gif
frame data/chars/misc/clon5.gif
frame data/chars/misc/clon6.gif
frame data/chars/misc/clon7.gif
frame data/chars/misc/clon8.gif
frame data/chars/misc/clon9.gif
frame data/chars/misc/clon10.gif
frame data/chars/misc/clon11.gif
anim attack1
loop 0
delay 4
offset 96 163
bbox 74 38 45 105
hitfx data/sounds/sfre.wav
hitflash frefl
sound data/chars/subzero/jdie.wav
frame data/chars/misc/clon1.gif
freeze 74 38 45 105 20 2 0 0 1
frame data/chars/misc/clon2.gif
frame data/chars/misc/clon3.gif
frame data/chars/misc/clon4.gif
frame data/chars/misc/clon5.gif
frame data/chars/misc/clon6.gif
frame data/chars/misc/clon7.gif
frame data/chars/misc/clon8.gif
frame data/chars/misc/clon9.gif
frame data/chars/misc/clon10.gif
frame data/chars/misc/clon11.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
delay 30
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
delay 4
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
frame data/chars/misc/clon.gif
sound data/chars/subzero/jdie.wav
frame data/chars/misc/clon11.gif
frame data/chars/misc/clon12.gif
frame data/chars/misc/clon13.gif
frame data/chars/misc/clon14.gif
frame data/chars/misc/clon15.gif
frame data/chars/misc/clon16.gif
frame data/chars/misc/clon17.gif
frame data/chars/misc/clon18.gif
frame data/chars/misc/clon19.gif
frame data/chars/misc/clon20.gif
frame data/chars/misc/clon21.gif
frame data/chars/misc/clon22.gif
anim attack2
loop 0
delay 5
offset 96 163
bbox 0 0 0 0
hitfx data/sounds/sfre.wav
hitflash frefl
frame data/chars/misc/ja9.gif
freeze 74 38 45 105 20 2 0 0 1
frame data/chars/misc/ja9.gif
PS: sorry for my english ;p