Complete Final Fight Gold - Champion Edition

Project is completed.

Pierwolf

Active member
the ultimate final fight remake!

15cn3p4.jpg


- 7 chars from both Final Fight 1, 2 and 3 aviable + 4 from the street fighter saga!
- custom throws for all chars!
- all chars have 2 Special Moves and one Ultimate Move (see the HOW TO PLAY for the list)!
- 42 classic enemies and bosses!
- 28 BG, divided in 5 stages with multiple paths!
- two classics bonus stages!
- a classic boss mode, aviable when you beat the game the first time!
- a training mode, where you can train your moves!
- and some twist from the story of the original Final Fight!

the game works with the latest version of openbor!

Download and enjoy!

DOWNLOAD LINK


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Amazing work!
I had a idea to mix SF and FF on a mod, but you already made a great game.

Btw, on Android, it crashes after we beat the first boss:



Fatal Error in load_cached_model, file: data/chars/andore/andore.txt, line 39, message: Failed to create colourmap. Failed to load file 2


 
This one was a great mod.
Perhaps my fav of your created mods!
Simple, but very professional!

Just one question about it Pierwolf :
your custom throws don't use scripts, right? ???
 
O Ilusionista said:
Amazing work!
I had a idea to mix SF and FF on a mod, but you already made a great game.

Btw, on Android, it crashes after we beat the first boss:

Fatal Error in load_cached_model, file: data/chars/andore/andore.txt, line 39, message: Failed to create colourmap. Failed to load file 2

actually this was one of my first mods, and it is intended to work on psp and windows, so i don't know about the other platforms.

nedflandeurse said:
Just one question about it Pierwolf :
your custom throws don't use scripts, right? ???

yes, this was a simple mod and doesn't have scripts.
 
the best Final Fight I've played, the third part was my favorite to play this. Gameplay insurmountable ultracombos, megaespecials. Thanks very much Pierwolf, has proven to be the master of Bor Beat Em Up.

have you ever thought about creating an edge of Cadillac Dinosaurs? years ago a Spanish (Belavi) that project started but not finished. Cadillac Dinosaurs is for me the best game in the world and certainly the best Beat Em Up's universe and gameplay never been surpassed. Now only you can create something to match and realize a dream.

Sorry for my bad English, but the emotion is what counts. Thanks a thousand times
 
toviciao said:
the best Final Fight I've played, the third part was my favorite to play this. Gameplay insurmountable ultracombos, megaespecials. Thanks very much Pierwolf, has proven to be the master of Bor Beat Em Up.

have you ever thought about creating an edge of Cadillac Dinosaurs? years ago a Spanish (Belavi) that project started but not finished. Cadillac Dinosaurs is for me the best game in the world and certainly the best Beat Em Up's universe and gameplay never been surpassed. Now only you can create something to match and realize a dream.

Sorry for my bad English, but the emotion is what counts. Thanks a thousand times

thanks to you for the kind words, i appreciate it!  :)

for a cadillacs & dinosaur mod, for sure not now, but who knows, maybe in the future...  ;)
 
Pierwolf said:
yes, this was a simple mod and doesn't have scripts.

OK, I was pretty sure about it. :)
But Haggar custom throws intrigued me (I don't talk of the pile driver "jump" throws)
His forward and back throws simulate slams effects without using scripts.
Since I can't script by myself, how do you manage to put the enemy at the right place once he is released by Haggar? ???
 
nedflandeurse said:
Pierwolf said:
yes, this was a simple mod and doesn't have scripts.

OK, I was pretty sure about it. :)
But Haggar custom throws intrigued me (I don't talk of the pile driver "jump" throws)
His forward and back throws simulate slams effects without using scripts.
Since I can't script by myself, how do you manage to put the enemy at the right place once he is released by Haggar? ???

oh it's difficult for me to explain it, even if it's very simple to code. you have to use a specific attack (for example, attack5) for the character, and the same pain animation (ex: pain5) for all the enemies. then in photoshop i fix them in order to have all the same offsets.

it's even simplier if you look in the code, i assure you!
 
OpenBOR_v3.0_Build_3761_partial_platforms in windows playing is error...
please help me!!!!! :'(

Fatal Error in load_cached_model, file: data/chars/andore/andore.txt, line 39, message: Failed to create colourmap. Failed to load file 2
 
I'm using the latest OpenBOR (v3.0 Build 3761) and this mod crashes after beating the first boss and selecting your path.  Doesn't matter which one you choose.

I know this works because there's a whole YouTube walkthrough of it.  Should I just drop back to an older version of OpenBOR or does the modder intend to investigate & fix this?
 
Or you can delete the missing remap of andore.
I suggest you to fix that and reupload the pak.
 
utunnels said:
Or you can delete the missing remap of andore.
I suggest you to fix that and reupload the pak.

i will do it if it's strictly necessary, but it's a very little error, you all can fix the error by yourself, here it is what you have to do:

- unpack the file FFGoldCE.pak (drag and drop the FFGoldCE.pak into paxplode batch file that comes with the openbor build). it will create a DATA folder.
- go in DATA/CHARS/ANDORE
- open the file ANDORE.TXT, and cancel the following line:
remap data/chars/andore/idle01.gif  data/chars/andore/alter04.gif


now you have to repack the mod using the packer batch file:
- right button on packer batch file
- edit with notepad
- write the following line:
borpak -b -d "DATA" FFGoldCE.pak
- save and close
- drag and drop the DATA folder into the packer, it will create a new and corrected FFGoldCE.pak file.)


let me know if this fix the mod. thanks everybody!
 
IMO its better if mod creator fix the file and replace download link/upload new version, maybe thres more errors but only you know your mod and all its files so its easier for you.Better is to create that remap instead of deleting it.Maybe its used ingame.
I fixed some of my mods like 2 days ago and uploaded fixed versions.
 
last build i've used with this games was Build 3342, and it worked well.

bWWd said:
IMO its better if mod creator fix the file and replace download link/upload new version, maybe thres more errors but only you know your mod and all its files so its easier for you.Better is to create that remap instead of deleting it.Maybe its used ingame.
I fixed some of my mods like 2 days ago and uploaded fixed versions.

how did you do this? in the upload page it doesn't give me the option to edit it  :o
 
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