How about having rgb drawmethod in attackers animation so when attack will freeze enemy then enemy will change colours according to drawmethod set in attacker animation, similar like dropv controls falling velocity.That would save time setting up freeze maps , i think engine should use light blue colour for freeze anyway even if its not setup by fmap but backward compatibility would prbably be a problem but if entity has fmap then it would not use default blue tint.Theres freeze and stun so freeze could use blue tint by default or even better, drawmethod in attacker animation, i could even use that for burn effects etc so i think it would be useful for other stuff as well.Even freeze attack could be updated so last parameter after "z" could decide if use blue tint or not.
Im setting up freeze attacks and i think now it could be done a lot easier and engine could handle it automatically when we have drawmethod.
Or simply.. entity could use freeze drawmethod in header so if entity would be frozen it would use freeze rgb values from header . same could be with burn and shock animations, so we could use header to set them up.
Also i would like to request third grabin parameter which lets you to use grabin when attack is knockdown attack because it doesnt work now if enemies are in midair and works only with nonknockdown attack which is too bad cause thats when throws look more impressive if you grab flying enemy and throw him.
Im setting up freeze attacks and i think now it could be done a lot easier and engine could handle it automatically when we have drawmethod.
Or simply.. entity could use freeze drawmethod in header so if entity would be frozen it would use freeze rgb values from header . same could be with burn and shock animations, so we could use header to set them up.
Also i would like to request third grabin parameter which lets you to use grabin when attack is knockdown attack because it doesnt work now if enemies are in midair and works only with nonknockdown attack which is too bad cause thats when throws look more impressive if you grab flying enemy and throw him.